My Wishlist
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I know everyone posts their wish lists, so here is mine. I posted it on reddit, so some may have already seen it but I have a few additions. Some of these are related to gameplay / strategy which encourage lineup diversity (moves away from power > everything meta) and others are more logistical / operational.
1.) I think there is consensus on making the outfield play bigger especially in the end game where balls rarely land (and yes, I recognize the difficulty of this request when it plays like an arcade game with god squads). We need worse animations to punish bad fielders. If you want to put Soto out in right, then it has to be a trade off that he will be less effective in the field. Also, I think bad animations at the wall (see Nelson Cruz 2011 WS) and reducing the effectiveness of diving plays for bad fielders will help.
2.) Infield fielding - 105 MPH bullets need to get through against poor fielders way more often. Frank Thomas isn't snagging most of those.
3.) Stealing & Slide Step Pitching - These two go hand in hand. This year, it seemed like I could throw out a 99 speed/steal runner with any catcher regardless of their arm strength. It is way too hard to steal bases even with the end game players (both online and vs cpu). 99 steal guys should always get a good jump on non-slide steps. Which brings me to slide steps...If the pitcher throws a pitchout, fine, throw the runner out...The catcher has the advantage, and that is the game within a game as you sacrifice a sure ball for the hope of recording an out. If you slide step and throw a competitive pitch it should not be nearly as easy since the catcher is still popping out of a crouched position. Furthermore, velocity, control, and break should all be nerfed for slide step pitches near the zone as pitchers must adjust their mechanics and still find the correct release point. I'm sick of seeing pitchers machine gun slide steps the minute someone gets on base with no repercussions; again, there needs to be a trade off, balance.
4.) Bunting & pitcher defense - I'm not a bunt cheeser, they annoy me, but if people are going to cheese, I'll make defensive adjustments. I do want SDS to help with these defensive adjustments by making the pitcher's defense matter. Look up Zack Grienke and bunting...People don't bunt against him. The best fielding pitchers (Maddux, Grienkie, Keuchel, Mussina) should be able to counteract drag bunts fairly easily, thereby balancing this strategy. This would make high fielding pitchers more usable and may reduce bunt cheesing, which is a common complaint on the site.
5.) Rage quit/lost connection = automatic homerun for the batter. Every year, people complain about rage quitting (get ready). I normally don't care except for in BR when doing the missions. This is a good balance because it doesn't accidentally penalize people who lose connection and it disincentivizes rage quitters because we'll get credit for the hit either way.
6.) QoL - Introduce a new mechanic where we can sell all duplicates at the greater of the current sell now price or quick sale value in one fell swoop. This will help with inventory management, and keep the market place more liquid. Everyone agrees that a liquid market is a healthy market.
7.) Programs - People seem to not enjoy the timed programs. I think they are fine, but each needs to last at least 3 weeks. People take vacations or have busy stretches of life. Last program of the year should be repeatable (kinda like how you did prestige for the xp path a few years back).
8.) Moments and showdown - I personally do not care for this aspect of the game, but if you must include it, please allow us to earn pxp in these game modes. Also, we should see the benefits of the leveled up cards in these game modes. People will say that players will farm pxp, I really don't care if you farm pxp for some tops now player.
9.) BR - Now onto online modes. BR is perfect. Don't touch it, I love it. I love the reward path, I love the game play, I love the bronze, silver, gold flashbacks. Please for this next BR season that starts in a few days, make it a forever program to like 1k points that we can keep playing!
10.) Events - I like events. The concept is great, but the execution is lacking. These need to be way more restrictive; no more play with every card that's been released. Broadly speaking, in the early stages before everyone has endgame cards, you shouldn't allow live series cards that are higher tiers than the special card series for that event. For example, you shouldn't have a rookie event and allow all LS cards such as Trout and Judge in the lineup. An example of potential events below.
Event 1: Live series cards
Event 2: Prospect & Silver live
Event 3: Rookie & Bronze live
Event 4: Breakout & Bronze
Event 5: NL East only cards
Event 10: All-Star and Silver live
Event 25: Slow Pitch Event Pitchers with under 80 velocity and batters with under 60 speed.For every event, there should be 2-3 rewards requiring no more than 25 wins with 10 days to complete. The first reward should be a card that is competitive for that stage in the game cycle and competitive in the current event. The other rewards should be competitive cards for the very next event.
11.) RS - I think this will be my most controversial request. Step 1, bring back win requirements rather than inning requirements. Step 2, once you reach WS, you can only match with other players in WS for that season. My biggest concern, and SDS would have the data, is that the WS pool may not be large enough on the first day of ranked for the best players to find a game. Or late in the game cycle (now) there may not be enough WS players to find a lobby (granted it can take a long time for anyone to find a game right now).
As for the benefits, this would arguably make achieving WS more attainable because as people reach WS, the competition in CS would get lighter. This would drive more competition throughout the various ranks rather than people intentionally losing so they can beat up on low rated players like '21. Additionally, people would get better at the game since more people would spend time at CS in HOF difficulty which, in turn, increases competition.
Thank you if you read all the way. I understand that many of these may not be attainable this year, but some of them really shouldn't be hard to implement (pxp in moments, events comments, and RS comments).
I ask that SDS keeps in mind that unlike '20 and '21, most of us are back in offices rather than working from home. I used to be able to get a few games in over lunch, but that's not reality for most of us anymore. I enjoy a grind as much as the next guy, but let's keep it realistic (last year, the RS innings path started at 600 innings! Way too much!).
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A few years ago they added the countries where playere were from and as far as I know we have never had an event based on that. I have no idea why.
The big question is will The Show 23 be released in Florida?
Can't be teaching black history down there....#HEEHAW
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@themadhatter711 said in My Wishlist:
I know everyone posts their wish lists, so here is mine. I posted it on reddit, so some may have already seen it but I have a few additions. Some of these are related to gameplay / strategy which encourage lineup diversity (moves away from power > everything meta) and others are more logistical / operational.
1.) I think there is consensus on making the outfield play bigger especially in the end game where balls rarely land (and yes, I recognize the difficulty of this request when it plays like an arcade game with god squads). We need worse animations to punish bad fielders. If you want to put Soto out in right, then it has to be a trade off that he will be less effective in the field. Also, I think bad animations at the wall (see Nelson Cruz 2011 WS) and reducing the effectiveness of diving plays for bad fielders will help.
2.) Infield fielding - 105 MPH bullets need to get through against poor fielders way more often. Frank Thomas isn't snagging most of those.
3.) Stealing & Slide Step Pitching - These two go hand in hand. This year, it seemed like I could throw out a 99 speed/steal runner with any catcher regardless of their arm strength. It is way too hard to steal bases even with the end game players (both online and vs cpu). 99 steal guys should always get a good jump on non-slide steps. Which brings me to slide steps...If the pitcher throws a pitchout, fine, throw the runner out...The catcher has the advantage, and that is the game within a game as you sacrifice a sure ball for the hope of recording an out. If you slide step and throw a competitive pitch it should not be nearly as easy since the catcher is still popping out of a crouched position. Furthermore, velocity, control, and break should all be nerfed for slide step pitches near the zone as pitchers must adjust their mechanics and still find the correct release point. I'm sick of seeing pitchers machine gun slide steps the minute someone gets on base with no repercussions; again, there needs to be a trade off, balance.
4.) Bunting & pitcher defense - I'm not a bunt cheeser, they annoy me, but if people are going to cheese, I'll make defensive adjustments. I do want SDS to help with these defensive adjustments by making the pitcher's defense matter. Look up Zack Grienke and bunting...People don't bunt against him. The best fielding pitchers (Maddux, Grienkie, Keuchel, Mussina) should be able to counteract drag bunts fairly easily, thereby balancing this strategy. This would make high fielding pitchers more usable and may reduce bunt cheesing, which is a common complaint on the site.
5.) Rage quit/lost connection = automatic homerun for the batter. Every year, people complain about rage quitting (get ready). I normally don't care except for in BR when doing the missions. This is a good balance because it doesn't accidentally penalize people who lose connection and it disincentivizes rage quitters because we'll get credit for the hit either way.
6.) QoL - Introduce a new mechanic where we can sell all duplicates at the greater of the current sell now price or quick sale value in one fell swoop. This will help with inventory management, and keep the market place more liquid. Everyone agrees that a liquid market is a healthy market.
7.) Programs - People seem to not enjoy the timed programs. I think they are fine, but each needs to last at least 3 weeks. People take vacations or have busy stretches of life. Last program of the year should be repeatable (kinda like how you did prestige for the xp path a few years back).
8.) Moments and showdown - I personally do not care for this aspect of the game, but if you must include it, please allow us to earn pxp in these game modes. Also, we should see the benefits of the leveled up cards in these game modes. People will say that players will farm pxp, I really don't care if you farm pxp for some tops now player.
9.) BR - Now onto online modes. BR is perfect. Don't touch it, I love it. I love the reward path, I love the game play, I love the bronze, silver, gold flashbacks. Please for this next BR season that starts in a few days, make it a forever program to like 1k points that we can keep playing!
10.) Events - I like events. The concept is great, but the execution is lacking. These need to be way more restrictive; no more play with every card that's been released. Broadly speaking, in the early stages before everyone has endgame cards, you shouldn't allow live series cards that are higher tiers than the special card series for that event. For example, you shouldn't have a rookie event and allow all LS cards such as Trout and Judge in the lineup. An example of potential events below.
Event 1: Live series cards
Event 2: Prospect & Silver live
Event 3: Rookie & Bronze live
Event 4: Breakout & Bronze
Event 5: NL East only cards
Event 10: All-Star and Silver live
Event 25: Slow Pitch Event Pitchers with under 80 velocity and batters with under 60 speed.For every event, there should be 2-3 rewards requiring no more than 25 wins with 10 days to complete. The first reward should be a card that is competitive for that stage in the game cycle and competitive in the current event. The other rewards should be competitive cards for the very next event.
11.) RS - I think this will be my most controversial request. Step 1, bring back win requirements rather than inning requirements. Step 2, once you reach WS, you can only match with other players in WS for that season. My biggest concern, and SDS would have the data, is that the WS pool may not be large enough on the first day of ranked for the best players to find a game. Or late in the game cycle (now) there may not be enough WS players to find a lobby (granted it can take a long time for anyone to find a game right now).
As for the benefits, this would arguably make achieving WS more attainable because as people reach WS, the competition in CS would get lighter. This would drive more competition throughout the various ranks rather than people intentionally losing so they can beat up on low rated players like '21. Additionally, people would get better at the game since more people would spend time at CS in HOF difficulty which, in turn, increases competition.
Thank you if you read all the way. I understand that many of these may not be attainable this year, but some of them really shouldn't be hard to implement (pxp in moments, events comments, and RS comments).
I ask that SDS keeps in mind that unlike '20 and '21, most of us are back in offices rather than working from home. I used to be able to get a few games in over lunch, but that's not reality for most of us anymore. I enjoy a grind as much as the next guy, but let's keep it realistic (last year, the RS innings path started at 600 innings! Way too much!).
All are good suggestions; especially Events. But I don't like the aspect of going back to wins in Ranked. If you go back to only WS players getting the reward; you ok have 1M stub cards with wait lists early in the cycle.
Innings allows other players to acquire these cards.
If you're worried about people ranking to play lower levels; than implement something that once you reach a level, for that season, you're locked into that level as the lowest you could go. Once you make CS, no matter how many times you lose, or how many points you lose, you can't go to the next lowest level.
Course that would mean once someone reaches WS; they may not play anymore that season. But does it really matter because you can't get the rewards, per level, more than once anyway (unless you haven't hit your innings).
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I ask that SDS keeps in mind that unlike '20 and '21, most of us are back in offices rather than working from home. I used to be able to get a few games in over lunch, but that's not reality for most of us anymore. I enjoy a grind as much as the next guy, but let's keep it realistic (last year, the RS innings path started at 600 innings! Way too much!).
All are good suggestions; especially Events. But I don't like the aspect of going back to wins in Ranked. If you go back to only WS players getting the reward; you ok have 1M stub cards with wait lists early in the cycle.
Innings allows other players to acquire these cards.
If you're worried about people ranking to play lower levels; than implement something that once you reach a level, for that season, you're locked into that level as the lowest you could go. Once you make CS, no matter how many times you lose, or how many points you lose, you can't go to the next lowest level.
Course that would mean once someone reaches WS; they may not play anymore that season. But does it really matter because you can't get the rewards, per level, more than once anyway (unless you haven't hit your innings).
Appreciate the feedback and response. I should have been more clear in my post. In '21, everyone could get the rewards so long as you won enough cumulative games per season (I think it was 40 wins). The issue (and reason SDS changed from cumulative wins to cumulative innings) was people were losing games intentionally, to play against far worse opponents and rack up quick and easy wins. I would be completely in favor of once you reach a level, you can't go below that threshold.
Forgot to mention that if SDS does stick with cumulative innings, please make sure every inning counts regardless of whether or not we change pitchers.
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@themadhatter711 said in My Wishlist:
I ask that SDS keeps in mind that unlike '20 and '21, most of us are back in offices rather than working from home. I used to be able to get a few games in over lunch, but that's not reality for most of us anymore. I enjoy a grind as much as the next guy, but let's keep it realistic (last year, the RS innings path started at 600 innings! Way too much!).
All are good suggestions; especially Events. But I don't like the aspect of going back to wins in Ranked. If you go back to only WS players getting the reward; you ok have 1M stub cards with wait lists early in the cycle.
Innings allows other players to acquire these cards.
If you're worried about people ranking to play lower levels; than implement something that once you reach a level, for that season, you're locked into that level as the lowest you could go. Once you make CS, no matter how many times you lose, or how many points you lose, you can't go to the next lowest level.
Course that would mean once someone reaches WS; they may not play anymore that season. But does it really matter because you can't get the rewards, per level, more than once anyway (unless you haven't hit your innings).
Appreciate the feedback and response. I should have been more clear in my post. In '21, everyone could get the rewards so long as you won enough cumulative games per season (I think it was 40 wins). The issue (and reason SDS changed from cumulative wins to cumulative innings) was people were losing games intentionally, to play against far worse opponents and rack up quick and easy wins. I would be completely in favor of once you reach a level, you can't go below that threshold.
Forgot to mention that if SDS does stick with cumulative innings, please make sure every inning counts regardless of whether or not we change pitchers.
For your last part of your reply; I know they used to count 1/3 and 1/2 innings before. No clue why they changed it.
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Good post
I wann answer a few points:
Fielding stats should matter way more … everywhere. It is pretty annoying, that „the big guys“ field every ball at 1B (Frank, Babe) … Bad Catchers should have more PBs and should be worse throwing out speedy guys (that would extremely help in lineup diversity) … same goes to OF
Bunting: is a skill and e.g. Frank Thomas should not be able to lay down a drag bunt at all (or a chance 1/Million) . Fielding does not help the cause imo
Ranked: Based on W did not function at all … imo Innings were better. But it did not help the quitting problem (imo it made it better, but not much). It would extremly help if regular quitters get kind of a penalty of some kind (e.g. whole bullpen gets stamina loss … I do not know) or the opponent gets rewarded more