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Economics Work, A Defense of the 20 Card Limit

Scheduled Pinned Locked Moved Diamond Dynasty
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  • JDHalfrack_PSNJ Offline
    JDHalfrack_PSNJ Offline
    JDHalfrack_PSN
    replied to Guest last edited by
    #21

    @PriorFir4383355_XBL said:

    Limiting the number of cards one player can acquire is limiting the supply that can be put on the community market. And to anticipate another phony argument you may offer, yes one player could only piecemeal the cards placed on the market at any one time, but that only matters if one player if limited. By limiting all players, SDS is in reality limiting the supply in the community market.

    You think the people buying/hoarding more than 20 of a single card are putting them back on the market? 🤔

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  • Dolenz_PSND Offline
    Dolenz_PSND Offline
    Dolenz_PSN
    replied to Guest last edited by Dolenz_PSN
    #22

    @PriorFir4383355_XBL said:

    Limiting the number of cards one player can acquire is limiting the supply that can be put on the community market.

    As I understand it that is not how these folks make their stubs.

    Let's say you and a thousand other players all buy 100 Jackson Chourio cards. He is an 83 and you all think he will go diamond.

    1000 players buying 100 cards each is a total of 100,000 Chourio cards

    Now when Chourio goes diamond these people then quick sell them all for a profit. They are not listing them on the marketplace.

    3,000 quick sell value times 100,000 Churio cards = 300 million stubs being added into the game economy while 100,000 Chourio cards are just removed from the game. That makes his cards much more rare (limited) since he is a diamond and the drop rate for his card just decreased while the supply of his existing cards has decreased significantly.

    If everyone took the time to list all of those cards back on the market then that would be one thing but that is not how I understand investing goes. The only people who benefit from that situation are the investors. It is a benefit to nobody else that can see.

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  • MCLMM9_XBLM Offline
    MCLMM9_XBLM Offline
    MCLMM9_XBL
    replied to Guest last edited by MCLMM9_XBL
    #23

    @GradektheBard_PSN

    And yet you don’t say anything about the single largest inflationary pressure in your attempt to defend SDS.

    They did nothing to increase drop rates, in fact they are probably worse than ever before based on theoretical pricing of key cards in comparison to this same time in previous years.

    They significantly increased the number of LS diamonds across the game, while decreasing drops. All of us that are already playing see it. Watching the streamers open thousands of dollars of packs with no diamonds and low only is all you need to see. Your eyes aren’t lying to you.

    And, you say nothing of someone’s ability to whip out a CC and “inflate” the stub supply. That has been left completely alone. I am sure we will see plenty of “stub sales” whe SDS has to hit monthly or quarterly revenue goals.

    The difference is investing and to a degree, flipping, has been under attack for a long time because those don’t generate money for SDS. The single largest inflationary effects in this “economy” (I struggle to use that word because this is not one), will be the only thing left standing. This is simply a move to make collections harder to obtain and inducing greater demand for stub purchases. That’s all. They aren’t helping you or anyone else. They are helping revenue.

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