SDS, still no word on updating/fixing fielding.
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Just some things that need to be fixed/adjusted asap for offline play.
CPU FIELDING
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Too many successful diving, jumping, crashing into wall plays from average fielders!!! Even Trout doesn't make these kind of plays with this kind of success.
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Arm accuracy and strength need to be toned down for CPU fielders, make the stats matter. For example after infielders make an error and try to quickly make a catch up throw from a standing still position, they throw just as hard as if they have their bodyweight behind the throw. Based on real life physics, this is physically impossible to do! Additionally, when CPU fielders throw behind the runner even with their backs turned to the base they are throwing to, the throw is 99% right on the dime! That is just ridiculous,
PLAYER FIELDING
- Locking players into animations too early. This doesn't happen too ofter but when it does, it's annoying. Had a soft line drive hit right to my SS. All he had to do was lift his glove above his head, however I was unable to move the player at all as he went straight into a jumping animation and the ball went straight trough his chest!
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@sandule_mlbts said in SDS, still no word on updating/fixing fielding.:
Too many successful diving, jumping, crashing into wall plays from average fielders!!! Even Trout doesn't make these kind of plays with this kind of success.
That's been an issue for years. I am not holding my breath. Every SS is Ozzie Smith defensively in this game.
Arm accuracy and strength need to be toned down for CPU fielders
This is very noticeable this year. Their throwing strength and accuracy have been greatly boosted
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We're a week in and the Infinite tutorials glitch hasn't been fixed rofl
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You wasted your time to post that CPU fielders are too good!!!!! Lol
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Why they are at it fix the base running too. Please!
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