The strike zone
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Over the years sds will implement the new rules that the mlb have, the DH, pitch clock, and disengage rule. Why is the strike zone still wrong?
The game only calls 50/50 on the black strikes. Why isn’t the zone correct but every other rule is correct?
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@Joeflakes_XBL said in The strike zone:
Over the years sds will implement the new rules that the mlb have, the DH, pitch clock, and disengage rule. Why is the strike zone still wrong?
The game only calls 50/50 on the black strikes. Why isn’t the zone correct but every other rule is correct?
What’s this “new rule” regarding the strike zone you’re referring to? If you’re playing online or diamond dynasty the umpire setting will always be set to “perfect” which is what you’re talking about. If it’s more than 50/50 out of the zone it won’t call it a strike. Umpires have to be set to average or another umpire setting to get different calls, but that’s only offline.
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You sure you’re watching MLB baseball, or are you watching local t-ball baseball bruh?
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I don’t think either of the respondents understood the OP; he’s asking why, if SDS implements the new rules and can obviously change rules, can’t they get the old rules right?
I’m with you, OP. Not calling strikes correctly kills pitching.
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It’s not a new rule. I’m asking how they can add new rules but can’t get an existing one right… they game will call 50/50 pitches strikes. Not any part of the ball going over the plate like the rules..
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Thank you for understanding lol. It always bugged me that the strike zone works how it does in this game.
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This is one of the worst and most frustrating things about this game in H2H play
SDS literally cannot code what a strike is by the definition of a strike in the rule book
If any part of the baseball is in the zone when it crosses the plate, by definition, that is a strike
But in this game? Like you said OP, it’s 50/50 at best which leads to some very frustrating experiences in H2H play
It’s pretty embarrassing that SDS can’t correctly code what a strike is
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From what I can tell, the strike zone box that we see in-game extends beyond the edges of the plate; therfore, what looks like a 50/50 strike to us is actually an edge strike, so the question remains, why can't SDS make an accurate strike zone box?
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@P0pa-Cherry_XBL, I certainly can’t speak to all views, since I only use Retro, but that box appears to line up pretty well with the plate in my monitor.
If it’s what you say, and the box itself isn’t rendered correctly (even in the feedback screen sans plate), then that’s almost worse.
Either way, it should be corrected; as is, it’s akin to needing to grab more than 50% of the chalk down the lines to be called a fair ball. As offensively-minded as this community is, people would lose their minds over that.
Let’s give pitching a little love…