Pitcher attributes mean nothing
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Literally. Then mean absolutely nothing. You get the same amount of control issues and the same BS hung pitches on perfectly hit meters. It doesn’t matter what the attributes are the pitching is the same whether you are using a 99 overall or a gold 81.
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I was getting tore up with Glavine as his mid 90’s control couldn’t throw a strike unless it was a meatball. Then, I left Justin Turner in to pitch an inning and was spotting up on the corners like crazy and pitched a perfect inning lol.
Position players are much easier to control location with
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I'm not putting any diamond starters into my rotation until the pitch speeds are fixed. There are plenty of quality gold started to tinker with in the first 1-3 weeks of the game. Let the market for diamond pitching plummet like the DOW, I'll have the stubs when it bottoms out.
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I've had limited success with a select few pitchers. Cubs collection Mark Prior is 13-2 (event games and a few ranked) with a 3.86 ERA and 42 strikeouts in 42 innings.
Evolution Eckersley has pitched 32 innings and is 10-1 with a 2.53 ERA and 34 strikeouts.
Brewers collection Dan Plesac has pitched 13 innings with a 2.77 ERASo I wouldn't go as far to say attributes mean "nothing", but there is def some work that needs to be done on eliminating hanging pitches on perfect releases.
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Zip. Zilch. Zero. For shitz and giggles I decided to try a few innings with Maddux using the cheeseball “classic” interface in an RS game. Almost the same level of command as with the meter’s “perfect release.” Half the time it feels like there’s a little force field around the strike zone keeping you from throwing a quality strike until the location roulette gremlin decides it’s time for a “perfect” meatball. This is a joke. Why not just go back to 1995 and take user input out of the equation completely? That would be infinitely less frustrating than this input abortion. It’s not like we’re having much effect on the pitch outcome anyhow. Why bother pretending any further?
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