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State of this game

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  • Simple Jack3998_XBLS Offline
    Simple Jack3998_XBLS Offline
    Simple Jack3998_XBL
    replied to Guest on last edited by
    #11

    @The_Joneser_PSN The pitches were down in the zone. At the line or just above it. I put my PCI at the bottom of the zone for that reason. Half of my contact was also below the ball, yet somehow ended up with hard grounders. I hit probably 6-7 of them 95mph+ that wa[censored] right at someone on the infield. Several were diving plays to throw me out. While I was throwing pitches below the zone because he was swinging a lot. He was sitting dead red on bottom of the zone b/c they were swinging and tipping pitches in the dirt. Somehow a lot of his 85-90 found snake eyes through the infield and next AB would be a homerun. My game log would reflect it, but you wouldn't be able to see the EV.

    The_Joneser_PSNT 1 Reply Last reply
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  • YOSHI24_XBLY Offline
    YOSHI24_XBLY Offline
    YOSHI24_XBL
    replied to Guest on last edited by
    #12

    @iBonafideScrub__PSN I get your frustration. But what do you expect? The percentage of hits on hard contacts to be all-even on every game?
    First: It is a video game. This game plays lots about momentum. Perhaps the opponent had some on the right momentum?
    Second: My knowledge may be better on soccer, but this is baseball. Sometimes you have bad luck and have hard hits go directly to fielders. Sometimes, the luckier team wins. Your example is only 1 example and looks just the way this paragraph is meant to be. But it looks like you had a good game

    iBonafideScrub__PSNI 1 Reply Last reply
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  • iBonafideScrub__PSNI Offline
    iBonafideScrub__PSNI Offline
    iBonafideScrub__PSN
    replied to Guest on last edited by
    #13

    @YOSHI24_XBL said in State of this game:

    @iBonafideScrub__PSN I get your frustration. But what do you expect? The percentage of hits on hard contacts to be all-even on every game?
    First: It is a video game. This game plays lots about momentum. Perhaps the opponent had some on the right momentum?
    Second: My knowledge may be better on soccer, but this is baseball. Sometimes you have bad luck and have hard hits go directly to fielders. Sometimes, the luckier team wins. Your example is only 1 example and looks just the way this paragraph is meant to be. But it looks like you had a good game

    Yes, I understand that. There’s nothing I could’ve done better and I took my L against a good player, but the game should play the same way for everybody because it’s a videogame, also because they said Skill sticks reign supreme one or two years ago.

    For the most part it just doesn’t feel that way

    1 Reply Last reply
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  • The_Joneser_PSNT Offline
    The_Joneser_PSNT Offline
    The_Joneser_PSN
    replied to Guest on last edited by The_Joneser_PSN
    #14

    @Simple-Jack3998_XBL, I'm really not trying to take a dig at you, here, but, honestly, it sounds about right (and like your opponent found a bit more luck than you did). I mean, BABIP on [censored] on the ground is just over .200, hard hit or not. As to lining up on the lower half of the ball, I'm surprised that some of those didn't fly, but the reticle, as it doesn't represent the bat but where you're looking, is just a glorified odds generator; sure, putting it where it's supposed to go will give you far, far greater odds of getting the result you want, but there are lots of variables acting on it (pitcher stats, confidence meter, the count, etc)--not least of which was a ball down in the zone that tends to produce ground [censored]--that could have been working against you.

    Who knows? Maybe you did get completely screwed. I'm certainly no expert and have no more insight into the arcane algorithms of MLB 24 success than anyone else, but in my estimation, a baseball game simply won't feel anything like baseball without some degree of random chance being part of the equation. I think that we, as human beings, tend to reserve the charitable assumptions for ourselves and find the worst in whatever is pitted against us, so the instances where we come out with the short stick stay front of mind where instances where your pitcher was flat out dealing might actually have elicited a feeling in your opponents similar to that which sparked this post.

    Whatever the case, I hope it turns around for you.

    Simple Jack3998_XBLS 1 Reply Last reply
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  • Simple Jack3998_XBLS Offline
    Simple Jack3998_XBLS Offline
    Simple Jack3998_XBL
    replied to Guest on last edited by
    #15

    @The_Joneser_PSN It's not just hitting with the game. It's the location of pitches, the slow animations, foul [censored], etc. Sorry, but when I want to start a pitch below the zone, and it ends up above the circle with perfect input, I shouldn't see it above the knees. It should be close to the dirt or in the dirt. Or how about the pitch feedback showing a different location than what the pitch info chart shows. I think it's the little things that annoy the people who have been playing a long time, the most. For someone who just started out, yeah, they probably wouldn't notice or think twice about it.

    The_Joneser_PSNT 1 Reply Last reply
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  • The_Joneser_PSNT Offline
    The_Joneser_PSNT Offline
    The_Joneser_PSN
    replied to Guest on last edited by The_Joneser_PSN
    #16

    @Simple-Jack3998_XBL, I guess everyone’s different. I’m 50, been playing this game when it was 989 Sports and baseball video games since Atari had a 3 person defensive unit that moved in unison, and while I notice the imperfections (certain animations, the feedback) they don’t bother me that much.

    I don’t expect input to line up with results all the time; baseball is hard, and sometimes batters whiff on pitches they’re looking right at and pitchers miss their spots and get hammered. That’s part of the game, and like everything else in a video game representation, the frequency is exaggerated. I’d rather see that than Aroldis Chapman dotting every pitch just because someone was good at the game’s mechanics. And, my god, I can’t even imagine there being more hard hit [censored].

    Again, not saying that this is a perfect representation of the game (lots of work to do there), but removing random, undesired outcomes entirely would make things worse, in my opinion.

    Simple Jack3998_XBLS 1 Reply Last reply
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  • Simple Jack3998_XBLS Offline
    Simple Jack3998_XBLS Offline
    Simple Jack3998_XBL
    replied to Guest on last edited by
    #17

    @The_Joneser_PSN I'm 37. I've been playing since hardball on saga or Nintendo? Can't remember because it's been 30 years lol. But I noticed the same thing is happening to The Show that made me not play Madden. They are putting too many smaller details in the game. I mean we don't really need feedback or 4 different options to pitch. All that does is add more coding. And more coding could/will screw up another area of gameplay. It would be a lot easier if it was just a 3-point position on hitting. Under/same plane/on top of the ball. But yet, I'm getting fly [censored] with feedback showing slightly on top of the ball. I also don't need guys sliding into bags on hit and run plays.

    AdeptOfMemory_PSNA 1 Reply Last reply
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  • AdeptOfMemory_PSNA Offline
    AdeptOfMemory_PSNA Offline
    AdeptOfMemory_PSN
    replied to Guest on last edited by
    #18

    @Simple-Jack3998_XBL said in State of this game:

    @The_Joneser_PSN I'm 37. I've been playing since hardball on saga or Nintendo? Can't remember because it's been 30 years lol. But I noticed the same thing is happening to The Show that made me not play Madden. They are putting too many smaller details in the game. I mean we don't really need feedback or 4 different options to pitch. All that does is add more coding. And more coding could/will screw up another area of gameplay. It would be a lot easier if it was just a 3-point position on hitting. Under/same plane/on top of the ball. But yet, I'm getting fly [censored] with feedback showing slightly on top of the ball. I also don't need guys sliding into bags on hit and run plays.

    Polish. 24 lacks polish. Too many glitches and as you said too many code problems alongside other issues. If they didn't have sets and card limitations I'd probably have less a gripe about glitches or bugs. If they didn't have any gameplay issues and polish I'd probably have less of a gripe about sets and limitations. I hate that BOTH exist together in 24.

    Simple Jack3998_XBLS 1 Reply Last reply
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  • Simple Jack3998_XBLS Offline
    Simple Jack3998_XBLS Offline
    Simple Jack3998_XBL
    replied to Guest on last edited by
    #19

    @AdeptOfMemory_PSN Thats what I meant to say lol.

    1 Reply Last reply
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  • RAisEdByGoAt_XBLR Offline
    RAisEdByGoAt_XBLR Offline
    RAisEdByGoAt_XBL
    wrote on last edited by
    #20

    RNG is certainly an issue in 24. Never saw it prior years. To say it doesn’t happen ur fooling urself in my opinion. I can play guys and based off my defensive errors or pitches not going anywhere they were supposed to immediatly know RNG is against me for that given game. Though foul [censored] are “fixed” suddenly they aren’t and burying pitches does nothing. Foul foul foul homerun. Get a guy on first double play. You can read this game pretty well before it even happens that’s how I know I’m not just crazy. It’s terrible this year. Gameplay is [censored]. Animations are a toss up. I’m 43-10 online. 9 out of 10 losses have come from players significantly worse with absolutely bullshit dink hits up the middle. Late and early hits. An obsurd number of fouls [censored] and me going 1-18 on goods.

    The_Joneser_PSNT 1 Reply Last reply
    5
  • The_Joneser_PSNT Offline
    The_Joneser_PSNT Offline
    The_Joneser_PSN
    replied to Guest on last edited by
    #21

    @RAisEdByGoAt_XBL, with a 43 - 10 record, I’ll bet you’re pretty [censored] good. But the fact that you think you’re 52 - 1 good tells me all I need to know about the lengths to which your hyperbole stretches and the relative weight of your conclusions.

    There’s definitely more dependence on random chance this year, but I think that’s a good thing. Plenty of other problems with the game… now if they could just tamp down the exit velocity and keep the ball in the park a little bit more…

    1 Reply Last reply
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  • RAisEdByGoAt_XBLR Offline
    RAisEdByGoAt_XBLR Offline
    RAisEdByGoAt_XBL
    wrote on last edited by RAisEdByGoAt_XBL
    #22

    The only reason my record is what it is is because I haven’t dipped into 900 yet or legend. I would get mutilated 900 plus. I don’t claim to be as good as that might of sounded. But my “theory” on the RNG stands… in my eyes and many others anyway. The losses have been just silly.
    When ur defensive infield starts making silly errors on clutch plays, ur pitches randomly start hanging, ur exit velos suddenly decrease significantly, and your opponent can foul top absolutely everything then suddenly hit a late or early dink consistently I refuse to believe RNG isn’t something incorporated this year.

    1 Reply Last reply
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  • TheCanuckler309_XBLT Offline
    TheCanuckler309_XBLT Offline
    TheCanuckler309_XBL
    wrote on last edited by
    #23

    “It’s hard to try and evaluate yourself” - David Wallace

    AdeptOfMemory_PSNA MarioMendoza935_XBLM 2 Replies Last reply
    0
  • AdeptOfMemory_PSNA Offline
    AdeptOfMemory_PSNA Offline
    AdeptOfMemory_PSN
    replied to Guest on last edited by
    #24

    @TheCanuckler309_XBL said in State of this game:

    “It’s hard to try and evaluate yourself” - David Wallace

    "You miss 100 percent of the shots you don't take." Wayne Gretzky" -Michael Scott

    1 Reply Last reply
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  • MarioMendoza935_XBLM Offline
    MarioMendoza935_XBLM Offline
    MarioMendoza935_XBL
    replied to Guest on last edited by
    #25

    @TheCanuckler309_XBL said in State of this game:

    “It’s hard to try and evaluate yourself” - David Wallace

    Me in MLBTS:

    alt text

    1 Reply Last reply
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