A couple of minor gameplay/mechanic improvement suggestions for SDS
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This is probably the best way to make these couple of suggestions, so I just want to get them out there and maybe they'll be seen by a SDS rep/dev and could get implemented. These are a couple of minor changes that I think would go a long way.
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For using R2/RT before each pitch, I'd suggest limiting that use to once per pitch. I'm not here to argue the merits of having the mechanic in the game, as it does make sense to allow the batter to use it as a way to view pitches or even control the pace of pitching somewhat. But it can get out of hand when I'm trying to pitch in a rhythm and I can't start my pitch when I want to because the opponent it spamming the R2/RT button. Just allowing the batter to hit R2/RT once per pitch (for the amount of time it is current set to) should be fine.
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We get to see lead-off windows, while pitching, for runners at 1st and 3rd, but could we see a window for the runner at 2B? If your pitching camera is behind the mound, you are either unable to or it's difficult to see the runner taking a step (or 2 or 3), depending on which specific camera you use.
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This is related to #2 above, but if we can't get a lead-off window for the runner at 2B, can the limit on using L2/LT to view the runner at second base be removed? Currently, I don't know if there's an actual hard number as a limit, but there comes a point in an at-bat where using L2/LT to view that runner becomes de-activated.
Just a couple of suggestions that don't change anything about the game as all the same mechanics would be in-play, it just goes to improve on some of them in my opinion.
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