Grinders Get Kicked In The Nut Sack Yet Again
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@IrishFist412_MLBTS said in Grinders Get Kicked In The Nut Sack Yet Again:
@dbub_PSN “You can flip cards 14 hours a day for 2 weeks and get Raleigh. He’s free!” - SaveFerris
Cards cost time, effort, skill, or money.
You choose.
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Like what are you even talking about? The cards in the All Star collection are incredible...and the only way you can get them is to have all 30 vouchers. That collection is a big win for grinders. They gave us a repeatable conquest that allows you to unlock a juiced SS....or just sell the cards and buy the ones you are complaining you can't afford. Some cards are difficult to obtain...the majority are not. Every player who plays this game shouldn't have every card...a few cards (and it is just a few) need to be special. At any rate, the ASG collection is the best of the year so far...it rewards the grind. Yet...here you are complaining...think about that for a minute.
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@SaveFarris_PSN I would add knowledge to that list. Knowing when to buy and when to sell might be the most important element of building your collection.
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@GoozeFn_PSN said in Grinders Get Kicked In The Nut Sack Yet Again:
@SaveFarris_PSN I would add knowledge to that list. Knowing when to buy and when to sell might be the most important element of building your collection.
I strongly agree with this.
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Shark map has sucked for at least 3 years
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My nuts feel better for today due to 99 Schwarber
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First of all, I made this post yesterday before we knew about the ASG program. My original points still stand because I didn't know that's what they would do with the ASG program. I'm kind of shocked that all the cards are grindable and there's no new cards in the marketplace.
Kudos to SDS on this one.
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Correct…here’s how the cards should be rewarded:
Skill
Effort
Time
Luck
MoneyHere’s how SDS rewards the cards:
MoneySkill
MoneyLuck
Money
Effort
Time
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@davisonkj17_PSN said in Grinders Get Kicked In The Nut Sack Yet Again:
Correct…here’s how the cards should be rewarded:
Skill
Effort
Time
Luck
MoneyHere’s how SDS rewards the cards:
MoneySkill
MoneyLuck
Money
Effort
Time
Effort should be the only factor
Skill, Money, or Luck should never be necessary for acquisition, but they should be able to reduce effort. Time is the acceptable alternative to skill. Skill should be able to earn some cards early