Weekend Classic good idea bad experience
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Not thought out very well....I've also been playing players from higher divisions...pretty easy to tell when they advertise their division on their banner but are playing down. So reach a high ranking...then tank since matchmaking goes by current ranking regardless of division
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Anyone else feels like hitting is fine in the first inning or two. God forbid you get any lead even if it’s 4-5 runs and all of a sudden no matter how well you square it up it’s impossible to tack on runs? On top of that the timing gets super iffy. Then proceed to through good release cookies until your lead is gone then all of a sudden you can hit again? Is the game lead biased trying to make it more exciting? Because it sucks. I have not held any lead or have had any lead held against me. This has got to be fixed
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@Rhyno1986_XBL the lead thing is horrible. No matter how well I matchup with my bullpen it seems as though my hitting timing gets glitchy and with two outs they just evaporate whatever lead I have no matter how big. Then once the lead is gone the hitting returns. This sucks. Literally have to start from behind to win a game.
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@doobiebross66-72_PSN no because what’s the incentive to win as many games as possible? It’s simple play your games win your games and whatever division you’re in that’s where you play period. Ratings when it starts doesn’t mean anything. If you made WS that’s where you play even if you lost 10 games leading up to it
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@LIONED-33_XBL idk if you understood what I said, or, maybe I wasn’t clear enough…
To prevent the top players from tanking their rating BEFORE weekend classic, weekend classic divisions should be based on the players current rating the moment weekend classic starts
Example: I win enough games to reach a 1000 rating the day before weekend classic starts. I decide to quit and tank my rating down to the 600s. Weekend classic should place me in the tier/division for the 600s, and only be eligible for the rewards in that division…not the 1000s.
Removing the ability to tank your rating does not remove the incentive to win as many games as possible BEFORE weekend classic starts
It’s simple. When weekend classic starts, your division should be based on your current rating, not the highest you’ve reached
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to prevent the Smurfing all SDS needs to do is make it based off the players highest rating ACHIEVED, not what he/she currently is.
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@doobiebross66-72_PSN yes you're right that is how is should be done. But that is not how it was done. How it was done is you're eligible for the rewards in the highest division you achieved but placed you in the lowest you were currently ranked. I.E. there are WS or even 1000 rated players down in 600 because they knew they could go 6-0.
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@Rhyno1986_XBL said in Weekend Classic good idea bad experience:
@doobiebross66-72_PSN yes you're right that is how is should be done. But that is not how it was done. How it was done is you're eligible for the rewards in the highest division you achieved but placed you in the lowest you were currently ranked. I.E. there are WS or even 1000 rated players down in 600 because they knew they could go 6-0.
I was aware of the issue back on Friday. Just offering solutions that hopefully SDS implements
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@Rhyno1986_XBL said in Weekend Classic good idea bad experience:
@doobiebross66-72_PSN yes you're right that is how is should be done. But that is not how it was done. How it was done is you're eligible for the rewards in the highest division you achieved but placed you in the lowest you were currently ranked. I.E. there are WS or even 1000 rated players down in 600 because they knew they could go 6-0.
That is bad. I watched a few streamers talking about tanking their records on purpose to get lower division players …
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On the Companion App, there is a link to their website allowing feedback to be submitted.
I encourage everyone to submit CONSTRUCTIVE feedback regarding top players tanking prior to WC