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Do Showdown perks even work???

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  • DoIHearBossMusic_PSND Offline
    DoIHearBossMusic_PSND Offline
    DoIHearBossMusic_PSN
    wrote on last edited by
    #1

    I had a nerves of steel where the batter would not jump out of the way on inside pitches to get a HBP.....aaaaaand the batter jumps out each time. And Rattled does NOTHING, the commons and bronzes were still all fielding like Ozzie and Vizquel no matter what

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  • doomtrain69_PSND Offline
    doomtrain69_PSND Offline
    doomtrain69_PSN
    wrote on last edited by
    #2

    I think I may have got one error with Rattled but I could be hallucinating. These are the best perks unless you're doing a lot of pitching ones (4th inning has some but still not a ton) in which case whatever pitching boosts you like are good too.

    https://www.reddit.com/r/MLBTheShow/comments/fpghzz/best_perks_for_showdown/

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  • ItsaCanesthingI Offline
    ItsaCanesthingI Offline
    ItsaCanesthing
    wrote on last edited by
    #3

    A great one is the one that looks like a playing card (it's name escapes me)

    The perk is that on the 7th pitch of an AB you get a center cut meatball

    J asocial_graceA 2 Replies Last reply
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  • J Offline
    J Offline
    janoosh
    replied to Guest on last edited by
    #4

    @ItsaCanesthing said in Do Showdown perks even work???:

    A great one is the one that looks like a playing card (it's name escapes me)

    The perk is that on the 7th pitch of an AB you get a center cut meatball

    Lucky 7, usually a change up too. Sucks when you’re early on it but a great perk

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  • soreal35_PSNS Offline
    soreal35_PSNS Offline
    soreal35_PSN
    wrote on last edited by
    #5

    Exit velocity boosts are where its at.

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    5
  • Kovz88_PSNK Offline
    Kovz88_PSNK Offline
    Kovz88_PSN
    wrote on last edited by Kovz88_PSN
    #6

    Personally I love rattled. Whenever I ha e that and I go to steal third the catcher tosses the ball into left field for an easy score. Lucky 7 is definitely the best perk followed by anything exit velocity related.

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  • asocial_graceA Offline
    asocial_graceA Offline
    asocial_grace
    replied to Guest on last edited by
    #7

    @ItsaCanesthing said in Do Showdown perks even work???:

    A great one is the one that looks like a playing card (it's name escapes me)

    The perk is that on the 7th pitch of an AB you get a center cut meatball

    Ha, is that what that card means? It just says in the description that “the seventh pitch of an at bat is guaranteed to be a strike”. I didn’t pick it because I thought, oh great, the pitcher is guaranteed to dot something on the corner on the 7th pitch... how would that help me? Or maybe it means the ump calls the 7th pitch a strike no matter where it’s thrown?
    I didn’t know it meant he’ll throw it vdown the middle, ha ha.

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  • formallyforearmsF Offline
    formallyforearmsF Offline
    formallyforearms
    wrote on last edited by
    #8

    The exit velocity boosts are the only ones that have any noticeable effect for me. I always try to get those.

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    1
  • TheGoaler_PSNT Offline
    TheGoaler_PSNT Offline
    TheGoaler_PSN
    wrote on last edited by
    #9

    The one where fielders make errors after 2 outs - i think that's the one - really works. I used it months ago but remember it works.
    The pitching ones work. There are a lot of pitching scenarios in the 4th inning Showdown that worked so far. I didn't finish, had to
    go to work, but they've worked.

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  • nflman2033_PSNN Offline
    nflman2033_PSNN Offline
    nflman2033_PSN
    wrote on last edited by
    #10

    The only one I know for a fact works is lucky 7. The others I see no proof that they do anything.

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  • GixxerRyder750_PSNG Offline
    GixxerRyder750_PSNG Offline
    GixxerRyder750_PSN
    wrote on last edited by
    #11

    Contact Boosts down the Middle, Contact Boosts while Losing, Contact Boost while behind in the Count. Exit Velos suck cause they only apply to the first two pitches of an at bat. In Elimination games you should be working the count and this negates Clear for Takeoff Perk. I tend to stick with perks that stay in constant effect or as long as possible anyways.

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  • DoIHearBossMusic_PSND Offline
    DoIHearBossMusic_PSND Offline
    DoIHearBossMusic_PSN
    wrote on last edited by
    #12

    Clear for Takeoff: Exit Velo
    Inner Peace: Contact boot on pitches down the middle
    And the one where you get contact boost while loosing

    Those are the only ones I've felt have effects

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  • flamexJD20_PSNF Offline
    flamexJD20_PSNF Offline
    flamexJD20_PSN
    wrote on last edited by
    #13

    Yes they do

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