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The thing about the fielding

Scheduled Pinned Locked Moved Diamond Dynasty
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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #1

    I know there’s a lot of problems with the fielding this year. Just ask Trevor May.

    For me, what seems different from previous versions of the game is the way the active fielders are selected. Between infielder and outfielder, the game often selects the wrong player.

    As the ball moves, we the users are often running our fielders in the wrong direction or scrambling to select the right fielder closer to the play.

    I think, like a lot of things, in an attempt to add detail and “realism”, the game has become too complicated and clunky.

    Why is my third baseman abandoning the bag to be the cutoff man when he could be putting the runner out at third? Yes, cutoff is his job, but not when there is a play at third.

    The game, imo, suffers from an identity crisis. It is video game baseball, not real baseball. It is never going to be super realistic. Gameplay should come above realism.

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  • dewrock_PSND Offline
    dewrock_PSND Offline
    dewrock_PSN
    wrote on last edited by
    #2

    I don't really have any issues with fielding except for the game autopicking who I would deem the wrong fielder. If a sharp grounder or liner is hit up the middle, I'm naturally going to try and move my shortstop or second baseman towards the ball. So when the game automatically gives you control of the CFer, you've now just moved him away from the ball, causing it to most likely go past him to the wall.

    halfbutt_PSNH 1 Reply Last reply
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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    replied to Guest on last edited by
    #3

    @dewrock said in The thing about the fielding:

    I don't really have any issues with fielding except for the game autopicking who I would deem the wrong fielder. If a sharp grounder or liner is hit up the middle, I'm naturally going to try and move my shortstop or second baseman towards the ball. So when the game automatically gives you control of the CFer, you've now just moved him away from the ball, causing it to most likely go past him to the wall.

    Yes, this is exactly what I am trying to describe. It did not happen nearly to this extent in previous years.

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