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Expanding Inning XP Reward Path

Scheduled Pinned Locked Moved Diamond Dynasty
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  • djeternal2_PSND Offline
    djeternal2_PSND Offline
    djeternal2_PSN
    wrote on last edited by
    #21

    So you guys really think they'll be the first company to just give more rewards because something is too easy rather than nerf it to the difficulty they originally wanted? I'm just being a realist here.

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  • x814xMafia_PSNX Offline
    x814xMafia_PSNX Offline
    x814xMafia_PSN
    wrote on last edited by
    #22

    Next people will say hitting is to easy.

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    0
  • PAinPA_PSNP Offline
    PAinPA_PSNP Offline
    PAinPA_PSN
    replied to Guest on last edited by
    #23

    @untchable704_psn said in Expanding Inning XP Reward Path:

    Oh goody more people exploiting the game with rtts simming wishing they could do it more. Special breed I tell ya.

    Maybe they could give out trouts to the 10 people who could sim the most games in a single inning program.

    I appreciate your sarcasm sir. its good quality.

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  • Ikasnu_PSNI Offline
    Ikasnu_PSNI Offline
    Ikasnu_PSN
    replied to Guest on last edited by
    #24

    @mlbts_mlbts said in Expanding Inning XP Reward Path:

    @the_swan_4_psn said in Expanding Inning XP Reward Path:

    I think each inning should have at least 1,000,000 xp reward path, if not unlimited (yeah, I know - far fetched). After the diamond live series player, they should add a 10 pack or something equivalent every 50-75k xp. Just something to incentivize people to play more once they “max” out an inning program.

    Nope Nope and Nope. Some people have trouble just getting to 650,000K XP

    Just because some can't hit 650k, doesn't mean everyone won't. I had 15 days where my XP didn't matter cause I already hit it.

    OP mt suggestion is after 650k, every 50k gives you 3000 stubs and a 10pk bundle.

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