Just how?
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@theBlindRhino said in Just how?:
@theBlindRhino said in Just how?:
Great. Thanks for keeping me informed.
You think I care about you or the other trolls? You are sadly mistaken. Yet more proof that the servers/connections are straight garbage. I literally can't dumb down my internet enough to actually get rewarded in this game. Ask your manager if I can get your McDonald's wifi password.
I do think you care.
They do care, very much.
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I just want thank everyone for buying the game year after year, and logging hundreds, if not thousands of hours. It’s greatly appreciated.
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I understand your frustration, there are many games I feel I'm better than my opponent, hitting rocket outs and my opponent whiffing on almost everything. Then I throw a mistake and he hits one out . I usually attribute that to me not focusing on the pitch and he just getting lucky.
Definitely frustrating. -
raesONE-replied to BJDUBBYAH on Aug 8, 2023, 10:36 PM last edited by raesONE-_PSN Aug 8, 2023, 10:37 PM
@BJDUBBYAH said in Just how?:
I just want thank everyone for buying the game year after year, and logging hundreds, if not thousands of hours. It’s greatly appreciated.
And they tell me I'm a troll.. ladies and gentlemen, THIS is a troll right here. Because please tell us, how does it benefit you exactly that all these people "log hundreds if not thousands of hours"? Are you a silent SDS partner? A Sony shareholder perhaps? I'll wait.
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@BJDUBBYAH said in Just how?:
I just want thank everyone for buying the game year after year, and logging hundreds, if not thousands of hours. It’s greatly appreciated.
And they tell me I'm a troll.. ladies and gentlemen, THIS is a troll right here. Because please tell us, how does it benefit you exactly that all these people "log hundreds if not thousands of hours"? I'll wait.
The more people buy the game, and the more they play it, keeps more people playing, more people buy stubs to keep SDS rolling, more cards and the marketplace, which drives down prices, etc.
I wouldn’t think I’d have to explain the benefits of user engagement to you, but here we are.
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@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
I just want thank everyone for buying the game year after year, and logging hundreds, if not thousands of hours. It’s greatly appreciated.
And they tell me I'm a troll.. ladies and gentlemen, THIS is a troll right here. Because please tell us, how does it benefit you exactly that all these people "log hundreds if not thousands of hours"? I'll wait.
The more people buy the game, and the more they play it, keeps more people playing, more people buy stubs to keep SDS rolling, more cards and the marketplace, which drives down prices, etc.
I wouldn’t think I’d have to explain the benefits of user engagement to you, but here we are.
Lmao you're such a dummy. Just like how you use Ookla Speedtest to check your in game ping
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@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
I just want thank everyone for buying the game year after year, and logging hundreds, if not thousands of hours. It’s greatly appreciated.
And they tell me I'm a troll.. ladies and gentlemen, THIS is a troll right here. Because please tell us, how does it benefit you exactly that all these people "log hundreds if not thousands of hours"? I'll wait.
The more people buy the game, and the more they play it, keeps more people playing, more people buy stubs to keep SDS rolling, more cards and the marketplace, which drives down prices, etc.
I wouldn’t think I’d have to explain the benefits of user engagement to you, but here we are.
Lmao you're such a dummy. Just like how you use Ookla Speedtest to check your in game ping
Broadly speaking, user engagement, sometimes called product engagement, is a catch-all term encompassing any interaction your users have within your product or your app. It can be as simple as a log in, or engagement can be tied to a specific activity or set of activities within your product. Because the nature of user engagement can vary so widely from product to product (e.g. Slack will always be used more frequently than a more seasonal product like TurboTax), there isn’t a truly universal product engagement metric. But across any definition of user engagement, the primary goal is to measure the leading indicators of whether your users find your product valuable enough to continue using it.
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@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
I just want thank everyone for buying the game year after year, and logging hundreds, if not thousands of hours. It’s greatly appreciated.
And they tell me I'm a troll.. ladies and gentlemen, THIS is a troll right here. Because please tell us, how does it benefit you exactly that all these people "log hundreds if not thousands of hours"? I'll wait.
The more people buy the game, and the more they play it, keeps more people playing, more people buy stubs to keep SDS rolling, more cards and the marketplace, which drives down prices, etc.
I wouldn’t think I’d have to explain the benefits of user engagement to you, but here we are.
Lmao you're such a dummy. Just like how you use Ookla Speedtest to check your in game ping
Broadly speaking, user engagement, sometimes called product engagement, is a catch-all term encompassing any interaction your users have within your product or your app. It can be as simple as a log in, or engagement can be tied to a specific activity or set of activities within your product. Because the nature of user engagement can vary so widely from product to product (e.g. Slack will always be used more frequently than a more seasonal product like TurboTax), there isn’t a truly universal product engagement metric. But across any definition of user engagement, the primary goal is to measure the leading indicators of whether your users find your product valuable enough to continue using it.
Look mom I did the Google thing, can I get a cookie now?
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@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
I just want thank everyone for buying the game year after year, and logging hundreds, if not thousands of hours. It’s greatly appreciated.
And they tell me I'm a troll.. ladies and gentlemen, THIS is a troll right here. Because please tell us, how does it benefit you exactly that all these people "log hundreds if not thousands of hours"? I'll wait.
The more people buy the game, and the more they play it, keeps more people playing, more people buy stubs to keep SDS rolling, more cards and the marketplace, which drives down prices, etc.
I wouldn’t think I’d have to explain the benefits of user engagement to you, but here we are.
Lmao you're such a dummy. Just like how you use Ookla Speedtest to check your in game ping
Broadly speaking, user engagement, sometimes called product engagement, is a catch-all term encompassing any interaction your users have within your product or your app. It can be as simple as a log in, or engagement can be tied to a specific activity or set of activities within your product. Because the nature of user engagement can vary so widely from product to product (e.g. Slack will always be used more frequently than a more seasonal product like TurboTax), there isn’t a truly universal product engagement metric. But across any definition of user engagement, the primary goal is to measure the leading indicators of whether your users find your product valuable enough to continue using it.
Look mom I did the Google thing, can I get a cookie now?
You needed it explained to you. So I found an explanation.
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@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
I just want thank everyone for buying the game year after year, and logging hundreds, if not thousands of hours. It’s greatly appreciated.
And they tell me I'm a troll.. ladies and gentlemen, THIS is a troll right here. Because please tell us, how does it benefit you exactly that all these people "log hundreds if not thousands of hours"? I'll wait.
The more people buy the game, and the more they play it, keeps more people playing, more people buy stubs to keep SDS rolling, more cards and the marketplace, which drives down prices, etc.
I wouldn’t think I’d have to explain the benefits of user engagement to you, but here we are.
Lmao you're such a dummy. Just like how you use Ookla Speedtest to check your in game ping
Broadly speaking, user engagement, sometimes called product engagement, is a catch-all term encompassing any interaction your users have within your product or your app. It can be as simple as a log in, or engagement can be tied to a specific activity or set of activities within your product. Because the nature of user engagement can vary so widely from product to product (e.g. Slack will always be used more frequently than a more seasonal product like TurboTax), there isn’t a truly universal product engagement metric. But across any definition of user engagement, the primary goal is to measure the leading indicators of whether your users find your product valuable enough to continue using it.
Look mom I did the Google thing, can I get a cookie now?
You needed it explained to you. So I found an explanation.
Yeah there's just one small tiny plot hole in your whole googled assumption, and that is that the actual user engagement is not nearly as high as you think it is. Despite SDS not providing an actual player count (and for good reason, trust me), you can go to Twitch or any other streaming platform and observe the trend when it comes to this game. Now go back to your cave to play your game while using Ookla Speedtest to determine your in game ping.
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@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
I just want thank everyone for buying the game year after year, and logging hundreds, if not thousands of hours. It’s greatly appreciated.
And they tell me I'm a troll.. ladies and gentlemen, THIS is a troll right here. Because please tell us, how does it benefit you exactly that all these people "log hundreds if not thousands of hours"? I'll wait.
The more people buy the game, and the more they play it, keeps more people playing, more people buy stubs to keep SDS rolling, more cards and the marketplace, which drives down prices, etc.
I wouldn’t think I’d have to explain the benefits of user engagement to you, but here we are.
Lmao you're such a dummy. Just like how you use Ookla Speedtest to check your in game ping
Broadly speaking, user engagement, sometimes called product engagement, is a catch-all term encompassing any interaction your users have within your product or your app. It can be as simple as a log in, or engagement can be tied to a specific activity or set of activities within your product. Because the nature of user engagement can vary so widely from product to product (e.g. Slack will always be used more frequently than a more seasonal product like TurboTax), there isn’t a truly universal product engagement metric. But across any definition of user engagement, the primary goal is to measure the leading indicators of whether your users find your product valuable enough to continue using it.
Look mom I did the Google thing, can I get a cookie now?
You needed it explained to you. So I found an explanation.
Yeah there's just one small tiny plot hole in your whole googled assumption, and that is that the actual user engagement is not nearly as high as you think it is. Despite SDS not providing an actual player count (and for good reason, trust me), you can go to Twitch or any other streaming platform and observe the trend when it comes to this game. Now go back to your cave to play your game while using Ookla Speedtest to determine your in game ping.
Like I said, I just want to thank everyone for buying the game year after year, and logging hundreds, if not thousands of hours, it's greatly appreciated.
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@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
I just want thank everyone for buying the game year after year, and logging hundreds, if not thousands of hours. It’s greatly appreciated.
And they tell me I'm a troll.. ladies and gentlemen, THIS is a troll right here. Because please tell us, how does it benefit you exactly that all these people "log hundreds if not thousands of hours"? I'll wait.
The more people buy the game, and the more they play it, keeps more people playing, more people buy stubs to keep SDS rolling, more cards and the marketplace, which drives down prices, etc.
I wouldn’t think I’d have to explain the benefits of user engagement to you, but here we are.
Lmao you're such a dummy. Just like how you use Ookla Speedtest to check your in game ping
Broadly speaking, user engagement, sometimes called product engagement, is a catch-all term encompassing any interaction your users have within your product or your app. It can be as simple as a log in, or engagement can be tied to a specific activity or set of activities within your product. Because the nature of user engagement can vary so widely from product to product (e.g. Slack will always be used more frequently than a more seasonal product like TurboTax), there isn’t a truly universal product engagement metric. But across any definition of user engagement, the primary goal is to measure the leading indicators of whether your users find your product valuable enough to continue using it.
Look mom I did the Google thing, can I get a cookie now?
You needed it explained to you. So I found an explanation.
Yeah there's just one small tiny plot hole in your whole googled assumption, and that is that the actual user engagement is not nearly as high as you think it is. Despite SDS not providing an actual player count (and for good reason, trust me), you can go to Twitch or any other streaming platform and observe the trend when it comes to this game. Now go back to your cave to play your game while using Ookla Speedtest to determine your in game ping.
Like I said, I just want to thank everyone for buying the game year after year, and logging hundreds, if not thousands of hours, it's greatly appreciated.
You already made the case for lack of intelligence, not sure why you'd like to reiterate it.
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@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
@BJDUBBYAH said in Just how?:
I just want thank everyone for buying the game year after year, and logging hundreds, if not thousands of hours. It’s greatly appreciated.
And they tell me I'm a troll.. ladies and gentlemen, THIS is a troll right here. Because please tell us, how does it benefit you exactly that all these people "log hundreds if not thousands of hours"? I'll wait.
The more people buy the game, and the more they play it, keeps more people playing, more people buy stubs to keep SDS rolling, more cards and the marketplace, which drives down prices, etc.
I wouldn’t think I’d have to explain the benefits of user engagement to you, but here we are.
Lmao you're such a dummy. Just like how you use Ookla Speedtest to check your in game ping
Broadly speaking, user engagement, sometimes called product engagement, is a catch-all term encompassing any interaction your users have within your product or your app. It can be as simple as a log in, or engagement can be tied to a specific activity or set of activities within your product. Because the nature of user engagement can vary so widely from product to product (e.g. Slack will always be used more frequently than a more seasonal product like TurboTax), there isn’t a truly universal product engagement metric. But across any definition of user engagement, the primary goal is to measure the leading indicators of whether your users find your product valuable enough to continue using it.
Look mom I did the Google thing, can I get a cookie now?
You needed it explained to you. So I found an explanation.
Yeah there's just one small tiny plot hole in your whole googled assumption, and that is that the actual user engagement is not nearly as high as you think it is. Despite SDS not providing an actual player count (and for good reason, trust me), you can go to Twitch or any other streaming platform and observe the trend when it comes to this game. Now go back to your cave to play your game while using Ookla Speedtest to determine your in game ping.
Like I said, I just want to thank everyone for buying the game year after year, and logging hundreds, if not thousands of hours, it's greatly appreciated.
You already made the case for lack of intelligence, not sure why you'd like to reiterate it.
Thanks, much appreciated.
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@theBlindRhino said in Just how?:
@theBlindRhino said in Just how?:
Great. Thanks for keeping me informed.
You think I care about you or the other trolls? You are sadly mistaken. Yet more proof that the servers/connections are straight garbage. I literally can't dumb down my internet enough to actually get rewarded in this game. Ask your manager if I can get your McDonald's wifi password.
I do think you care.
What happened to you? I remember a few years back you added me on PSN to ask me all sorts of tips and stuff and now all of a sudden you're out here acting cool and upvoting people who are against people like me and Demise who have a tendency to call out the bad stuff. Quite the change over a few years time.
I am not sure I would ever want to group myself with Demise on this forum. This is what? 5 years or more of the same repetitive posts. Every year swearing it is his last and every new year there he is again like someone who can't seem to escape an abusive relationship.
Someone, who last year proudly proclaimed that he tanked in Ranked Seasons so that he could beat up on lesser players at the easier difficulties, making those players online experience worse.
1,400 games in his game log this year. There must be something that he enjoys or else why would he continue to play. But do we ever get to hear anything positive from him at all? No.
Aim higher.
Pretty sure I've never said I wasn't buying. I won't buy on Xbox next year, you can take that to the bank. Too much shady [censored] on Xbox. $100 is nothing. I haven't played Madden since 13 because it is even worse with the glitches and microtransactions. I don't spend any money for stubs and won't.
1400 games? How many against CPU? Quite a few actually. Playing the CPU, although boring, is more entertaining than online. I have like 20 games this ranked season. Probably at least 80 less than I would normally have. Probably play a few more tonight to get RS program done since somehow I can't make the WS this season. Guess it is kinda hard when you are losing games with 4 more perfects and 9 more good swings than your opponent. I'll try to be 3 times better next time. Unfortunately, I can't find an internet bad enough. Get challenge failed now on my mobile hotspot.
As far as tanking, don't care. Fix the connection/servers and I wouldn't have done that. Give me a level playing field and I'll play anyone, win or lose.
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Learn how to hit.
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Hilarious is getting banned on a forum of a game you don’t even play, only to create another account, for a forum, of a game, you don’t even play.
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@BJDUBBYAH said in Just how?:
Hilarious is getting banned on a forum of a game you don’t even play, only to create another account, for a forum, of a game, you don’t even play.
? I created another account because I moved from one continent to another and Playstation doesn't allow the geographical change in your account. Once again you speak uninformed. Best to just stop posting altogether.
22/52