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Take a look at this one

Scheduled Pinned Locked Moved Stadium Creator and Uniforms
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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    wrote last edited by
    #1

    alt text

    @SDS_JoeK_PSN

    Take a peak at this, this was found on reddit yesterday in the Stadium Creator sub. Someone claims to have accidentally done this. If it's a glitch, pass this on because it may provide some key information on how to code this in order for us to actually adjust foul ground...obviously not to this extent but still

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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote last edited by
    #2

    @SDS_JoeK_PSN

    The key being that the existing stadium code already bars stadiums from all DD modes if the walls are edited in this manner. So, just continue that and if this accidental glitch means there is an underlying code that would allow baseline wall edits, then just ditch the block code and let us have at it.

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  • dap1234567890_PSND Offline
    dap1234567890_PSND Offline
    dap1234567890_PSN
    wrote last edited by
    #3

    Upper right hand corner shows the bat in a red circle with a slash across it. So, yes it can be created, but cannot be used in DD. Nothing new here and not a glitch.

    Sarge1387_PSNS 1 Reply Last reply
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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    replied to Guest last edited by Sarge1387_PSN
    #4

    @dap1234567890_PSN said in Take a look at this one:

    Upper right hand corner shows the bat in a red circle with a slash across it. So, yes it can be created, but cannot be used in DD. Nothing new here and not a glitch.

    100% a glitch, all that red slash means is he's already messed with the outfield walls to make it ineligible. You under no normal circumstances have ever manipulate foul territory...despite it being requested.

    dap1234567890_PSND PriorFir4383355_XBLP 2 Replies Last reply
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  • dap1234567890_PSND Offline
    dap1234567890_PSND Offline
    dap1234567890_PSN
    replied to Guest last edited by
    #5

    @Sarge1387_PSN Okay, I didn't see it was foul territory at first glance.

    Sarge1387_PSNS 1 Reply Last reply
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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    replied to Guest last edited by
    #6

    @dap1234567890_PSN All good dude, no worries.

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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    replied to Guest last edited by
    #7

    @Sarge1387_PSN said in Take a look at this one:

    @dap1234567890_PSN said in Take a look at this one:

    Upper right hand corner shows the bat in a red circle with a slash across it. So, yes it can be created, but cannot be used in DD. Nothing new here and not a glitch.

    100% a glitch, all that red slash means is he's already messed with the outfield walls to make it ineligible. You under no normal circumstances have ever manipulate foul territory...despite it being requested.

    This is really without any logical question, and the image itself clearly shows that it is the baseline wall that is asserted to have been moved -- something the community of stadium designers have been asking to be able to do since the mode was first released in MLB 21.

    I find it highly questionable how anyone knowledgeable in stadium creation could look at that image and not immediately see how it purports a move of the baseline walls and as such would represent a huge change in how SC's code functions if that option was made universal.

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  • NiteLordz_PSNN Online
    NiteLordz_PSNN Online
    NiteLordz_PSN
    wrote last edited by
    #8

    Just adding on to this, it's more than just editing the walls

    The dugout is connected to the walls. So when you move the wall that connects to the dugout, the dugout also moves

    This cause a problem as the players in the dugout ( ballboy as well ) are hard coded to that location.

    Sarge1387_PSNS PriorFir4383355_XBLP 2 Replies Last reply
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  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    replied to Guest last edited by
    #9

    @NiteLordz_PSN said in Take a look at this one:

    Just adding on to this, it's more than just editing the walls

    The dugout is connected to the walls. So when you move the wall that connects to the dugout, the dugout also moves

    This cause a problem as the players in the dugout ( ballboy as well ) are hard coded to that location.

    You're right, but that's assuming they don't just add to or three more hinge points along the wall. Have it start two or three panels past the dugout. Then you've got two change the hardcoding on the bullpen players, but if they go along with making the pens moveable...that just solves the problem for that.

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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    replied to Guest last edited by
    #10

    @NiteLordz_PSN said in Take a look at this one:

    Just adding on to this, it's more than just editing the walls

    The dugout is connected to the walls. So when you move the wall that connects to the dugout, the dugout also moves

    This cause a problem as the players in the dugout ( ballboy as well ) are hard coded to that location.

    There are several ways around this. First, if SDS were to decide they didn't want to even deal with the problem, then just allow the baseline walls outside the dugout to be moveable. However, a more elegant option is to amend the formation points of those players so that when the dugouts are moved then they move accordingly. Meaning, those points are no more difficult to move than it is to move the warning tracks when the outfield walls are moved given the warning tracks are hard coded to be drawn inboard their adjacent wall panels.

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  • NiteLordz_PSNN Online
    NiteLordz_PSNN Online
    NiteLordz_PSN
    wrote last edited by
    #11

    Oh, I didn't mean to say it can't be done.

    Just saying, the way it is setup now, just allowing for moving of the walls, isn't a simple fix based on what I've seen from the template that we have to use.

    PriorFir4383355_XBLP 1 Reply Last reply
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  • sullivanspring_MLBTSS Offline
    sullivanspring_MLBTSS Offline
    sullivanspring_MLBTS
    wrote last edited by
    #12

    That's in foul territory. I wasn't aware that was possible.

    PriorFir4383355_XBLP 1 Reply Last reply
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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    replied to Guest last edited by PriorFir4383355_XBL
    #13

    @sullivanspring_MLBTS said in Take a look at this one:

    That's in foul territory. I wasn't aware that was possible.

    No one has been able to replicate what is shown in the image. So, the person who originally posted the image at Reddit and claimed to have achieved the result says he cannot replicate it, and is not going to upload the stadium to the vault so that others may manipulate it and discover what happened. So, personally, I take that with a doubtful outlook.

    I have diligently tried in previous years, plus this year, to see if the wall panels down the baselines can be isolated and moved in the same way they can be in the outfield, and they cannot. This is also why there remains a bit of doubt in my outlook on the whole thing.

    What the OP at Reddit claimed is that in the course of dealing with a game pad that experienced a degree of stick drift, he was able to get a panel to isolate (by hitting the down button on the gamepad and isolating the white dot at the lower corner of a wall panel) and was then able to drag that panel and also then be able to do it to another panel and create the effect seen.

    If I'm willing to suspend disbelief and conclude this happened as described, then my conclusion is that there is a code option that allows the baseline wall panels to be moved same as the outfield wall panels, but in the customer version of stadium creator, there is a section of code that blocks this action.

    We already know there is a special version of stadium creator that SDS developers use that we customers don't have access to. We know this because in the video promotionals it was mentioned that stadium creator was used to create the high school and collegiate ballparks that we see in the game in RTTS. Those stadiums feature chain link fences as well as wall distance marks and the yellow line on the walls that is still missing in our version of SC.

    Initially, we in the community figured we would at least have the chain link wall option and the yellow line added to SC. When it was not added to our version, then it revealed that a special version of SC exists for SDS folks to use. What we have as paying customers is a degraded version.

    If one digs, one finds ugly truths, and this is a pretty ugly one. There is a real chance that this person found a once in a million combination of game pad inputs that somehow bypassed the lock out code and invoked the code that allows the baseline wall panels to be moved. And there is also a chance this is all a grand troll effort using some carefully crafted photoshopping to create a fake image. Personally, I cannot say for sure either way.

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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    replied to Guest last edited by PriorFir4383355_XBL
    #14

    @NiteLordz_PSN said in Take a look at this one:

    Oh, I didn't mean to say it can't be done.

    Just saying, the way it is setup now, just allowing for moving of the walls, isn't a simple fix based on what I've seen from the template that we have to use.

    With respect, it is no more difficult a coding challenge than what is required to ensure that changes to the wall elevations down the lines, behind home plate, and in the outfield are properly rendered in the game raster so that balls properly bounce off the wall or sail over it. It is no more difficult than the current code that allows one to move the outfield wall panels so that a ball put in play in the outfield either lands short and rolls to the wall, bounces off the wall, or sails over it for a homer.

    Honestly, I grow tired of folks trying to excuse SDS for giving the customers short shrift on very reasonable upgrade requests made years ago. Everything in video game coding is a challenge. That's why the people who code these games earn their pay. They have to be talented at what they do, and they have to compete in a free market where their skills are going to be evaluated, not based on what lay people can do, but by what others in their professional field can do.

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  • Jas_155_PSNJ Online
    Jas_155_PSNJ Online
    Jas_155_PSN
    wrote last edited by
    #15

    The glitched stadium is NField by Maddiebutgames in the vault

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    1
  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote last edited by
    #16

    I'm going to repeat this apology to the OP at Reddit because I just immediately downloaded this stadium, and it is absolutely true and accurate that the baselline walls (at least down the first base line) are in fact moving. I'm going to save this stadium to one of my available local console save slots. In fact, I may well create a stadium using this glitch so that one can demonstrate a stadium with the precise baseline wall amendments that we have been asking for.

    I apologize to the OP at Reddit for doubting the veracity of his claims.

    1 Reply Last reply
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