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Foul ball nerf is needed

Scheduled Pinned Locked Moved Diamond Dynasty
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  • go4stros25_PSNG Offline
    go4stros25_PSNG Offline
    go4stros25_PSN
    replied to Guest on last edited by
    #21

    @yankblan_psn said in Foul ball nerf is needed:

    @go4stros25_psn said in Foul ball nerf is needed:

    @mopsqeezer_psn said in Foul ball nerf is needed:

    I'm so sick of these foul ball nerf posts. The real problem is pin point pitching. There has to be a way to combat all these sinker spamming try hard pin point pitchers, that just dot their pitches on the black the entire

    Sinkers are a problem. They look like a curveball then they shoot forward faster that a 4seam, yes. But the solution should be fix sinkers, not ruin hitting.

    So dumb that a fastball gets out of the pitcher's hand at an upward angle that your brain thinks breaking ball and... nope 97 mph nipple high that breaks in the corner of the zone.

    I agree with the other guy about the foul balls being a very, very badly implemented counter to high sinkers spamming. Fix the pitch, don't overcompensate with a faulty mechanic. I don't know why we'd expect anything else at this point.

    If you record gameplay and post it to YouTube you can slow down the video. I've done this just to see a sinker in slow motion. It comes out of the hand and has almost the exact same initial angle as a slider or a slurve. The downward break, the part that should matter, isn't as pronounced as the first "slider" type break. That's why people struggle so much. Somtimes after the pitch the ball indicator is at an almost impossible location compared to where your eyes thought it would be.

    What's worse is not every sinking if the same. The slower more break sinkers are far worse, think keuchel and mussina.

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  • tmichae10_PSNT Offline
    tmichae10_PSNT Offline
    tmichae10_PSN
    replied to Guest on last edited by tmichae10_PSN
    #22

    @doobiebross66-72 said in Foul ball nerf is needed:

    @tmichae10_psn said in Foul ball nerf is needed:

    @chrono_omega_psn said in Foul ball nerf is needed:

    Throwing slurves down and in to a lefty fouls off multiple and very early 4 times in a row till my filth pitch goes back in the zone because the par gravity pitch then rips a double off the wall then very early bloop to score the runner who ripped a double. It’s like clock work in this game. I know this is the event but it shouldn’t matter what game mode it is, if you don’t touch the ball with the pci you shouldn’t even make contact.

    Counter argument: this is a forced result due to spamming of pitches. Believe SDS was also trying to combat the spamming of pitches (given the high sinker debacle, though that also is not itself remedied….even cpu burns me on them!) so while you may have the good control, etc, throwing the same pitch multiple times in a row, and certainly in the same spot, would lead to widening of target zone and eventual missed pitch spot.

    Now, I’m not taking away from the standalone foul tip argument (curve literally bouncing that you’re early on and still get a piece of….), but specifically as it relates to spamming of pitches.

    With all due respect, I think that’s a load of BS

    If my opponent can’t hit a certain pitch in a certain location, why would you not attack that location with said pitch? That’s literally pitching

    Why would I throw another pitch in another location knowing my opponent struggles with a different pitch and location combination

    No way should we be penalized with a loss of control because my opponent keeps swinging away at a certain pitch

    I do recall SDS mentioning a loss of control for throwing successive secondary pitches over and over and that’s catering to casuals at its finest

    I think there’s a difference between spamming a pitch and targeting an opponents weakness (which is obviously part of the game). Same pitch, same spot, multiple times in a row for a single at bat, for most/every batter (last years high sinker!): spamming. Using the slow + low inside slider as a punch out pitch across multiple batters: targeting weakness.

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