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Anyone Else Feeling Optimistic

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  • dbub_PSND Offline
    dbub_PSND Offline
    dbub_PSN
    replied to Guest on last edited by
    #21

    @Dolenz_PSN said in Anyone Else Feeling Optimistic:

    I'll continue to post this suggestion although I have never hit the XP Cap.

    Make it be a cumulative, rolling cache.

    You get 15 K per day and any unused portion of that total rolls over to the next day. That way those who play every day won't advance any faster but those who don't can put in Marathon sessions and keep up. People will not reach the bosses any faster this way and this method gives the players some flexibility.

    Right now it is a detriment for those who do not play every day. Get sent out of town on business and can't play for 5 days and you will never catch up with that player who has played every day. Using the above method you would still be able to catch up with some marathon sessions.

    And then of course the Cap resets at the beginning of each season (assuming they are back)

    This. I was thinking along the lines of a weekly cap, so we could have the flexibility to play a ton on the days we want and not at all on others.

    But yours is probably an even better idea.

    Dolenz_PSND 1 Reply Last reply
    0
  • Dolenz_PSND Offline
    Dolenz_PSND Offline
    Dolenz_PSN
    replied to Guest on last edited by
    #22

    @dbub_PSN said in Anyone Else Feeling Optimistic:

    @Dolenz_PSN said in Anyone Else Feeling Optimistic:

    I'll continue to post this suggestion although I have never hit the XP Cap.

    Make it be a cumulative, rolling cache.

    You get 15 K per day and any unused portion of that total rolls over to the next day. That way those who play every day won't advance any faster but those who don't can put in Marathon sessions and keep up. People will not reach the bosses any faster this way and this method gives the players some flexibility.

    Right now it is a detriment for those who do not play every day. Get sent out of town on business and can't play for 5 days and you will never catch up with that player who has played every day. Using the above method you would still be able to catch up with some marathon sessions.

    And then of course the Cap resets at the beginning of each season (assuming they are back)

    This. I was thinking along the lines of a weekly cap, so we could have the flexibility to play a ton on the days we want and not at all on others.

    But yours is probably an even better idea.

    I feel like a weekly cap would cause more issues than the cap they have now. Imagine hitting the cap in two or three days and not being able to earn XP for four or five days instead of just one.

    dbub_PSND 1 Reply Last reply
    1
  • dbub_PSND Offline
    dbub_PSND Offline
    dbub_PSN
    replied to Guest on last edited by
    #23

    @Dolenz_PSN said in Anyone Else Feeling Optimistic:

    @dbub_PSN said in Anyone Else Feeling Optimistic:

    @Dolenz_PSN said in Anyone Else Feeling Optimistic:

    I'll continue to post this suggestion although I have never hit the XP Cap.

    Make it be a cumulative, rolling cache.

    You get 15 K per day and any unused portion of that total rolls over to the next day. That way those who play every day won't advance any faster but those who don't can put in Marathon sessions and keep up. People will not reach the bosses any faster this way and this method gives the players some flexibility.

    Right now it is a detriment for those who do not play every day. Get sent out of town on business and can't play for 5 days and you will never catch up with that player who has played every day. Using the above method you would still be able to catch up with some marathon sessions.

    And then of course the Cap resets at the beginning of each season (assuming they are back)

    This. I was thinking along the lines of a weekly cap, so we could have the flexibility to play a ton on the days we want and not at all on others.

    But yours is probably an even better idea.

    I feel like a weekly cap would cause more issues than the cap they have now. Imagine hitting the cap in two or three days and not being able to earn XP for four or five days instead of just one.

    Yeah. That's why I said yours is a better idea.

    1 Reply Last reply
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