If SDS is going to have RNG dictate results at the current rate, there needs to be more transparency around possible outcomes, and the results of those outcomes. There are still too many scenarios like perfectly located and released pitches, squared up balls, etc.
They haven’t figured it out yet. Let skill decide the game, not one gets rewarded while the other doesn’t. In baseball bad games happen, but not at the rate it does in this game
I’ve given up like 5-6 perfect/perfects tonight on balls up by the eyeballs or down by the shins and a bu t t load of hits that were very late jammed. Annoying to see it happen so often.