My issue with Diamond Dynasty isn’t losing. It’s inconsistency.
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Diamond Dynasty is fantasy baseball, not a true simulation. Attributes are inflated, legends are overpowered, and outcomes are tuned for short games and card balance. That’s fine. But the game needs to be honest about that.
If the feedback says Perfect/Perfect, it should be rewarded most of the time not always a home run, but hits, doubles, hard contact. Otherwise the feedback itself loses meaning.
The bigger problem is that attributes don’t consistently matter:
Common and bronze fielders routinely make diamond-level diving plays
Low-tier pitchers can dot corners like elite control arms
Defensive and pitching ratings often feel cosmetic instead of functional
You can’t argue “that’s baseball” while ignoring that Diamond Dynasty cards are explicitly tiered by attributes. Either attributes matter, or they don’t.
If realism is the goal, Franchise and RTTS already exist. Diamond Dynasty is a fantasy mode, and that’s okay but it should respect player input and card differences.
This isn’t about wanting everything to go my way. It’s about clear, consistent systems where feedback and ratings actually mean something.
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I agree wholeheartedly
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I think sliders have a lot to do with gameplay and difficulty.
In some modes, they're definitely cranked. That's why simulating difficulty in games is so hard to pull off. -
Yeah, I agree. Gameplay sucks, I hope '26 will be better, but I would be a fool to hold.my breath on that. Graphics people I get what you are saying but I can live without the graphics it's the gameplay I can not. I mean I score 25 runs in a mini season game and the very next game it's a struggle to score 2 runs and eek out 4 hits but the cpu pitcher throws 10 straight outside the zone and plunks me 3 times, with perfect perfect fly outs to the warning track to centerfield with Finest Schwarber, Raleigh and '26 cover Judge. Inconsistent bad gameplay. Hopefully they are going to do what they say are they going to do and fix the it. Everything else is immaterial to me.
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If we are talking CPU, I think they really need to tweak the pitching.
I use pulse because I despise the mechanics of pinpoint even though I am of course a better pitcher with it. Its just way too gimmicky for my tastes. When using pulse, if I try to throw a ball below the strike zone it has a fairly high chance of hanging over the plate. The CPU loves to live on the bottom edge, or just below, but hangs very few comparatively.
On at least the two lower tiers I feel the CPU should have something like the PAR of pulse, along with the fairly high chance of being outside of the PAR. But its clearly modeled after pinpoint which makes sense for the higher difficulties but not the lower ones
And of course the CPU fielding is an issue, I think a fair tradeoff is to have less web gems by scrubs with the tradeoff of having the catcher maybe not throw 95% of its stolen base throws like Mike Piazza on his worst day. I do feel they make more errors this year though, the fielding is mostly an issue in moments and showdown.
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I agree with you on most of what you said except perfect perfects. It’s been proven time and time again that perfect perfects give a good result the vast majority of time.