Last year, when I said to make the USA map(s) repeatable..
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It's the same reason they didn't do collections for Easter Egg and Paddy's day, but still made them vouchers....so they could say they're listening whilst actually doing all they can to stifle your ability to make stubs to funnel you towards spending real money.
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Bingo. They are trying to squeeze out every bit of profit right now because soon that well is going to run very dry.
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Isn't it obvious. It was purposefully removed to try to force people into buying stubs from their precious market.
It's not gonna work on me lol. I'm too stubborn for that
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@LadySwampfox_XBL I honestly think they are just trolling with conquest now. You have two "repeatable" options: 10 games for non-sellable cards or 15 for a gold card. A single gold card. If that's not a middle finger, I don't know what is.
It truly is an insult and a slap in the face
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How is playing USA conquest map over and over better/different than playing a mini seasons over and over again? I get it, the return isn’t as “good” (per se), but the games are much easier. If you play the WBC mini season 5 times (35 games, so roughly the same as the 30-game USA map), you end up getting something like 50 standard packs, 10 BiaH packs (exchange those champ banners!), plus whatever packs I’m forgetting regarding the repeatable missions.
You’re not gonna get 30k worth of sellable cards each run through, but if you actually sell all the stuff off, you’ll be a lot closer than you think. It’s also a heck of a lot faster to run WBC five times than it is to do the USA map once.
The game is still the same: repeatable, monotonous grinding. It’s just a different format.
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How is playing USA conquest map over and over better/different than playing a mini seasons over and over again? I get it, the return isn’t as “good” (per se), but the games are much easier. If you play the WBC mini season 5 times (35 games, so roughly the same as the 30-game USA map), you end up getting something like 50 standard packs, 10 BiaH packs (exchange those champ banners!), plus whatever packs I’m forgetting regarding the repeatable missions.
You’re not gonna get 30k worth of sellable cards each run through, but if you actually sell all the stuff off, you’ll be a lot closer than you think. It’s also a heck of a lot faster to run WBC five times than it is to do the USA map once.
The game is still the same: repeatable, monotonous grinding. It’s just a different format.
I find grinding conquest slightly easier than grinding mini seasons. Even the WBC mini season has given me trouble before. Also, at present, mini seasons is very buggy and broken:
- The teams will wear a different uniform from their pool instead of their own
- There are problems choosing my squad for the games
- Gameplay in mini seasons appears laggy at times. I'm not sure if the rally towels are the cause of the frame rate drop or what, but it affects at-bats.
- If I exit mini seasons between games and try to re-enter mini seasons from the single player modes menu, the game freezes and I have to restart the application.
Also I'd prefer to have multiple ways to grind against the CPU, not just one.
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Also I'd prefer to have multiple ways to grind against the CPU, not just one.
This.
And as mentioned above, the bugs really do add up in miniseasons. At least conquest I can see my stats.
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What a slap in the face. What is even the point of repeatable conquest maps if you can't do anything with their rewards. It's stupid, it ruins offline play and the conquest experience.
Make conquest worth grinding and give us REPEATABLE maps, with REPEATABLE and SELLABLE rewards.
As a reminder, the only repeatable map we had last year before the Draft was a 5 pack bundle.
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How is playing USA conquest map over and over better/different than playing a mini seasons over and over again? I get it, the return isn’t as “good” (per se), but the games are much easier. If you play the WBC mini season 5 times (35 games, so roughly the same as the 30-game USA map), you end up getting something like 50 standard packs, 10 BiaH packs (exchange those champ banners!), plus whatever packs I’m forgetting regarding the repeatable missions.
You’re not gonna get 30k worth of sellable cards each run through, but if you actually sell all the stuff off, you’ll be a lot closer than you think. It’s also a heck of a lot faster to run WBC five times than it is to do the USA map once.
The game is still the same: repeatable, monotonous grinding. It’s just a different format.
I find grinding conquest slightly easier than grinding mini seasons. Even the WBC mini season has given me trouble before. Also, at present, mini seasons is very buggy and broken:
- The teams will wear a different uniform from their pool instead of their own
- There are problems choosing my squad for the games
- Gameplay in mini seasons appears laggy at times. I'm not sure if the rally towels are the cause of the frame rate drop or what, but it affects at-bats.
- If I exit mini seasons between games and try to re-enter mini seasons from the single player modes menu, the game freezes and I have to restart the application.
Also I'd prefer to have multiple ways to grind against the CPU, not just one.
You do have multiple ways to grind against the CPU. My suggestion was in regards to repeatable, sellable rewards. Mini seasons is the best, easiest, and least time consuming repeatable, sellable reward system we’ve had at launch in a long time. I agree, there are bugs, but unless you get the “my mini season locked” bug, the rest are just visual bugs. Still odd they happen in a game of this magnitude, but if someone refuses to grind repeatable rewards because a team is wearing the wrong uniform, then I don’t know what to tell them.
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How is playing USA conquest map over and over better/different than playing a mini seasons over and over again? I get it, the return isn’t as “good” (per se), but the games are much easier. If you play the WBC mini season 5 times (35 games, so roughly the same as the 30-game USA map), you end up getting something like 50 standard packs, 10 BiaH packs (exchange those champ banners!), plus whatever packs I’m forgetting regarding the repeatable missions.
You’re not gonna get 30k worth of sellable cards each run through, but if you actually sell all the stuff off, you’ll be a lot closer than you think. It’s also a heck of a lot faster to run WBC five times than it is to do the USA map once.
The game is still the same: repeatable, monotonous grinding. It’s just a different format.
I find grinding conquest slightly easier than grinding mini seasons. Even the WBC mini season has given me trouble before. Also, at present, mini seasons is very buggy and broken:
- The teams will wear a different uniform from their pool instead of their own
- There are problems choosing my squad for the games
- Gameplay in mini seasons appears laggy at times. I'm not sure if the rally towels are the cause of the frame rate drop or what, but it affects at-bats.
- If I exit mini seasons between games and try to re-enter mini seasons from the single player modes menu, the game freezes and I have to restart the application.
Also I'd prefer to have multiple ways to grind against the CPU, not just one.
You do have multiple ways to grind against the CPU. My suggestion was in regards to repeatable, sellable rewards. Mini seasons is the best, easiest, and least time consuming repeatable, sellable reward system we’ve had at launch in a long time. I agree, there are bugs, but unless you get the “my mini season locked” bug, the rest are just visual bugs. Still odd they happen in a game of this magnitude, but if someone refuses to grind repeatable rewards because a team is wearing the wrong uniform, then I don’t know what to tell them.
I never said I didn't want to grind mini seasons just because the uniforms are bugged. I just think it's silly to see bugs like this over a month after launch in a $70 game.