MLB The Show 26 (and beyond) Suggestions
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Just a few things for developers to look at for next year's version or beyond. Mostly aesthetic-wise.
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In Franchise mode, allow users to adjust the start times for first pitch. While it's fine to suggest a regular start time, such as maybe a 7:00 PM game on a Saturday night, if users want to adjust that to an afternoon game, they should be able to.
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In Franchise mode, if a game is selected for Sunday's "Game of the Week", the start time should not be 5:00 PM local. Don't lock users into that selection either.
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Weather needs an overhaul. The temperatures are colder than they normally would be. It should not be less than 65°F at night every time you play in a northern city. Allow us to also choose the temperature. If we also choose for the roof to be open in a retractable-roof ballpark, the system should automatically indicate temperatures are probably in the 70s or so, not in the 50s.
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I cant speak for #3 on your wishlist but the first 2 items are based on the 2025 schedule. As for every schedule after that, I haven’t gotten there since I restarted to get the real Hyeseong Kim player model.
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I’d like to see more player models. Especially players who are starters and some more top prospects if possible. Also the option to turn off the HR cam.
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I cannot recall the details, but in the course of working stadiums, someone discovered that there is something in the code that always has a domed or retractable roof stadium play in actual daylight sunny conditions. It seems there is therefore an option in stadium creation that turns off inclement weather.
Among the dozens of things already enabled in the code, this option to configure weather is just one more that SDS deliberately turned off in Stadium Creator. Must not allow those customers the option to configure stadiums so that they play out realistically!
What is the theme that unites all of these elements? Customer control of the game environment, and in areas that are not the online competition mode, where a logical argument could be made to restrict such options. But, in all the other modes, there are no logical arguments. It is merely SDS leadership selling a product where they go out of their way to keep customers from playing it in ways they would like to.
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Here are my suggestions.
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For god sakes, either fix the lighting or let players adjust contrast, lighting, or just overall camera settings so we can actually see the ball, a good example of this is Target field where your blinded and can't the ball.
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In RTTS, I have a lot of suggestions for this one. First of all, one thing I think alot of people want is quirks. The ability to throw a fastball 103 or 104 without being in a certain situation and with your break Stat at 99 is so satisfying. The current token upgrade system is fine and should stay.
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For RTTS, I'd love to see more realism, like seeing more advanced stats than what we have now. Give us things like a (Just a suggestion or smth) a news network tab that'll show cool stats and what's going on overall in the league like how MLB Network does.
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For say you wanted to play a season with a friend, you shouldn't need to pay online just to play with a friend. I get if you wanted to play ONLINE WITH OTHER PEOPLE, but a friend? No, Make that free. It would let people hang out with their friends more. Say if a friend can't pay for online, you would still be able to play with them atleast one more other way.
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Just a small detail, with prospects, if they are an actual player, please add their face to their profile. If it's an actual person from real life, I'd rather be able to click on the player, look at their profile picture and be like "Oh that's right, now I remember who that is". You know?
That's for reading this and thank you for your time.
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@CordLehman_PSN
The game times are not randomized. They are accurate to what the irl schedule is -
I'm strictly an offline player. I like Franchise mainly and RTTS.
I love to replace with customized teams that I create and would like to see a fully customizable franchise mode where we can re-organize divisions, # of teams, # of games in a season, etc...
Rain delays resulting in double-headers would be nice also.
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@Jagg1976_XBL
MLB 2K7 had double-headers. Just sayin'... -
Division realignment.
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Hey SDS and MLB The Show community!
Here is my idea for a new and improved franchise trade system, as well as advancements to the fog of war! I’ve been a franchise mode player for years, and I can confidently say that these new features will greatly improve the overall experience, especially when it comes to franchise mode!
My biggest issue with franchise mode is the trade system. I know what you’re probably thinking: "We overhaul it every year," but that’s not exactly what I’m going to talk about! What I’m suggesting isn’t a change to the logic behind trades, but rather the experience of trading itself.
You see, in real life, big trades in the MLB are a drawn-out process. Teams interested in a player typically start reaching out in the offseason, or even at the trade deadline, and sometimes these discussions continue into the next offseason or trade deadline. It’s a long sequence of offers, counteroffers, and negotiations before a trade actually happens—or doesn’t.
This very philosophy has already made its way into The Show this year, when you revamped free agency. Players don’t just take the first deal offered to them. If you offer them a deal that’s too low, they’ll get discouraged, and it may affect their willingness to negotiate with you. This forces users to be more strategic when offering contracts, as too many bad offers could result in losing out on a player altogether.
I think implementing this same kind of logic into the trade system would be just as effective. Currently, the game tells you whether or not a trade will be accepted based on a simple bar at the top of the screen, which shows your chances of success. There’s no real consequence for offering a bad trade. The only thing that happens is that you either will or won’t acquire the player based on that bar, even before the trade is submitted.
Now, I’ll come back to my trading system in a second, but I need to mention that with this new logic, I suggest adding a fog of war mechanic. For example, during the offseason, you could click on a player and ask a rival team to meet with you about potentially trading for that player. Here’s where things get interesting:
With my proposed system, the user would have to employ the same strategy that’s now required in free agency when proposing trades. If you offer a trade to a team that’s underwhelming or clearly unfavorable to their front office, the team could reject it outright.
Additionally, the players that rival clubs list as potential trade targets—whom they’d potentially accept in exchange for one of their players—might change. Perhaps they now feel you’ve insulted them, so they’re asking for better players before even considering your new offer.
When using this new system, you won’t know whether your trade offer will be accepted or rejected right away. Teams can have a list of players they’d like in return, but that doesn’t guarantee an immediate trade. In the offseason, many teams might just be feeling out their options, weighing what they could get in return before making any decisions.
This is where fog of war could add a sense of uncertainty. You might get an animation where the team says something like, “We do like your offer, but we think it’s best to wait and see how the season unfolds.”
Then fast-forward to the trade deadline. Just like in real life, teams become more inclined to make trades as their playoff hopes either strengthen or crumble. Many teams could be fighting for the same player, and it all comes down to how many times you’ve met with the GM. Did you send too many low offers, to the point where they won’t accept it? Teams can become desperate and reach back out to you to see if your offer is still on the table. Or, they can hold strong and wait for a better offer—whether from you or another club.
As the days get closer to the deadline, other teams’ offers remain unknown to the user, adding another layer of uncertainty. This is where the availability of each player could become much harder to acquire, and teams might now demand better prospects in return. You’ll have to decide quickly if you want to send a trade with better prospects that has a much higher chance of being accepted, or risk it and send in a lowball offer that might get the job done because you heard a rumor that their trade talks with another team have cooled off.
Alternatively, if the team feels they’re not receiving any worthwhile offers, they might begin to feel the pressure to trade the player, settling for a lesser deal. This would be similar to how free agent asking prices can drop if players wait too long to sign—teams, in a sense, “settle” for what they can get when they haven’t received a better offer by the deadline.
In summary, for anyone who takes the time to read this, I would like to propose a trade experience system that more closely resembles the real-life MLB trading process. With everything I mentioned, I also believe adding a countdown to the trade deadline—one that cannot be skipped or paused—would introduce a sense of urgency and pressure when making these trades, making the game’s trading experience feel much closer to an actual MLB GM’s experience. Any other features that would enhance the realism of trading in MLB The Show would also be greatly appreciated.
If you do take the time to consider my suggestion, I would be grateful to hear your thoughts. Thank you for your time and consideration.