Another DDA (comeback logic) post
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I love online forums… nowhere else is the esoteric discussed with such certainty. Perhaps that five-time Flawless player attempted a game after polishing off a case, had little luck with either of the controllers floating in front of him, still held his own, but lost a game to someone who got lucky with their one hit.
Dumb luck and varying circumstance affect everything, and sometimes that carries the appearance of something more nefarious at work. That doesn’t mean predetermined outcomes are the only explanation.
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@The_Joneser You keep using the word predetermined. That's not what we're talking about here. It would help if you understood what DDA is first.
I'm still trying to wrap my head around why it's so hard for you to believe it's in games today when it was in games for the last 20+ years. For crying out loud. I'm not asking you to believe in Jeebus. Just that companies allow bad players to hang around.
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I think it’s fascinating that many of you seem to be debating with OP on this stuff. I admit, I’m slightly envious! This game would be infinitely more fun if I could play it without experiencing the programming designed to keep games close.
I’m not going to argue, because it’s plain as day. If you don’t see it, you will eventually after a few more years of playing the game, and if not, like I said, I’m jealous. You must really enjoy the game!
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@halfbutt Anyone who plays online long enough will definitely see this.
I was playing Conquest the last 4 days. I lost count how many games I should've lost if the CPU didn't make the dumbest error I'd ever seen. That's not even talking the terrible attempted steals and baserunning they do. That's DDA....
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Oh, and to fubar, yes, I know OP was talking about H2H games. My point was, you can just as easily experience what he is talking about by playing vs the cpu.
The game is the game.
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@SkunkyTrees1977, if you aren't talking about predetermined results, then what did you mean by this: "DDA makes your perfect release get thrown down the middle"? Or by the rest of what you're saying, for that matter? I'm not interpreting that as predetermined wins and losses, but you are absolutely saying that the game is playing a certain way despite the user input if, "suddenly," someone who was hitting now cannot and vice versa.
I do understand what dynamic difficulty is, and I'm also saying that I could be wrong. I'm just as incredulous as you are by my take when I read that you are so certain that DDA is behind all of these things that you see. I've played this game since the 989 days, and I see these as mostly random events, occurring randomly, with random outcomes. Sometimes, I'll play poker with a novice and they'll take three or four straight hands because they drew better cards. It happens.
I do make the distinction between single and head-to-head games because the CPU isn't bound by input in any way; it is all a script meant to engage the player in the feeling of being in a dramatic game. That's a very different scenario. The CPU simply doesn't have that amount of control over the outcome if two real players are trying to deceive one another and relying on their input hit and pitch and field. Granted, maybe there is some type of in-game difficulty adjustment that puts players in more favorable positions, but they still have to execute at some level, and that alone puts the better player on top most of the time (and makes a single-player CPU game a completely different animal).
But, I'll stop and let you believe what you want to believe. I mean, how could it be possible that you're incorrect. You made this game, right?
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I mean, if you accept that this game is a simulation, then you have to accept that there are other variables involved in determining outcomes than just user input, right?
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@halfbutt - But that's what I'm saying. There are so many variables that determine results. Things are random, and sometimes that results in coming back late. Sometimes it's the reason you're up in the first place. What I'm saying is that I don't think "comeback logic" is scripted into head-to-head games.
To me, the more likely scenario is that some random combination of factors create a random result, and, as humans, we tend to ascribe the outcomes we don't like to something actively working against us with intent. I don't think that's happening.
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@The_Joneser Bro... you are confusing dynamic difficulty in the settings for DDA. The concept really isn't that hard to grasp. It's been here for years. It's always nice seeing someone learning about it for the the first time. Years ago it was called field tilt or ice tilt before everyone learned about it.
"changing parameters, scenarios, and behaviors in a video game IN REAL-TIME, based on the player's ability, in order to avoid making the player bored or frustrated"
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@SkunkyTrees1977 - No, I am not. DDA is short for dynamic difficulty adjustment, and the concept is not lost on me. I understand that you're saying the game is altering the level of play to keep players engaged. I'm saying that you may very well be confusing DDA for random events that sometimes change the course of the game.
It kills me when people are pedantic in their approach when they aren't as versed in the subject as they think they are.
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But DDA is what CAUSES "the random event that change the course of the game"...
You're almost there
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@SkunkyTrees1977 - A random event is by definition unpredictable. DDA is an intentional feature built into games, and, thus, intentional. So, no, DDA does not cause random events.
You should read a little about the Dunning-Kruger Effect.
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How do these random events get into each individual game? Is this game programmed to play a certain way or is each game sprinkled with it's own randomness?
And are you positive they are random and not some part of programming that "changes parameters, scenarios, and behaviors in a video game IN REAL-TIME, based on the player's ability, in order to avoid making the player bored or frustrated"
Randomness equals RNG. Just as bad.
Did you know EA was sued by people claiming DDA and that EA settled out of court with them people. Them people haven't said a word since about it. I wonder why....
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@SkunkyTrees1977 - You may think randomness is just as bad, but it is very different.
You're almost there.
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I'd rather have the programming decide when I suck (DDA) then some random roll of the dice (RNG).....
Hol up! Them things sound the same...
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That lawsuit was dropped not settled.
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@fubar2k7 Homeboy....they dropped it and haven't mentioned it since because they settled.
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@SkunkyTrees1977 said in Another DDA (comeback logic) post:
@fubar2k7 Homeboy....they dropped it and haven't mentioned it since because they settled.
It’s a 2 minute read. Maybe 10 minutes for you. It was just dropped.
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@fubar2k7 "While EA does own a patent for DDA technology".....
Odd that you'd own a patent on something you say you don't utilize.
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@SkunkyTrees1977 said in Another DDA (comeback logic) post:
How do these random events get into each individual game? Is this game programmed to play a certain way or is each game sprinkled with it's own randomness?
And are you positive they are random and not some part of programming that "changes parameters, scenarios, and behaviors in a video game IN REAL-TIME, based on the player's ability, in order to avoid making the player bored or frustrated"
Randomness equals RNG. Just as bad.
Did you know EA was sued by people claiming DDA and that EA settled out of court with them people. Them people haven't said a word since about it. I wonder why....
That lawsuit also stated that due to EA's use of DDA, players were forced to spend money on Loot Boxes to even the playing field. A random meatball doesn't warrant forcing someone to go spend money on packs.
And BTW, it wasn't settled out of court it was dropped.