Game Update 7
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https://theshow.com/news/game23-update-7/
May 23rd, 2023
MLB The Show 23PS4: 1.07
PS5: 1.007
Xbox One and Xbox Series X|S: 1.0.75
Nintendo Switch: 1.07Scheduled to deploy: May 24th/ 4 AM PT
GENERAL
Baltimore Orioles City Connect uniforms have been added.
DIAMOND DYNASTYEarlier this week, we fixed an issue where a user would not see additional cards of a player with the same name when attempting to make a change in the manage squad screen.
Various fixes to visual issues related to the Unlimited Rewards section of the XP Reward Path.
Fixed an issue where duplicate text would show in the background of program missions when scrolling up and down through the program.
Fixed a specific crash when exiting a Mini Seasons or Conquest game.
In a content update later this week, all Incognito series player items will now be referenced by their nicknames in various screens such as Player Card, Marketplace, Box Score and more.
ONLINE HEAD-TO-HEAD
Fixed an issue where auto pitch could be intentionally disabled in any online mode.
Fixed a freeze that could occur when a controller was disconnected as the ball was put into play.
STADIUM CREATOR
Fixed an issue where fans would initially appear covered in shadows.
Various bug fixes.
DEVELOPER NOTES
Gameplay Balance Changes
There are no gameplay balance changes at this time.
Live Content Balance ChangesWe’ve made the following adjustments to the Charisma Series Other Program in Diamond Dynasty, which went live earlier this week:
Added a Repeatable Mission:
1,500 Parallel XP with Charisma Series players will grant 10 program points.
Showdown:The difficulty for the first four mini bosses is now set to Rookie (previously Veteran).
An additional two outs are given when playing the final three mini bosses.
An additional run has been given when entering the final boss battle.
Developer Insight – Explanation of Changes to Ranked Seasons & Battle Royale Program Rewards
We’ve seen a lot of discussion regarding the implementation of non-sellable program rewards in the Ranked Seasons and Battle Royale reward paths, and wanted to take the opportunity to provide some clarity and insight into our decisions. This area has been a topic of internal discussion for a long time, and was not a spur-of-the-moment decision.
When the Battle Royale program was first implemented, the goal of the program was to ensure that no matter your skill level, you would not be gated from flawless rewards. Our design intent was to provide an avenue for the player who could not go 12-0 to still be able to enjoy some of the rewards in the program, and we feel we’ve been successful in that regard.
Over time, these programs have become less about having access to program rewards, and more about selling the program rewards for stubs to use in other areas of the game. From our perspective, it was never our intent for the program reward to be immediately discarded, and we feel it goes against our original goals stated above. Players are no longer using the program paths as a means of acquiring the program players, and in that regard, the programs are not serving the purpose we strived for.
After these changes, players of any skill level are still able to grind the programs and receive rewards from that program, even if they aren’t able to go 12-0 in Battle Royale or make World Series in Ranked Seasons. Battle Royale and Ranked Seasons also still have sellable rewards that you can earn for win streaks, win thresholds, or by climbing the ratings leaderboard, including a new Co-op Ranked leaderboard which allows players to earn additional Ranked Seasons rewards.
We feel that by making the reward path players non-sellable, we are able to reach a middle ground between allowing our players to always have access to the rewards in a meaningful way, while also balancing the modes. By introducing non-sellable program rewards, we are aligning with our original goals for the programs in a much stronger way than the previous structure.
We will strive to communicate in a similar fashion when changes are made in the future.
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Sooooooo f the consumer?
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So what you're saying is that you don't want people earning stubs. You would rather have them buy them.
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If they wanted us to buy stubs so badly, why aren’t they smarter about distributing cards in packs? I’ve made over 200k off duplicate cards. Only a few of those cards were dupe diamonds too. I realize that doesn’t equate to millions from hard-to-reach cards, but still.
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@X-FREEZE-OFF-X_PSN said in Game Update 7:
So what you're saying is that you don't want people earning stubs. You would rather have them buy them.
yes that is exactly what they are saying in the notes - and in a way they are right - if you are doing an amazing 12-0 flawless run - you should be rewarded separately than casuals - no need for participation trophies where you could be a garbage player but still amass tons of stubs just because you play 24/7 and have no life to grind away
that's the devils advocate position that i am sure will rile up a lot of people here - but those who are competitive in gaming world would agree with me too - look at Destiny for example with the Lighthouse - you don't get there unless you are flawless 13-0 and you get better rewards than the normal game provides
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Leave out the people that don't pay to play online or don't want to play those areas of the game. Great jobs SDS