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My explanation for the good/ok

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #1

    To me, the cards matter too much. There, I said it. Yes it’s true, in the hands of a good player, the card matters less.

    Here’s why I think this. Whenever I have a good at bat, work the count full, get a pitch to hit and feel like I square it up only to get a good/ok or a good/good die at the track, it is usually against a higher rated pitcher card with high confidence.

    Whenever I give up a late/slightly jammed opposite field bloop on a decently located pitch, it is against a higher rated hitter card.

    This is so much a game of momentum now, and the momentum shifts seem to always come down to attributes.

    There, I said it.

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  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    wrote on last edited by eatyum_PSN
    #2

    Honestly, I wouldn't be surprised if that was a factor when it comes to good/ok
    I do think you are speaking a little to generally though. You don't "only" give up bloopers on well-located pitches when it's a higher rated card.
    For example, Cards like Bronze Dee Gordon do that all the time.

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  • shawnzinator13_PSNS Offline
    shawnzinator13_PSNS Offline
    shawnzinator13_PSN
    wrote on last edited by
    #3

    Having better cards does matter but only to a certain degree. Kyle who was the #1 ranked player in the world lost using his all gold team to someone with a 19-19 record on all star difficulty. He likely wouldn’t have lost using his god squad with attributes over 100 with warning track hits with his gold squad leaving the ball park if he was using cards with 100 plus power

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #4

    I mean if the cards didn’t matter, what would be the point of the mode, which is ultimately to keep improving your team with better cards?

    I’m not saying this is the “only” reason, but IMO, they matter too much. It’s the ongoing debate of input vs attributes.

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  • maskedgrappler_PSNM Offline
    maskedgrappler_PSNM Offline
    maskedgrappler_PSN
    wrote on last edited by
    #5

    The question is where is the happy medium.

    halfbutt_PSNH 1 Reply Last reply
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  • turtleopolis_PSNT Offline
    turtleopolis_PSNT Offline
    turtleopolis_PSN
    wrote on last edited by turtleopolis_PSN
    #6

    I would have to agree with this based off of my showdown experience. Certain players, JUSTIN UPTON, [censored] me off wayyyy more often than others with god awful exit velos on good input.

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    replied to Guest on last edited by
    #7

    @maskedgrappler said in My explanation for the good/ok:

    The question is where is the happy medium.

    Yeah, that does seem to be the challenge. Personally, even if all the attribute impact stayed the same but the effect of pitcher confidence went away, or was greatly diminished, I think that would help.

    Right now, to me it seems a confident pitcher seems to get too much help, conversely, pitchers also seem to lose confidence and effectiveness too quickly.

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  • SteelyMacBeam_PSNS Offline
    SteelyMacBeam_PSNS Offline
    SteelyMacBeam_PSN
    wrote on last edited by
    #8

    Isn't this captured in the size of the PCI? If not, it should be as opposed to making the distinction in the feedback. It makes no sense that I get the ball dead center and get Good/Okay for a result. At that point what more can I do as a hitter other than just accept what the game gives me even though I did exactly the right thing.

    I've stopped playing because what's the point? The goal is to hit the ball dead center. When I do exactly that with good timing and get okay contact it means my input makes no difference.

    maskedgrappler_PSNM 1 Reply Last reply
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  • S Offline
    S Offline
    SHOW_TIME_ryan
    wrote on last edited by
    #9

    Pitcher confidence has ZERO effect “in real baseball” on the outcome of a well hit ball.

    If Joey squares up a pitch, more times than not it is gone...same for any hitter with power. It doesn’t matter who the pitcher is, how he’s feeling, what he ate for breakfast etc.

    It’s just another example of the game not corresponding to what normally happens IRL. How they consider this a simulation game is interesting to me.

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  • maskedgrappler_PSNM Offline
    maskedgrappler_PSNM Offline
    maskedgrappler_PSN
    replied to Guest on last edited by
    #10

    @SteelyMacBeam said in My explanation for the good/ok:

    Isn't this captured in the size of the PCI? If not, it should be as opposed to making the distinction in the feedback. It makes no sense that I get the ball dead center and get Good/Okay for a result. At that point what more can I do as a hitter other than just accept what the game gives me even though I did exactly the right thing.

    I've stopped playing because what's the point? The goal is to hit the ball dead center. When I do exactly that with good timing and get okay contact it means my input makes no difference.

    Would it make you happier if you got perfect/perfect and still got out? The issue is more the hit percentage the rng is giving you than whatever feedback you get.

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #11

    If the feedback is, in fact, accurate.

    And, yes, I think some attributes impact PCI size. Someone with better knowledge of the game mechanics could elaborate.

    If that were it for pitcher attribute impact on a batted ball outcome, I think most of us would be ok with it.

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