This was a hidden patch
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@maskedgrappler said in This was a hidden patch:
@Harryhukari33 said in This was a hidden patch:
@skepple15 said in This was a hidden patch:
@Harryhukari33 said in This was a hidden patch:
@skepple15 said in This was a hidden patch:
@Harryhukari33 said in This was a hidden patch:
@A_PerfectGame said in This was a hidden patch:
@Harryhukari33 said in This was a hidden patch:
Just take a minute to think logically:
SDS gets a TON of complaints about hitting and the timing window... it could impact their ability to generate revenue on transactions, game purchases, etc.. Why would they NOT post updates in the patch notes to talk about adjusting the hitting? They have every interest in posting an update like that to generate more interest and revenue from their customers.
They didn’t touch hitting. Nothing to see here.
Brah. Look. I’m telling you as a person who was lining out like 15-18 times a game. I didn’t get better over night. My hitting rewards are legit. Have I lined out??? Yes. But it’s almost like I get why. Something is very different about this game why would I say that???? I just woke up and all of a sudden my contact is being rewarded way better why? Exit velos are higher why? Did they just put my game on steroids so I stop complaining??? Lol
15-18 lineouts a game? Is your opponent throwing everything down the middle? Are you taking BP. Let’s not be hyperbolic.
If you’re playing on HOF, the game does play much better with good input. I scored plenty on my WS run, and had a lot more consistency with EVs (most likely due to the PCI size, larger pci’s get weird feedback more than smaller ones). It’s just harder to square things up with the timing.
They don’t want to hear that man, it’s never them it’s always the game
I guess so. I don’t see how you can line out “15-18 times a game” when playing lol. I played br games yesterday that were 15-12 and quits early in the game when I was up like 7/8-0, I guess I’m just luckier than the people on here ️
They call it “little billy” syndrome ️ Because we have good records and don’t struggle with records in the .500s we’re a “little billy who the game was made for”
Though I don’t see the logic in them having poor records and needing the game to change for them to have a better record and then calling us “little billy” if it stops their constant complaining I’ll live with it.
I don’t see the logic either. If the hitting is “better” that means good players will just beat down average players even more because they’ll score more (since they have better input more often than average players).
Obviously it’d be ideal to have input rewarded more, by the way.
As an average to bad player I actually think the crappy hitting hurts me as much as anyone. When you only square up a few balls in a 9 inning game and have nothing to show for it, it gets pretty frustrating.
At least you guys get some hits out of good contact, just through having a lot more of it.
It's why I think this little billy stuff is dumb, I sure dont benefit from it.
While I understand that completely, imagine if someone who is capable of really good/perfect input consistently: they’d score a lot more runs. The games would be more lopsided.
Does that make sense?
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Some of you must just have super internet or server connections if you don’t notice a difference. It’s night and day for me.
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@NDStew_32 said in This was a hidden patch:
FYI I posted that thread about this yesterday...P/P swings are actually recorded in the box score. So you can prove if you got screwed
Where do you find this? Just went to game history and looked at a box score and did not find it. Where should I be looking?
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@skepple15 said in This was a hidden patch:
@A_PerfectGame said in This was a hidden patch:
@skepple15 said in This was a hidden patch:
As always everybody’s opinion on the game is based on if they win their most recent games or not, I’m sure there hasn’t been change to the game but glad you think it’s playing well.
6 straight my approach hasn’t changed. It feels not as responsive as launch but that’s a good thing. But way better then yesterday. The game is def different just look at the exit velos.
You’re playing on hall of fame now...
I just lost 2-1 to buccosboy_22 on an error. And out hit him. But never did I feel robbed of my inputs. It’s not about winning/losing for me it never had been
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@Harryhukari33 said in This was a hidden patch:
@maskedgrappler said in This was a hidden patch:
@Harryhukari33 said in This was a hidden patch:
@skepple15 said in This was a hidden patch:
@Harryhukari33 said in This was a hidden patch:
@skepple15 said in This was a hidden patch:
@Harryhukari33 said in This was a hidden patch:
@A_PerfectGame said in This was a hidden patch:
@Harryhukari33 said in This was a hidden patch:
Just take a minute to think logically:
SDS gets a TON of complaints about hitting and the timing window... it could impact their ability to generate revenue on transactions, game purchases, etc.. Why would they NOT post updates in the patch notes to talk about adjusting the hitting? They have every interest in posting an update like that to generate more interest and revenue from their customers.
They didn’t touch hitting. Nothing to see here.
Brah. Look. I’m telling you as a person who was lining out like 15-18 times a game. I didn’t get better over night. My hitting rewards are legit. Have I lined out??? Yes. But it’s almost like I get why. Something is very different about this game why would I say that???? I just woke up and all of a sudden my contact is being rewarded way better why? Exit velos are higher why? Did they just put my game on steroids so I stop complaining??? Lol
15-18 lineouts a game? Is your opponent throwing everything down the middle? Are you taking BP. Let’s not be hyperbolic.
If you’re playing on HOF, the game does play much better with good input. I scored plenty on my WS run, and had a lot more consistency with EVs (most likely due to the PCI size, larger pci’s get weird feedback more than smaller ones). It’s just harder to square things up with the timing.
They don’t want to hear that man, it’s never them it’s always the game
I guess so. I don’t see how you can line out “15-18 times a game” when playing lol. I played br games yesterday that were 15-12 and quits early in the game when I was up like 7/8-0, I guess I’m just luckier than the people on here ️
They call it “little billy” syndrome ️ Because we have good records and don’t struggle with records in the .500s we’re a “little billy who the game was made for”
Though I don’t see the logic in them having poor records and needing the game to change for them to have a better record and then calling us “little billy” if it stops their constant complaining I’ll live with it.
I don’t see the logic either. If the hitting is “better” that means good players will just beat down average players even more because they’ll score more (since they have better input more often than average players).
Obviously it’d be ideal to have input rewarded more, by the way.
As an average to bad player I actually think the crappy hitting hurts me as much as anyone. When you only square up a few balls in a 9 inning game and have nothing to show for it, it gets pretty frustrating.
At least you guys get some hits out of good contact, just through having a lot more of it.
It's why I think this little billy stuff is dumb, I sure dont benefit from it.
While I understand that completely, imagine if someone who is capable of really good/perfect input consistently: they’d score a lot more runs. The games would be more lopsided.
Does that make sense?
For sure, I think it would be better for everyone if good input was rewarded better than it is. If matchmaking works like it's supposed to I'm never going to play you guys anyway.
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@XxLordKingAcexX said in This was a hidden patch:
@NDStew_32 said in This was a hidden patch:
FYI I posted that thread about this yesterday...P/P swings are actually recorded in the box score. So you can prove if you got screwed
Where do you find this? Just went to game history and looked at a box score and did not find it. Where should I be looking?
It's under the game details, keep scrolling down. Possibly you guys didn't have one in the game?
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@NDStew_32 said in This was a hidden patch:
@XxLordKingAcexX said in This was a hidden patch:
@NDStew_32 said in This was a hidden patch:
FYI I posted that thread about this yesterday...P/P swings are actually recorded in the box score. So you can prove if you got screwed
Where do you find this? Just went to game history and looked at a box score and did not find it. Where should I be looking?
It's under the game details, keep scrolling down. Possibly you guys didn't have one in the game?
I found it. It's at the bottom of the summary, while I was looking in the box score. Thanks for the info, this is extremely helpful!!
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Well, I'm testing myself and I'm calling BS.
That's Gallo against a RHP. Game is the same as yesterday, carry on everyone.
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I will say, normally when I am pitching, the ball moves super slow, I understand this is to correlate the server timing between players. Today while playing RS my pitching was fast, as it is when playing offline against the computer. Is it possible my area (northern va) got a server added/upgraded?
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@A_PerfectGame said in This was a hidden patch:
@Harryhukari33 said in This was a hidden patch:
Just take a minute to think logically:
SDS gets a TON of complaints about hitting and the timing window... it could impact their ability to generate revenue on transactions, game purchases, etc.. Why would they NOT post updates in the patch notes to talk about adjusting the hitting? They have every interest in posting an update like that to generate more interest and revenue from their customers.
They didn’t touch hitting. Nothing to see here.
Brah. Look. I’m telling you as a person who was lining out like 15-18 times a game. I didn’t get better over night. My hitting rewards are legit. Have I lined out??? Yes. But it’s almost like I get why. Something is very different about this game why would I say that???? I just woke up and all of a sudden my contact is being rewarded way better why? Exit velos are higher why? Did they just put my game on steroids so I stop complaining??? Lol
The game is tuned different between AS and HOF. The last event was AS. The PCI is larger for both contact point and vision, pitch speeds are lower. Check swings are easier to accomplish and there is less it a penalty for timing and placement errors.
On HOF now PCI'S are smaller and pitch speeds are faster. Timing windows are shorter for good timing. Check swings are harder to accomplish and poor timing/placement is penalized more. With the increase in difficulty good PCI placement/timing is more difficult, so the solid contact rate is higher.
If you are able to keep consistent timing and PCI placement with the increased difficulty level you are going to see better results. Players that don't make the jump well will see a decrease in solid contact.
You reading way to far into this. It's no secret AS difficulty can be very inconsistent. HOF is a decent jump in necessary skill to hit. Remove the tinfoil hat and be glad you can play the game well on a higher difficulty level.
Fielding, pitching, and baserunning are the real bugaboos of this game. Hopefully they'll continue to address those.
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@Chuck_Dizzle29 said in This was a hidden patch:
@A_PerfectGame said in This was a hidden patch:
@Harryhukari33 said in This was a hidden patch:
Just take a minute to think logically:
SDS gets a TON of complaints about hitting and the timing window... it could impact their ability to generate revenue on transactions, game purchases, etc.. Why would they NOT post updates in the patch notes to talk about adjusting the hitting? They have every interest in posting an update like that to generate more interest and revenue from their customers.
They didn’t touch hitting. Nothing to see here.
Brah. Look. I’m telling you as a person who was lining out like 15-18 times a game. I didn’t get better over night. My hitting rewards are legit. Have I lined out??? Yes. But it’s almost like I get why. Something is very different about this game why would I say that???? I just woke up and all of a sudden my contact is being rewarded way better why? Exit velos are higher why? Did they just put my game on steroids so I stop complaining??? Lol
The game is tuned different between AS and HOF. The last event was AS. The PCI is larger for both contact point and vision, pitch speeds are lower. Check swings are easier to accomplish and there is less it a penalty for timing and placement errors.
On HOF now PCI'S are smaller and pitch speeds are faster. Timing windows are shorter for good timing. Check swings are harder to accomplish and poor timing/placement is penalized more. With the increase in difficulty good PCI placement/timing is more difficult, so the solid contact rate is higher.
If you are able to keep consistent timing and PCI placement with the increased difficulty level you are going to see better results. Players that don't make the jump well will see a decrease in solid contact.
You reading way to far into this. It's no secret AS difficulty can be very inconsistent. HOF is a decent jump in necessary skill to hit. Remove the tinfoil hat and be glad you can play the game well on a higher difficulty level.
Fielding, pitching, and baserunning are the real bugaboos of this game. Hopefully they'll continue to address those.
Thank you
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@XxLordKingAcexX said in This was a hidden patch:
@CapnBob78 said in This was a hidden patch:
@XxLordKingAcexX said in This was a hidden patch:
Showdown hitting has not changed an ounce. Good/okay fly outs are still king.
Not for me... it’s 1000 times better than yesterday.... timing my swing way better.... even groundouts feel better.
I don't know why it would be better for you and not me. I have done the AL West showdown numerous times already to get Correa, Olson and Ohtani from affinities. Never really had an issue. This morning, I've lost the showdown 3 times already having not made it past the second boss. I don't think it's gotten worse, just facing your usual bad luck. But I haven't noticed it being better.
Right on, weird for sure but I couldn’t time a swing for nothing yesterday....today I’m making great contact... hitting into bad luck at times, but that’s baseball.. lol
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@raesONE said in This was a hidden patch:
Well, I'm testing myself and I'm calling BS.
That's Gallo against a RHP. Game is the same as yesterday, carry on everyone.
Am I missing something here? That’s not good PCI placement. No wonder y’all are upset. If you think that’s good, I don’t know what to say
I’d have to say the label fits. That’s “okay” contact for sure
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@NDStew_32 said in This was a hidden patch:
FYI I posted that thread about this yesterday...P/P swings are actually recorded in the box score. So you can prove if you got screwed
Oh man this is a game changer for the complainers.. people can actually go see how many perfects they actually have
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@frizbgirl22 said in This was a hidden patch:
@raesONE said in This was a hidden patch:
Well, I'm testing myself and I'm calling BS.
That's Gallo against a RHP. Game is the same as yesterday, carry on everyone.
Am I missing something here? That’s not good PCI placement. No wonder y’all are upset. If you think that’s good, I don’t know what to say
I’d have to say the label fits. That’s “okay” contact for sure
Lmao you're joking right? I mean I didn't expect a perfect/perfect or a any type of hit out of this, but that should always be solid contact (good/good) based on the simple fact that the baseball is within the contact buckshot completely. If you do not understand this simple logic, you have no reason debating me on this.
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@skepple15 said in This was a hidden patch:
@ItsaCanesthing said in This was a hidden patch:
@skepple15 said in This was a hidden patch:
@the_dragon1912 said in This was a hidden patch:
@skepple15 said in This was a hidden patch:
As always everybody’s opinion on the game is based on if they win their most recent games or not, I’m sure there hasn’t been change to the game but glad you think it’s playing well.
There’s no way they changed anything. Im not at the Ps4 at the moment but I'm assuming its a pretty small download. Its not physically possible to tweak gameplay in a patch that small
Everything about most people’s opinions on this game is recency bias.
@skepple15 I find myself agreeing with you alot. But would it be naive of us to hope for some sort of fix?
Fix to what? Fielding issues? Yes that is something that needs a fix, hitting though? Hitting is fine, yesterday in my 4 games to World Series I put up 9 runs, 3 runs in 2 innings, 9 runs and 13 runs, I would say that we are being rewarded at the plate, I’m slugging almost .900 right now
Hitting is far from fine
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@frizbgirl22 said in This was a hidden patch:
@raesONE said in This was a hidden patch:
Well, I'm testing myself and I'm calling BS.
That's Gallo against a RHP. Game is the same as yesterday, carry on everyone.
Am I missing something here? That’s not good PCI placement. No wonder y’all are upset. If you think that’s good, I don’t know what to say
I’d have to say the label fits. That’s “okay” contact for sure
It's actually pretty good considering Gallo's top dot is the largest so the upper third is where you should be aiming. It's left of center, probably registered the contact closer to the end of the bat. Hard to judge without seeing the actual result play out.
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@Chuck_Dizzle29 said in This was a hidden patch:
@frizbgirl22 said in This was a hidden patch:
@raesONE said in This was a hidden patch:
Well, I'm testing myself and I'm calling BS.
That's Gallo against a RHP. Game is the same as yesterday, carry on everyone.
Am I missing something here? That’s not good PCI placement. No wonder y’all are upset. If you think that’s good, I don’t know what to say
I’d have to say the label fits. That’s “okay” contact for sure
It's actually pretty good considering Gallo's top dot is the largest so the upper third is where you should be aiming. It's left of center, probably registered the contact closer to the end of the bat. Hard to judge without seeing the actual result play out.
Of course it's good, this is Legend difficulty too. Clearly the man is clueless lmao, this should've been hit hard. It was a RHP, that ball should always go hard to LF instead it was a weak flyout to center.
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@XxLordKingAcexX said in This was a hidden patch:
@NDStew_32 said in This was a hidden patch:
@XxLordKingAcexX said in This was a hidden patch:
@NDStew_32 said in This was a hidden patch:
FYI I posted that thread about this yesterday...P/P swings are actually recorded in the box score. So you can prove if you got screwed
Where do you find this? Just went to game history and looked at a box score and did not find it. Where should I be looking?
It's under the game details, keep scrolling down. Possibly you guys didn't have one in the game?
I found it. It's at the bottom of the summary, while I was looking in the box score. Thanks for the info, this is extremely helpful!!
You can see perfect results in the batter analysis in game as well. Just change result to show timing and you'll see a P.
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@raesONE said in This was a hidden patch:
@Chuck_Dizzle29 said in This was a hidden patch:
@frizbgirl22 said in This was a hidden patch:
@raesONE said in This was a hidden patch:
Well, I'm testing myself and I'm calling BS.
That's Gallo against a RHP. Game is the same as yesterday, carry on everyone.
Am I missing something here? That’s not good PCI placement. No wonder y’all are upset. If you think that’s good, I don’t know what to say
I’d have to say the label fits. That’s “okay” contact for sure
It's actually pretty good considering Gallo's top dot is the largest so the upper third is where you should be aiming. It's left of center, probably registered the contact closer to the end of the bat. Hard to judge without seeing the actual result play out.
Of course it's good, this is Legend difficulty too. Clearly the man is clueless lmao, this should've been hit hard. It was a RHP, that ball should always go hard to LF instead it was a weak flyout to center.
What mode was that in?