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How long has "PCI" been the way to hit in this game?

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  • The_Joneser_PSNT Away
    The_Joneser_PSNT Away
    The_Joneser_PSN
    replied to Guest on last edited by
    #61

    @DaBearsfan217 said in How long has "PCI" been the way to hit in this game?:

    question, what type of swings do you use? contact, power? and do you play to your players strengths? like Gywnn, hes a contact hitter, do ya use contact swing? I use zone hitting, id like to use directional but i cant hit consistently

    I only use normal swing, as, in my experience, anyway, I’ve gotten really poor results with both power and contact. But I still try to play to strengths with influence; with Vlad and Brett (and most power hitters), I go with either a pure pull or pull/fly (diagonally up toward pull side), or with contact guys like Carew and Ozzie, I influence toward the ground, going to the pull or opposite side, depending on the player and situation.

    I’m certainly no expert, though. I’ve just found that to work for me, and have really only started to click over the last 30-40 games or so.

    When I had Gwynn, I’d go down and away mostly, as he was money to the opposite side.

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  • yankblan_PSNY Online
    yankblan_PSNY Online
    yankblan_PSN
    replied to Guest on last edited by
    #62

    @Some_Schmuck_22 said in How long has "PCI" been the way to hit in this game?:

    In res[ponse to your initial question...

    On the N64, Ken Griffey Baseball (The greatest sports game of all time in IMHO) had zone hitting as the only option. In the PS2 days, MLB2K introduced the 'Swing Stick' as being more akin to real baseball and thus timing based hitting was introduced. It was an option in that game and quickly spread to other franchises. I myself would rotate each year between PS2 The Show and MLB2K baseball games.

    When I started playing The Show on PS3 I stuck with the swing stick (timing based) concept and used the "Full Stride" option with the rationale that since each player's swing and follow through was different, this required significantly more practice and skill than zone hitting. The 'Flick Stick' timing based hitting was always just too elementary school for my tastes. I don't think the "Full Stride" option is even available for online play anymore.

    By MLBTS 17 I had seen the light and switched to zone hitting. Zone hitting is better and it brings me back full circle to the glory days of Ken Griffey Baseball on the N64.

    When playing franchise or RTTS (or used to, usually in Feb/March waiting for the new game) been using zone with analog stride. So fun. But unrealistic when chasing 102 outliers online.

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  • dhack71_PSND Offline
    dhack71_PSND Offline
    dhack71_PSN
    wrote on last edited by
    #63

    Does anyone remember the original classic pure analog with stride timing interface? I thought it was going to be the future hitting interface for years to come. It just felt so immerseful . They really trashed it by taking away the " stride timing" aspect of it.

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