Below is a set of facts which has me asking the question: Are packs temporarily profitable, or am I on an insane lucky streak?
(If we had analytics on the 6200 packs I've opened since the one pictured here...
...then we'd know the answer. But a) they don't give us analytics, and b) I don't have time to wade through 250 pages of pack openings to figure out what's actually happening.)
So here are the facts set out in the most concise way I can think to share them.
I'm an insomniac who has opened 6200 packs since the last time I slept, starting at the time in the above photo.
I had roughly 600,000 stubs when I started. My current stub count is 1,725,000 (with another couple hundred thousand in cards lying around) as pictured here:
I, as always, spent $0.
I didn't JUST open packs. I also completed the TAs in that time, selling all but maybe 5 of the cards. That's a lot of stubs.*
BUT, given the conventional wisdom about pack profitability, I should be SO flat broke right now, right? To my knowledge, you're not supposed to be able to open 6200 packs without not only having to dip into your actual wallet, but actually making well over a million stubs in the process.
So maybe packs are profitable right now, IF you plow almost everything you don't sell into Team Affinities.
Or maybe I've wasted a lifetime worth of luck on a few days of fake baseball cards.