Borderline pitches
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Why do we have si many bad calls? This has to stop
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What I would give to have perfect umpire accuracy in H2H games
Soooo many pitches that cross the edge of the zone called for ball after ball
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@doobiebross66-72 said in Borderline pitches:
What I would give to have perfect umpire accuracy in H2H games
Soooo many pitches that cross the edge of the zone called for ball after ball
I hate it a bad call leads to a 3-2 count. Next pitch is usually crushed
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@iBonafideScrub_ said in Borderline pitches:
@doobiebross66-72 said in Borderline pitches:
What I would give to have perfect umpire accuracy in H2H games
Soooo many pitches that cross the edge of the zone called for ball after ball
I hate it a bad call leads to a 3-2 count. Next pitch is usually crushed
Right, but I’ve also benefited from it as well so can’t really gripe too much
Regardless, I should obviously get rung up if I watch strike 3. Those hits after getting an extra strike do feel slimy sometimes lol
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If it touches zone should be a strike
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@doobiebross66-72 said in Borderline pitches:
@iBonafideScrub_ said in Borderline pitches:
@doobiebross66-72 said in Borderline pitches:
What I would give to have perfect umpire accuracy in H2H games
Soooo many pitches that cross the edge of the zone called for ball after ball
I hate it a bad call leads to a 3-2 count. Next pitch is usually crushed
Right, but I’ve also benefited from it as well so can’t really gripe too much
Regardless, I should obviously get rung up if I watch strike 3. Those hits after getting an extra strike do feel slimy sometimes lol
I benefit a lot from it when I am focused because I take a lot of pitches but I’d like to get rung up when I deserve it, also, foul balls are not as good as they said it would be
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@WashedND_PSN said in Borderline pitches:
If it touches zone should be a strike
This. Why do we need to have RNG in the balls and strikes. Should be black and white.
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I'm probably in the minority here, but I like it. Brings a realism to the game. And it has gone both ways for me
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@JiggidyJJ_PSN said in Borderline pitches:
I'm probably in the minority here, but I like it. Brings a realism to the game. And it has gone both ways for me
I don't want realism in a competitive game mode, which is why I will always advocate for perfects being hits and pitches being 100% accurate. There should be minimal rng in competitive game modes. Vs Cpu do whatever
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@wildthingwilly_PSN said in Borderline pitches:
@JiggidyJJ_PSN said in Borderline pitches:
I'm probably in the minority here, but I like it. Brings a realism to the game. And it has gone both ways for me
I don't want realism in a competitive game mode, which is why I will always advocate for perfects being hits and pitches being 100% accurate. There should be minimal rng in competitive game modes. Vs Cpu do whatever
I dont understand the perfect hits being hits everytime. 110+ mph balls are sometimes outs in real life as well. Just because you hit it hard doesnt mean its a hit.
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@ChiTownWhat27_PSN said in Borderline pitches:
@wildthingwilly_PSN said in Borderline pitches:
@JiggidyJJ_PSN said in Borderline pitches:
I'm probably in the minority here, but I like it. Brings a realism to the game. And it has gone both ways for me
I don't want realism in a competitive game mode, which is why I will always advocate for perfects being hits and pitches being 100% accurate. There should be minimal rng in competitive game modes. Vs Cpu do whatever
I dont understand the perfect hits being hits everytime. 110+ mph balls are sometimes outs in real life as well. Just because you hit it hard doesnt mean its a hit.
Because it's a video game and if someone wins against someone puts in perfect user imput that's pretty corny don't you think? It creates rng gameplay
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@wildthingwilly_PSN said in Borderline pitches:
@ChiTownWhat27_PSN said in Borderline pitches:
@wildthingwilly_PSN said in Borderline pitches:
@JiggidyJJ_PSN said in Borderline pitches:
I'm probably in the minority here, but I like it. Brings a realism to the game. And it has gone both ways for me
I don't want realism in a competitive game mode, which is why I will always advocate for perfects being hits and pitches being 100% accurate. There should be minimal rng in competitive game modes. Vs Cpu do whatever
I dont understand the perfect hits being hits everytime. 110+ mph balls are sometimes outs in real life as well. Just because you hit it hard doesnt mean its a hit.
Because it's a video game and if someone wins against someone puts in perfect user imput that's pretty corny don't you think? It creates rng gameplay
Its a game but it is a simulation game not arcade. Game is supposed to simulate real baseball and in real baseball a perfectly hit ball as not always a hit. Im not saying this game is perfect or accurately represents real baseball but that is their goal.
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@JiggidyJJ_PSN said in Borderline pitches:
I'm probably in the minority here, but I like it. Brings a realism to the game. And it has gone both ways for me
It brings too much I am down 4-0 so that will be a ball but if I were up 4-0 it will be a strike. Already enough RNG built into the game. Don't need it on the balls and strikes. Should be black and white.
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How can it be a competitive mode without realism? Lol
@wildthingwilly_PSN said in Borderline pitches:
@JiggidyJJ_PSN said in Borderline pitches:
I'm probably in the minority here, but I like it. Brings a realism to the game. And it has gone both ways for me
I don't want realism in a competitive game mode, which is why I will always advocate for perfects being hits and pitches being 100% accurate. There should be minimal rng in competitive game modes. Vs Cpu do whatever
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I really don't understand the argument that all random chance be removed in "competitive play." Baseball is more random than any other sport, and this is a baseball game, so play should reflect that.
Further, it isn't as if you can't demonstrate skill in a sea of random events; poker is a good example. Just like baseball, it's how you navigate through the randomness and adapt... if your game is consistently thrown off because the results of a particular action may vary, then you don't have as much game as you think you do, and the world does not need to conform to that. The most skilled poker players seem to rise to the top, consistently, despite the inherent randomness of their game. The same goes for professional baseball players, and I bet the same goes for the top players of this baseball video game.
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@Apolloz_99_PSN said in Borderline pitches:
How can it be a competitive mode without realism? Lol
@wildthingwilly_PSN said in Borderline pitches:
@JiggidyJJ_PSN said in Borderline pitches:
I'm probably in the minority here, but I like it. Brings a realism to the game. And it has gone both ways for me
I don't want realism in a competitive game mode, which is why I will always advocate for perfects being hits and pitches being 100% accurate. There should be minimal rng in competitive game modes. Vs Cpu do whatever
Bc a game can't truly be competitive where rng exists. I throw it in the same spot and it results as a walk where another guy got a k and the walk turns into a run where I possibly lose a run. Vs cpu I'm all for random results, but pvp should always be user input rules
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Didn’t they hint framing/catcher fielding was a thing earlier in the year? I think Cbrev tweeted something about it.
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@wildthingwilly_PSN said in Borderline pitches:
Bc a game can't truly be competitive where rng exists. I throw it in the same spot and it results as a walk where another guy got a k and the walk turns into a run where I possibly lose a run. Vs cpu I'm all for random results, but pvp should always be user input rules
A game absolutely can be competitive while allowing for random chance. Considering your specific example but substituting real, professional baseball players for you and your opponent, and an umpire instead of this game's strike zone, is it your position that Major League Baseball isn't a competitive game?
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@The_Joneser_PSN said in Borderline pitches:
@wildthingwilly_PSN said in Borderline pitches:
Bc a game can't truly be competitive where rng exists. I throw it in the same spot and it results as a walk where another guy got a k and the walk turns into a run where I possibly lose a run. Vs cpu I'm all for random results, but pvp should always be user input rules
A game absolutely can be competitive while allowing for random chance. Considering your specific example but substituting real, professional baseball players for you and your opponent, and an umpire instead of this game's strike zone, is it your position that Major League Baseball isn't a competitive game?
The only randomness is officiating and leagues decide to keep it because it causes more drama and gives ratings and gets people talking about it. Not because it is the best competitive environment. If you hit a ball perfect, legitimately perfect you will almost always get a hit