Best possible line up?
-
@FellsPointGuy said in Best possible line up?:
At this point there are so many great guards that get boosted that it is personal preference.
Cards...
-
@a761506 said in Best possible line up?:
Here’s my line up. Long term, I think it would outperform any other line up (assuming I’d be playing an equally skilled player where we’d both play to .500 with the same team over a large enough sample size)
Mantle cf
Chipper 3
Ruth dh
Trout lf
Harper 1
Acuna rf
Mauer c
Captain Ripken ss
Semien 2Tatis (subs in immediately)
Castilla
Torre
Brock prThe Ripken card boosts fielding for Trout, Acuna & Harper, and it pushes Tatis to full contact against lefties.
So you’re looking at
125/125/125/114 106
120/125/125/125 112
125/125/125/125 111
125/125/125/120 97
125/125/125/120 109
125/125/120/120 121
125/125/121/105 113
125/125/125/122 91
125/125/120/106 116Thoughts? Comments?
So the lineup that EVERYONE ELSE is using?
-
I don’t have a single one of those in my lineup lol not even the bench
but it does look like a very nice lineup. I’ve never used a single captain boost other than once with Buck O’Neil
-
I’m just making random lineups this late in the season with guys that I’ve never used I could care less about winning or losing
-
@Luckygiodom Tried this many times. Fun for a second while you’re building the team, but then you realize they’re not as good when you play them (lesser hitting attributes or slower or worse fielder) and think, why play with anyone except the best when all you’re doing is disadvantaging your team? It’s all just code. User skill is the same no matter the player.
-
@a761506 said in Best possible line up?:
@Luckygiodom Tried this many times. Fun for a second while you’re building the team, but then you realize they’re not as good when you play them (lesser hitting attributes or slower or worse fielder) and think, why play with anyone except the best when all you’re doing is disadvantaging your team? It’s all just code. User skill is the same no matter the player.
Your last sentence contradicts the whole paragraph.
-
@X-FREEZE-OFF-X I'm saying, user skill always being a constant, the coding for each player does ultimately make a difference over a large sample size.
-
With all things being considered (swing, attributes, defense, speed, Cap boosts, etc), here is my "best" lineup:
2B Betts R
LF Trout R
CF Griffey Jr. L
RF Acuna R
SS Elly S
3B Tatis R
1B Harper L
C Realmuto R
DH Cap RipBench:
DH Soto L
DH Vlad Jr. R
Speed sub Carroll L
Speed sub Eric the Red RThere are several cards that are not in my current lineup that I sub in from time to time (Contreras, Mauer, Belli, Sheffield, Torres, Chipper, Ruth, Mantle, Stanton, Judge, etc.). There are, obviously, a lot of great cards available now.
-
It isn’t the lineup. It’s the user. Your opponent will use Fernando Valenzuela and make you quit before the game ends.
-
Meh…
Finest Harper LF 125/125 125/120 w/ 125 CLT
Milestone Trout CF 125/123 125/120 w/ 125 CLT
Retro Chipper 3B 120/125 125/125 w/ 122 CLT
Milestone Foxx DH 125/117 125/125 w/ 125 CLT
ASG Adley C 121/125 114/109 w/ 125 CLT
Finest Mookie 2B 121/116 125/125 w 125 CLT
Milestone Acuna RF 125/125 120/120 w 125 CLT
Milestone Elly 125/125 125/109 w/ 125 CLT
Milestone Ruth 1B 125/125 125/125 w/ 125 CLTBench:
ASG J-Ram 125/109 125/121 w/ 115 CLT
WS Seager 125/123 125/111 w/ 125 CLT
POTM Soto 125/125 125/125 w/ 125 CLT