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Which response curve works best for zone hitting with the DSE?

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  • Vala_Hala_PSNV Offline
    Vala_Hala_PSNV Offline
    Vala_Hala_PSN
    wrote on last edited by Vala_Hala_PSN
    #1

    I tend to slam the PCI when zone hitting.

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  • Spin_Doctor01_PSNS Offline
    Spin_Doctor01_PSNS Offline
    Spin_Doctor01_PSN
    wrote on last edited by
    #2

    Interesting question. I personally have no idea what you are asking though.

    BxnnyMxn__PSNB 1 Reply Last reply
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  • BxnnyMxn__PSNB Offline
    BxnnyMxn__PSNB Offline
    BxnnyMxn__PSN
    replied to Guest on last edited by
    #3

    @Spin_Doctor01_PSN said in Which response curve works best for zone hitting with the DSE?:

    Interesting question. I personally have no idea what you are asking though.

    I don’t either, but I’m interested all the same, because I believe what the OP is describing is also the same tendency that I have when using zone hitting where if a pitch is thrown down the middle or just south of center, I nearly always pop it up because I overreact (or ‘slam’) and move the target way below where I’m intending.

    I tell ya, with his use of the term “response curve”, it made me immediately think of a mechanism (perhaps not the best term) where one can compensate for their inputs with the controller, not unlike mouse sensitivity settings, so that, despite putting in to much input, that you would still achieve a desired result.

    That’s what came to mind, and I’d be all for such a thing, but if it’s available to us in TS22, I’ve not seen it - not on PS5 anyhow. I could be totally wrong and more than likely I am, but I wanted to try. If such a thing existed, you would hope to find it somewhere in your controller settings in game, to keep it from affecting other games you might play where this type of offset wouldn’t be needed.

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