@nymets1987 said in Inflation of market:
In order for the cost to go up people are setting it at that cost. Seems they are manipulating the market to benefit them knowing others of weaker ability will need it. I cannot complete a showdown so it’s easier grinding or exchanges for me. More people will need so some are setting costs higher than earlier last week.
Let me give you an example. Because I don't think you get what I'm trying to say.
Let's assume there is 500 Austin Meadows pulled a day, but there is only 400 people who buy Meadows each day. Prices go down because there is more supply coming in then buyers
But now let's assume Austin Meadows is needed for a super important exchange, the first-rate, 500 Austin Meadows pulled a day stays the same, but suddenly you have 1200 people who are buying that card.
Moving forward with that example, Let's assume out of those 500 Meadows, 100 of them are listed at 1100, those obviously get bought up rather quickly because we have 1200 people trying to get him, and the next cheapest orders are 100 at 1250 stubs a piece. After that 100 is bought, the price automatically rose, not because people are setting new prices, but because the cheaper stuff is gone.
It's a little long, but I hope you get the jest of what I'm saying.