RTTS 23 Throwing Interface
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Agree with all above. Having same issues.
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Go to settings - control
Go to the player lock tab within control
Change player lock throwing interface to buttons
Have fun! -
I'm having a hard time throwing double plays on RTTS as a shortstop! I'm using button accuracy and it's always a delay throwing to 1st base! Can someone help?
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@Tandil1368_XBL said in RTTS 23 Throwing Interface:
I am having this issue as well. I use the buttons because I am visually impaired, and the silly QuickTime meters are difficult to pick up in time to react. To be honest having meters pop up makes it like an arcade game instead of a sim.
First off, which meter(s) are giving you problems?
I'm playing a Contact (Power) catcher right now, and his accuracy is so atrocious throwing out base stealers that I went to button accuracy in an effort to gain some ACC.
He's encountered two meters - an arc shaped one while standing up, and a vertical one used to throw out base stealers.
Now I'm visually impared as well, specifically shade colorblind. For example, the "navy blue" (quoted because it's a guess of mine) highllight they use a lot - at least for the Red Sox and Cardinals - to point out which stat the player is a leader in I can never make out on the standard "black backgrounded" scorecard, but can see fine on the "Game of the Week" white-backgrounded one.
Well, I run into that issue with the vertical throw out the stealer meter as well. In a night game, they use a "yellow-ish" marker, that I can see fine against the "reddish" "bad zone", so when marker disappears into the "accurate zone" I let go of button, and tend to throw out a lot of stealers (or at least am on-target with the throw) while during day games I can barely see the "darker" marker on the dark "bad" zone, and therefore tend to miss the zone...
...Yet I've also noticed that both meters aren't as much "quick-time" events as they are "mini-timing games". As in:
Day game: Steal attempt. Get glove on ball marker, start holding down X (switch throw to 2nd button). See meter, start counting blank amount of time, release. If all was well (near perfect), good throw. If anything is off, from me missing the ball marker with the glove, or system lag, I've lost all my gains to a wild throw. -
Follow-up time:
Why is it that I can go 5-6 on "accurate" throws, with the "miss" being the 5th in the sequence, and have absolutely zero arm accuracy as a catcher???
The game before, I went 2 for 2. In the second game, I "missed" the third of 4 tries. So 6 plus signs and one batch of 3 minus signs - and I wind up with a baseline 30 arm accuracy attribute again.
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Change it in settings in the locker room
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@broken_toy1_PSN said in RTTS 23 Throwing Interface:
Change it in settings in the locker room
Change what?
The option between "button accuracy" and "button"
Or how much one loses per "failed" throw?
So I played my "usual" AA season with this character (called up to AAA last day of All Star Break) and about half my usual AAA career (Aug 1 = MLB) - with "button" throwing, and his baseline ACC (30 skill + 15 from Archtype + 3 from fielding perk + 20 from gear (8 glove 6 sleeve 6 glasses) had not improved one whit because of how penalized missing the throw is, and how button only uses the raw attribute to determine how many "offline throws" he tosses...
So I went to button accuracy to have the meter and attempt to cut down on the number of missed throws - and ran into the colorblindness issue
Which was "fixed" for me in Update 4 - now during "day" games the bar is a dark enough blue to stand out against the sky for me, and the night game bar is still the one that blends into the "accurate" zone, where I do my "bar goes poof, let go of button" and land the throw "accurately"...
...to the point that I am now a little over halfway (not quite 2/3 - 3/4) to 31 in the post-game progression reportBut as my update hinted, I had 2 "successes" in the bar from a game, picked up 2 more (so 4 "plusses" worth) then failed one (3 "minuses" per the report) and closed with one more plus - to see that the bar was completely empty and I was at baseline again.
Not "wash" as you would expect from + + - - - + in one game, but all the way back to zero, "costing" me the two plusses I had from the previous game as well.Which explains why my ACC wasn't going anywhere at all via button-only, even with the 68 ACC in-game, it led to enough "failures" to consistently wipe out whatever gains the RNG graced me with...
(edited to add) Meanwhile my 2B, on button throws only, would consistently throw enough successes and not lose nowhere near as much per failure to have a 35-ish base attribute when he made the majors...
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@svpaladin_MLBTS said in RTTS 23 Throwing Interface:
@broken_toy1_PSN said in RTTS 23 Throwing Interface:
Change it in settings in the locker room
Change what?
The option between "button accuracy" and "button"
Or how much one loses per "failed" throw?
So I played my "usual" AA season with this character (called up to AAA last day of All Star Break) and about half my usual AAA career (Aug 1 = MLB) - with "button" throwing, and his baseline ACC (30 skill + 15 from Archtype + 3 from fielding perk + 20 from gear (8 glove 6 sleeve 6 glasses) had not improved one whit because of how penalized missing the throw is, and how button only uses the raw attribute to determine how many "offline throws" he tosses...
So I went to button accuracy to have the meter and attempt to cut down on the number of missed throws - and ran into the colorblindness issue
Which was "fixed" for me in Update 4 - now during "day" games the bar is a dark enough blue to stand out against the sky for me, and the night game bar is still the one that blends into the "accurate" zone, where I do my "bar goes poof, let go of button" and land the throw "accurately"...
...to the point that I am now a little over halfway (not quite 2/3 - 3/4) to 31 in the post-game progression reportBut as my update hinted, I had 2 "successes" in the bar from a game, picked up 2 more (so 4 "plusses" worth) then failed one (3 "minuses" per the report) and closed with one more plus - to see that the bar was completely empty and I was at baseline again.
Not "wash" as you would expect from + + - - - + in one game, but all the way back to zero, "costing" me the two plusses I had from the previous game as well.Which explains why my ACC wasn't going anywhere at all via button-only, even with the 68 ACC in-game, it led to enough "failures" to consistently wipe out whatever gains the RNG graced me with...
(edited to add) Meanwhile my 2B, on button throws only, would consistently throw enough successes and not lose nowhere near as much per failure to have a 35-ish base attribute when he made the majors...
Sorry, I was responding to OP to get rid of that throw interface. My answer was still partly incorrect though. throw interface is based on Casual, Simulation, or competitive. I like to play casual and that uses the button only interface instead of button accuracy. I didn't realize that they lock it to style.
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@EricKnight_MLBTS said in RTTS 23 Throwing Interface:
I'm having a hard time throwing double plays on RTTS as a shortstop! I'm using button accuracy and it's always a delay throwing to 1st base! Can someone help?
@EricKnight_MLBTS said in RTTS 23 Throwing Interface:
I'm having a hard time throwing double plays on RTTS as a shortstop! I'm using button accuracy and it's always a delay throwing to 1st base! Can someone help?
Silly question but thought I’d ask just in case as it would be a factor; is your player a lefty?
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@Red_Ted_is_back said in RTTS 23 Throwing Interface:
@EricKnight_MLBTS said in RTTS 23 Throwing Interface:
I'm having a hard time throwing double plays on RTTS as a shortstop! I'm using button accuracy and it's always a delay throwing to 1st base! Can someone help?
Silly question but thought I’d ask just in case as it would be a factor; is your player a lefty?
In what I'd say is "my experience", having a lefty SS is a benefit on DPs for the most part...
To wit, when you cover the bag on a DP, maybe one step forward has the throwing lane open because it's coming from your left side, not right.That's the "habit" I've gotten into with my 2B, when covering the DP, let up on the controller one step before the bag, so I get ball, "automatically" continue on to SS side of bag, and as a righty I've already "cleared the throwing lane" with that step.
But still frequently have the animation to transfer the ball from glove to throwing hand. Fortunately(ish), I take full advantage of the "preload a throw" function so that said animation (and it's reultant delay) is executing the second he steps on the bag, if not the second he's caught the ball...