XP and Content
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The other thing with the already excessive emphasis put on offense and HRs in general is it is a disincentive to play with non meta cards. Should someone really progress slower because they want to play with Topps Now or a theme team instead of loading up 9 switch hitters and going to town?
Game design should be centered around the fact that this is a hobby and fun needs to be the driving factor, not sweatiness (not that a 35-0 dismantling of the rockies is sweaty, but still...).
WC is the place to try hard with your god squad. Grinding should be in general a chill experience, albeit with some incentive for higher difficulty (at the very least so the people who play on Legend to try to keep online timing don't get penalized either)
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@Teak2112_MLBTS I see your point, but skill should be the most important factor. You could definitely do that with difficulty though.
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Also, playing online is already more rewarding in terms of xp than playing offline so skill/challenge is already a big factor in getting xp and I wouldn't suggest that goes away.
I think most of us non SDS employees would agree that xp in general sucks in this current iteration
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@Teak2112_MLBTS 100%