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Audio problem for edited player names

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  • TheSimplications_PSNT Offline
    TheSimplications_PSNT Offline
    TheSimplications_PSN
    wrote on last edited by TheSimplications_PSN
    #5

    The best solution would be to allow us to download the default rosters WITH injuries. That would allow us to edit the rosters or at least upload players or create players.

    If I could edit those rosters and then start a franchise with edited default rosters, it would be more enjoyable and immersive.

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  • Foundhomer _MLBTSF Offline
    Foundhomer _MLBTSF Offline
    Foundhomer _MLBTS
    wrote on last edited by
    #6

    I like to create myself too, but I put him in FA and wait till he ends up somewhere, then follow his career

    TheSimplications_PSNT 1 Reply Last reply
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  • TheSimplications_PSNT Offline
    TheSimplications_PSNT Offline
    TheSimplications_PSN
    replied to Guest on last edited by
    #7

    @Foundhomer-_MLBTS

    Yeah that is a lot of fun actually. However, you can’t even really do that with the default rosters with injuries. You are unable to create a player using that roster.

    In your scenario your audio would definitely be okay.

    Foundhomer _MLBTSF 1 Reply Last reply
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  • Foundhomer _MLBTSF Offline
    Foundhomer _MLBTSF Offline
    Foundhomer _MLBTS
    replied to Guest on last edited by
    #8

    @TheSimplications_PSN said in Audio problem for edited player names:

    @Foundhomer-_MLBTS

    Yeah that is a lot of fun actually. However, you can’t even really do that with the default rosters with injuries. You are unable to create a player using that roster.

    In your scenario your audio would definitely be okay.

    Oh. I didn't even know that. I just edit a player from a random A ball team , and then release him into free agency and then let the franchise go

    TheSimplications_PSNT 1 Reply Last reply
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  • TheSimplications_PSNT Offline
    TheSimplications_PSNT Offline
    TheSimplications_PSN
    replied to Guest on last edited by
    #9

    @Foundhomer-_MLBTS

    Ah yes essentially that’s what I was doing however the audio you edited for that players name will not be featured in the game.

    PA announcers and broadcasters will either use the audio associated with the original player or just announce “number 12” as their name.

    There is a problem with the audio on edited players

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  • hornetswin_PSNH Offline
    hornetswin_PSNH Offline
    hornetswin_PSN
    replied to Guest on last edited by
    #10

    @Darrell8821_PSN I have the same problem . The audio does not match the name I choose. This was not a problem a year ago

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  • totopapa_82_PSNT Offline
    totopapa_82_PSNT Offline
    totopapa_82_PSN
    replied to Guest on last edited by
    #11

    @TheSimplications_PSN said in Audio problem for edited player names:

    I have started a franchise using default rosters with injuries (which is a feature I love). Only problem is I am unable to edit the rosters prior to starting the franchise. I typically like to create players (like a younger version of myself) and place them on my team’s roster for a little bit of fun. For me, it’s kinda like having RTTS and franchise all in one game mode.

    Because I am unable to import or create players with default rosters, I must resort to editing players already on the team’s roster.

    BUG/ISSUE: after editing a default player to my “created player” (including the name WITH matching audio), the PA and broadcast announcers still use the audio track or lack of audio associated with the original player. Keep in mind the graphics and all displays show the edited name, only the original audio for THAT specific player remains in game. Audio changes do not carry over.

    I did do this last year and had no issues. I won’t hold my breath for a change here, but it is something that has never happened in the past. I even did this prior to last year and whatever I edited was reflected in game play to include audio. Seems like the audio change is not being relayed to game play.

    It’s possible that I’m misunderstanding something, but as far as I know, you can import or create players on the default roster. If you load the default roster from File Management, then add the players you want—either by importing or creating them—and save that roster, you should be able to start a Franchise using that modified roster. Is there something I’m missing here?

    TheSimplications_PSNT 1 Reply Last reply
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  • TheSimplications_PSNT Offline
    TheSimplications_PSNT Offline
    TheSimplications_PSN
    replied to Guest on last edited by
    #12

    @totopapa_82_PSN

    Although you are correct that you are able to do this… you are unable to do it once inside the franchise save file.

    You would have to do that prior to starting your franchise under a separate roster save. Which would mean you couldn’t use Default Rosters with Injures.

    I have tried what you’re talking about and it’s not an option inside a franchise save file. This would also solve the problem though!

    totopapa_82_PSNT 1 Reply Last reply
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  • totopapa_82_PSNT Offline
    totopapa_82_PSNT Offline
    totopapa_82_PSN
    replied to Guest on last edited by
    #13

    @TheSimplications_PSN said in Audio problem for edited player names:

    @totopapa_82_PSN

    Although you are correct that you are able to do this… you are unable to do it once inside the franchise save file.

    You would have to do that prior to starting your franchise under a separate roster save. Which would mean you couldn’t use Default Rosters with Injures.

    I have tried what you’re talking about and it’s not an option inside a franchise save file. This would also solve the problem though!

    Oh right, I misunderstood. I forgot it was the "default roster with injuries'.

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  • TheSimplications_PSNT Offline
    TheSimplications_PSNT Offline
    TheSimplications_PSN
    wrote on last edited by
    #14

    I would like to highlight that they have fixed the issue/bug.

    I have been reading the details on the updates and I must have missed it or it was not listed. I do not know exactly when it was fixed but this bug is no longer an issue! Much appreciated SDS for the fix!

    I can now officially edit any player name with the audio and it is reflected in game play! Thanks so much!!

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  • TheSimplications_PSNT Offline
    TheSimplications_PSNT Offline
    TheSimplications_PSN
    replied to Guest on last edited by
    #15

    @Darrell8821_PSN
    The issue has been fixed btw

    Enjoy! Thanks SDS

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  • ralph13m_PSNR Offline
    ralph13m_PSNR Offline
    ralph13m_PSN
    wrote on last edited by ralph13m_PSN
    #16

    I filed a bug report on that a couple of weeks back. They haven't fixed it yet.

    But, this sometimes works for me....after I do the name change, I save the player I'm editing. Then I go back and change the audio manually (either a click above or below the name I want) save that again. Then go edit the audio again to the name I want. I hope that helps.

    It's frustrating, I know. But, like everything else with this release, it's frustrating. @SDS_JoeK_PSN

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  • meaning_code8_PSNM Offline
    meaning_code8_PSNM Offline
    meaning_code8_PSN
    wrote on last edited by
    #17

    My experience is the name change audio is working while hitting and with the PA announcer but they still call the player by his original name while in the field and baserunning. @ralph13m_PSN Does your suggested "fix" work for while fielding/baserunning as well?

    ralph13m_PSNR 1 Reply Last reply
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  • ralph13m_PSNR Offline
    ralph13m_PSNR Offline
    ralph13m_PSN
    replied to Guest on last edited by
    #18

    @meaning_code8_PSN it has so far.

    1 Reply Last reply
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