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What happen to the L2 while running the bases?

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  • TRunner4_PSNT Offline
    TRunner4_PSNT Offline
    TRunner4_PSN
    wrote on last edited by
    #1

    I have only played DD right now, but in past years, I always used the L2 to track the ball better and to watch the play closer as the player ran the bases. Moving the right stick is too slow to catch things happening. Does anyone know? Maybe there is a setting I missed? I thought I went through them all, but I could be wrong.

    dewrock_PSND 1 Reply Last reply
    4
  • dewrock_PSND Offline
    dewrock_PSND Offline
    dewrock_PSN
    replied to Guest on last edited by
    #2

    @trunner4_psn said in What happen to the L2 while running the bases?:

    I have only played DD right now, but in past years, I always used the L2 to track the ball better and to watch the play closer as the player ran the bases. Moving the right stick is too slow to catch things happening. Does anyone know? Maybe there is a setting I missed? I thought I went through them all, but I could be wrong.

    Yeah it’s irritating me too. You can hit R1 and it will focus on the ball but it doesn’t zoom in like with L2.

    This was very useful when running the bases because it’s not easy to tell exactly where the ball is going or if it’s going over the fielders head. Hopefully it’s just a glitch and they didn’t get rid of it.

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    3
  • dethgryp_MLBTSD Offline
    dethgryp_MLBTSD Offline
    dethgryp_MLBTS
    wrote on last edited by dethgryp_MLBTS
    #3

    Yeah it's [censored] cheeks. They seem to take away camera options every year. I remember when fielding in road to the show you used to be able to zoom in with L2 and now you can't do that or track the ball either.

    1 Reply Last reply
    2
  • RayLewisSB47_PSNR Offline
    RayLewisSB47_PSNR Offline
    RayLewisSB47_PSN
    wrote on last edited by
    #4

    I noticed this yesterday doing moments. I have no idea why they took that out.

    1 Reply Last reply
    4
  • dewrock_PSND Offline
    dewrock_PSND Offline
    dewrock_PSN
    wrote on last edited by
    #5

    It makes no sense why they would remove it. Without it, there is no way to really know how well the ball was hit and how close the fielder is to making a play on it.

    1 Reply Last reply
    3
  • pendragonzz121_PSNP Offline
    pendragonzz121_PSNP Offline
    pendragonzz121_PSN
    wrote on last edited by
    #6

    It really takes away from this being a simulation and just turns it more into an arcade game

    1 Reply Last reply
    1
  • djfam_PSND Offline
    djfam_PSND Offline
    djfam_PSN
    wrote on last edited by
    #7

    This is an absolute inconvenience to base running now in RTTS. There’s no way to track the ball at a good enough height to know whether or not to advance bases. Its a pure guessing game while on base. There needs to be a patch to put L2 toggle back into play ASAP

    1 Reply Last reply
    1
  • Ndrst74_PSNN Offline
    Ndrst74_PSNN Offline
    Ndrst74_PSN
    wrote on last edited by
    #8

    L2 is now "Clicking the Right Stick" someone said on another forum.

    1 Reply Last reply
    0
  • djfam_PSND Offline
    djfam_PSND Offline
    djfam_PSN
    wrote on last edited by
    #9

    Yea clicking R3 is not the same as the L2 toggle to broadcast camera, that R3 function is a total nightmare πŸ€¦πŸ½β€β™‚οΈ

    dewrock_PSND 1 Reply Last reply
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  • dewrock_PSND Offline
    dewrock_PSND Offline
    dewrock_PSN
    replied to Guest on last edited by
    #10

    @djfam_psn said in What happen to the L2 while running the bases?:

    Yea clicking R3 is not the same as the L2 toggle to broadcast camera, that R3 function is a total nightmare πŸ€¦πŸ½β€β™‚οΈ

    Does it do the same as what L2 and it’s just more difficult to control? Or does it do something different?

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  • djfam_PSND Offline
    djfam_PSND Offline
    djfam_PSN
    wrote on last edited by
    #11

    Nope it just gives a ground level view from where your player is to the ball. It doesn’t give a camera angle of over top or broadcast nor does it zoom worth anything.

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