The Equalizer aka rubberbanding
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First of all, I have to say that I really appreciate that you (the moderators/admins who monitor this forum) only removed the posts which were not on topic. It shows that you both follow what is said and that you enable the members to voice out their opinions, even ask questions.
With that in mind, I would like the share my most recent experience, which largely coincides with what I've stated earlier in this thread. I would also like to add, that it would be more than appreciated if you (SDS) were able - and willing - to relay some additional information our way.
In my most recent ranked seasons game, I played vs. a player currently ranked somewhere in the 40's all time (anyone interested can go check my match-up history). Being ranked so high, it goes without saying that my opponent has a very good record for the year. I think he has also placed in the top 50 multiple times this year.
As we were both in the 800's during the match-up, the game was played on hall of fame -difficulty.
In the end, I won the game 11 - 4, while outhitting my opponent 15 - 8.
After the game, I looked at the PCI analysis for both of us, as I always do. I noticed that I had some red 15's, but that clearly over 50 percent of my 15's landed as base-hits, maybe closer to like 70 percent. I also had three base-hits with a hit-chance of 9. That's more than I have ever had in a single game.
What's most striking to me, again, is that I have had high base-hit percentages on 15's in the past as well, but it only ever happens when I play against players with either similar or better record than me. When I play vs. players with worse records the base-hit percentage of my 15's automatically drops.
I guess I would like to hear from other players if they've had opposite experiences (which would mean that I'm simply consistently getting unlucky vs. players with worse records) and from SDS some type of an explanation as to why my own experiences with the game-play are what they are.
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I have been paying close attention more to pitch confidence. I noticed that it plays a bigger role than I thought. Pitch confidence reduces meatballs and increases the chance that the ball will be hit right at someone. It’s tough to notice while hitting but pay attention while pitching and it becomes VERY clear. In pressure spots especially
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Events frustrate me because it is very obvious there is something going on. Not so much close games but if I take a large lead. In this event alone I can play opponents who flail as hard as you can for two innings and you just tell they are newer to the game. If you go up by 4 or more runs it doesn’t matter what you do.
You been using your gold/silver bullpen and manhandle your opponent then bring in diamond Nen to close the game. Weird after 46 foul balls it’s an annoying seeing eye single then a bloop hit. Or now a 48 pwr guy just pulled a slider away early swing for 410ft.
So many times there is business that happens allowing your opponent to get the tying run to the plate then reality kicks in and your opponent can’t do anything and you win.
It’s happens so many times it’s not a coincidence. That being said I’m sure our bias judgment makes up for a lot of blurred truth at times. I also believe we are sometimes put into situations to see if we can work out of them to add an excitement factor. In ranked it’s not this bad but events seems like a whole different animal
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I’m about done with that game. They can’t even sell us a completed product from the day the game comes out. At least old school days you could adapt or strategize for quirks in the game. It’s a video game. It’s not real. It’s not going to be perfect. I get that whole concept. But, then the game company wants to throw subtle changes on patches that aren’t any better than what we were dealing with before. So, you adjust to these things and their notes on the patch just generalizes the tweeks and mods the patch gave us. From there you adjust your game AGAIN. Until they change something else. Look. I want to play a competitive game. But, I don’t want to have to keep figuring the game out and fielding corks while I’m in the middle of competition. Ever since the patch that affected the /9’s towards the end of the year. The outcomes are predictable and it has felt I’m stuck in some hell of algorithms or predetermined outcomes. I’m not referring to the game is against you. But, every game win or lose has the same feel. Low scoring game. Someone scores and if the opposition doesn’t respond right away. It’s just a bunch of hard hit fly balls and squared up outs. You don’t even have to paint the corners pitching. You can throw pitches right down the center of the plate and they will be fly outs and ground outs. It’s not a conspiracy. I’ve found that if I just leave ball in with no location input. People will get themselves out. I also have been on the other side of the spectrum. It’s just a shame. I really wanted this game to be great. The content is great, the graphics are great. But, something is off in the AI or the engine of the game. I really wish the game played like it did earlier in the year. It’s become trash and 20 plays the same as 19. I spend a 100$ on a game. Don’t make any adjustments to it. I’ll adjust to the game and go from there. Just seemed all year. Once you got comfortable with a quirk. They change it again. Sorry for what could be considered a rant. But, I feel these things need to be addressed before I give them another 100$
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The game has become way to random. Dudes hitting balls off the end up the bat way outside, that manage to dribble up the middle. fielding has gotten worse. Pitching makes no sense, if I aim outside, low or high off the plate, with good release, why are pitches turning into meatballs? It’s infuriating
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