CPU Gameplay
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Between the endless foul tips, fluky bloop hits, countless diving catches, warping fielding animations, and precise dotting of the strike zone playing the CPU can be ridiculous. Oftentimes the CPU pitches can directly overlap each other, which is almost impossible for a human player to pull off. I get no game is perfect but this type of stuff happening over and over again makes for a pretty miserable playing experience. I do give SDS credit for creating multiple paths to achieve the rewards in the extreme program but the gameplay is still inconsistent and painful at times.