My issue with Diamond Dynasty isn’t losing. It’s inconsistency.
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Diamond Dynasty is fantasy baseball, not a true simulation. Attributes are inflated, legends are overpowered, and outcomes are tuned for short games and card balance. That’s fine. But the game needs to be honest about that.
If the feedback says Perfect/Perfect, it should be rewarded most of the time not always a home run, but hits, doubles, hard contact. Otherwise the feedback itself loses meaning.
The bigger problem is that attributes don’t consistently matter:
Common and bronze fielders routinely make diamond-level diving plays
Low-tier pitchers can dot corners like elite control arms
Defensive and pitching ratings often feel cosmetic instead of functional
You can’t argue “that’s baseball” while ignoring that Diamond Dynasty cards are explicitly tiered by attributes. Either attributes matter, or they don’t.
If realism is the goal, Franchise and RTTS already exist. Diamond Dynasty is a fantasy mode, and that’s okay but it should respect player input and card differences.
This isn’t about wanting everything to go my way. It’s about clear, consistent systems where feedback and ratings actually mean something.