Regression from 24
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The amount of bugs, freezes, and just straight up BS I’ve seen from this year’s game is way worse than 24. Hopefully this company decides to work on the right things at some point, the snowball just keeps growing
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I CANT EVEN START AN EVENTS GAME like cmon bro
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Everything about this game is way worse. SDS is becoming a sellout like many others have. The dorks in this forum will continue to defend this dumpster fire of a game though so nothing will change.
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Yes just amazing it's June and players sliding into first is still a thing....no need to fix that but still advertise packs and the game being on sale. I've come to the conclusion that they don't have the ability to fix this particular thing. Seems logical.
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Come on. You don't think DQ, with the wacky dice rolls & the coach's perk store is progress? What a out the wondrous new 'no-doubt' homerun animation? The predatory Show shop isnt progress, where you're advised to steer clear of the 'X' button, or you'll buy a pack by mistake?
Come on. That's progress! -
While not completely hating the game, I have to agree there's been some regression. Hitting this year by comparison is god awful, part of that initially was due to the power creep...but that has largely come and gone with the better cards coming out the last couple drops..it just feels too random.
I've mentioned it before, there's a lot of things about hitting that don't quite stir the koolaid. Obviously not every hard hit or perfect perfect is gonna be a hit. I've played ball long enough to fully and frustratingly understand that. My issue comes more with the result of the contact itself. Using the top of the plate as the "horizon"...you'll bat the ball parallel...and the result is a dead pull to either the 3B or 1B depending on if you're right or left. I've even seen "late" feedback resulting in a pull. It doesn't make sense.
The other thing I'm not a huge fan of is CPU defense, particularly with guys like Yordan Alvarez who have well below average speed, chasing down sinking gappers like they're Billy Hamilton or prime Kevin Keirmaier. But yet when they're used by a human, they play to their attributes. Just a little consistency would be better
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Sadly, making this game available on next-gen consoles didnt help any either, this game crashes more than it ever has, i average at least one lineup screen crash everytime i play this game, it seemed to run smoother on last-gen consoles
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@Sarge1387_PSN, to preface, I actually like the hitting this year better than years past... but I also, correctly or incorrectly, believe that the feedback window itself is "off." If I ignore that (except for its simplest, non-graphical feedback as relates to timing), hitting feels fine. I don't think that feedback window you're describing accurately represents what the bat is actually doing, or where it makes contact... maybe I've just convinced myself of that to reconcile the rest in my brain, but if I just go by timing feedback and where I intended to aim (ignoring the bat animation completely), it makes sense to me and feels pretty good. When I try to match up what happens in the game with the bat animation feedback, I agree with you; it doesn't always make a lot of sense (and doesn't even seem like the handle is in the same position as the batter's hands).
I know people say hitting feels "random," but I think the driver of that sentiment is a good thing, as (I think, anyway) we're "feeling" the attribute ratings play a role; with good timing and anything short of perfect placement, ratings come into play, and there will be less of a chance of a hard hit ball if a hitter with 70 contact has a particular combo of timing/placement than if a hitter with 100 contact does the same thing (odds going up or down for both depending on the opposing pitcher's ratings). Input can't be the only determining factor in a baseball game, or 40 contact would perform just as well as 120 if put in the right hands. That just doesn't work.
With defense, I largely agree with you, but I like this year's human controlled defense much better. Still a lot of kinks to work out with animations (had a hard grounder bounce off my third baseman's chest the other day, and he just nonchalantly walked to it, took his time, and the runner beat his throw by a couple of steps), but I like the new system on fielder reads and such. I agree that it doesn't seem to apply to CPU play, but I think that's something they'll nail down eventually... just seems to me that they aren't factoring in the "human lag" where we might need a fraction of a second to see how the ball is moving; the CPU "knows" and reacts as soon as that script runs, and its throws are instantaneous, where we might not always start our meter at the optimal time. I actually have quite a few more balls hitting grass against lower rated CPU fielders than god-squad Ranked games, so I don't know if they CPU guys get faster on the whole, but they almost always get that little boost that comes with reacting to the ball very quickly.
I still think it's a step forward from last year on the whole, but, like most things, there are unintended consequences to change, and that's frustrating quite a few people who have become very accustomed to how it's played the last few years.
Of course, I'm a "fanboy" and a "dork" because I have a different opinion, as some others seem to think, so take this however you will.
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@The_Joneser_PSN said in Regression from 24:
I'm a "fanboy" and a "dork" because I have a different opinion
Nah you're good, you counterpointed intelligently and I've got nothing bad to say about that.
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@Sarge1387_PSN, I appreciate the cordiality.
You may very well be correct that the batted ball trajectory itself is off, and I may very well be inventing a coping mechanism, if you will, by blaming that feedback window for larger ills that I'm just not noticing (or assigning elsewhere). Curious if you've noticed other things, specifically, that I could pay more attention to while playing that might make me see batted ball trajectories differently (like "late" feedback being pulled)... not trying to start a larger argument with this (promise I won't try to counter point), just genuinely interested as it seems my perspective is quite disconnected from many others, here.
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No problem. So very rarely do I see the "late/just late" timing produce a pull, I've just seen it a handful of times. Not nearly enough to claim that it's a problem per se, just noticed it and honestly chalked it up to the window being inaccurate.
I have however seen the "parallel to the plate" contacts produce far more randomized results. The dead pull was just an example, I've seen it slap one the other way countless times too.