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If anything changes next year, please decouple Power and Arm Strenght for My Player and RTTS

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  • PushedSatsuma2_XBLP Offline
    PushedSatsuma2_XBLP Offline
    PushedSatsuma2_XBL
    wrote on last edited by
    #1

    There were a number of problems with archetypes and the way they were implemented this year--certain archetypes being much stronger than others, the weird way secondary positions were implemented and how they didn't transfer over the DD, etc.--but the biggest problem for me, and one that crippled a lot of potentially interesting builds, was that Arm Strength was liked to Power Archetypes.

    In baseball, it just simply isn't true that sluggers will have great arm strength, and that contact and speeders will have weak arms. Guys like Ichiro and Clemente had absolute canons for arms, and also didn't really hit for much power; meanwhile, there are tons of guys who can hit the tar out of a ball, but who can't throw to save their lives.

    It makes no sense that, if you want to have a guy hit 90+ arm power, you're necessarily also going to have a guy who is 90+ power, from both sides. Likewise, it also doesn't make sense that non-power archetypes, with perks, cap out at around 80 arm strength without equipment.

    Archetypes really should be done away with in 2022, but if they aren't, Arm Strength and Hitting Power really should not be tied together in the way that they are; and if they are going to be, it should be much more feasible to get a good arm strength without also having to be a powerhouse at the same time.

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  • dap1234567890_PSND Online
    dap1234567890_PSND Online
    dap1234567890_PSN
    wrote on last edited by dap1234567890_PSN
    #2

    Your argument is invalid because you can take the weakest ARM archetype and still max out their ARM at 99 (102 if there was no cap at 99)...

    Let's take the archetype that has the "weakest" arm of the archetypes which is +10 ARM. So using the gold Rawhide with +10 ARM, then we add the +50 for maxing out the arm strength through training and RTTS gameplay, add the Fielding VI diamond perk with +7 ARM, add the diamond perk of Break III with +8 ARM, add the diamond perk of Break IV with an additional +7 ARM, add one of the gloves with +9 ARM (All Star Pro Elite, Louisville Slugger TPX, or the Easton R-D32AB Bregman), add the gold Nike Vapor Slider Sleeve 2 compression sleeve for an additional +5 ARM, and add the gold Essence of a Ballplayer ritual for an additional +6 ARM. This adds up to 102 which is over the cap of 99 for the ARM attribute.

    There is your high contact, speedy, low power, BIG ARM player you are searching for. Upgrade to diamond and get an additional perk for something else!

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  • PushedSatsuma2_XBLP Offline
    PushedSatsuma2_XBLP Offline
    PushedSatsuma2_XBL
    wrote on last edited by
    #3

    I should have specified that equipment doesn't count, since it doesn't actually show up on any stats except in game.

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  • dap1234567890_PSND Online
    dap1234567890_PSND Online
    dap1234567890_PSN
    replied to Guest on last edited by dap1234567890_PSN
    #4

    @pushedsatsuma2_xbl said in If anything changes next year, please decouple Power and Arm Strenght for My Player and RTTS:

    I should have specified that equipment doesn't count, since it doesn't actually show up on any stats except in game.

    Then why would it matter? None of them are good without doing the upgrades...with equipment, perks, and gameplay attribute increases.

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