Hard Hit Stats
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First the stats do not count a ball hit between 95 and 96 mph as “hard hit”. Seems like all that needs to done is to change the code from “above 95” to “equal to or above 95”.
Next the d pad left push has a hard hit percentage (which actually counts the hard hit balls between 95 and 96) that counts foul balls as balls in play. In fact it simply counts any foul ball as a sub 95 hit (whether it’s above 95 or not). Fouls should not count in the hard hit rate at all. Only balls in play should be counted.
Hard hit rates are increasingly important in mlb stats. Please fix those problems as they should be simple.
I’d like more hard hit stats such as individual total and percentages per player but that will probably have to wait.
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Please fix the hard hit percentage stat to exclude foul balls. It really renders the stat useless.
Foul ball are not batted ball events.
Thanks
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Oh we can suggest things on here an they see it?
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@EzMack_NSW said in Hard Hit Stats:
Oh we can suggest things on here an they see it?
Yes, but as usual, they will completely ignore it and produce another half complete and broken game full of bugs and glitches, but because the streamers and whales are happy with a shiny coat of paint and a pricey roster update the game will continue to move closer to EA/2K's neighborhood.
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I’ve enjoyed the gameplay a lot more than 22. I had fun with that game aswell. They do need to refine the set season stuff though. The idea sounded better than the actual sets an seasons actually went
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Game play (particularly hitting) is great. Love the game!
Which is why I’m (wasting my time) trying to provide some feedback.
I’m a franchise player too by the way. Lot of potential work to be done in updating that.
But thank you just the same SDS.