Base running
-
Seems like most of the time I make contact no matter if it’s a obvious hit or anything the runner stops. Anyone else having issues like this?
-
I don't really hit and run but stealing feels kinda broken. Buxton getting thrown out by a catcher with a 55 arm shouldn't happen. And the pitcher didn't even side step to the plate. Guys always sliding into a base when they don't need to shouldn't be happening either.
-
The baserunners this year react extremly late to any input you basicly have to predict whats happening and press it a few seconds ahead
-
@b00std_mark_ii said in Base running:
The baserunners this year react extremly late to any input you basicly have to predict whats happening and press it a few seconds ahead
Certainly feels this way. This is something that started in TS21. Maybe it is designed that way. If it were attribute-based then it would be appropriate, but I think it could be a blanket thing though. It’s a difficult thing to test because you can’t examine the lag in a recording.
-
@b00std_mark_ii said in Base running:
The baserunners this year react extremly late to any input you basicly have to predict whats happening and press it a few seconds ahead
I agree. Even on a bloop it’s just terrible to see your runner either stay still or retreat. I’ve had way to many “fielders choice,” on shallow outfield bloops that fall. I try to get the runner going but it seems like they must complete their first initiated action first before going to the next prompt.
-