Ballplayer Archetype Loadout Grind
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I believe I will like the new loadout grind for the Ballplayer rather than the position grind for the CAP in previous years. Especially since you can change loadouts at will rather than being stuck with a specific route for a position.
Which ballplayer archetype loadouts are you going to grind first? There's the "Sparkplug" (contact), "Slugger" (power), "Speedster" (speed), "Slick Fielding" (fielding), "Painter" (pitch accuracy), "Cheese" (pitch velocity), and "Filthy" (pitch break)?
This is a tough decision! I would probably go with "Slugger" first because hitting dingers is the way to go. Then probably will go with "Sparkplug", "Filthy", "Cheese", "Painter", "Speedster", and finally, "Slick Fielding".
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I really like your ideas. I honestly wonder how much you can have. (probably already said but idk) I don't really like the idea but for some may like it. I think it will make equipment more important and probably more stubs.
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I’m curious about that; I didn’t understand a single thing about the player build during that stream. It seemed all over the place.
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@dap1234567890 said in Ballplayer Archetype Loadout Grind:
I believe I will like the new loadout grind for the Ballplayer rather than the position grind for the CAP in previous years. Especially since you can change loadouts at will rather than being stuck with a specific route for a position.
Which ballplayer archetype loadouts are you going to grind first? There's the "Sparkplug" (contact), "Slugger" (power), "Speedster" (speed), "Slick Fielding" (fielding), "Painter" (pitch accuracy), "Cheese" (pitch velocity), and "Filthy" (pitch break)?
This is a tough decision! I would probably go with "Slugger" first because hitting dingers is the way to go. Then probably will go with "Sparkplug", "Filthy", "Cheese", "Painter", "Speedster", and finally, "Slick Fielding".
I like this feature as well, along with the new RTTS program reward tree. Definitely will be checking this out. Not sure what combination i will have. I guess alot depends on how each perk effects different attributes in regards to two-way player.
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