Do Showdown perks even work???
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I had a nerves of steel where the batter would not jump out of the way on inside pitches to get a HBP.....aaaaaand the batter jumps out each time. And Rattled does NOTHING, the commons and bronzes were still all fielding like Ozzie and Vizquel no matter what
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I think I may have got one error with Rattled but I could be hallucinating. These are the best perks unless you're doing a lot of pitching ones (4th inning has some but still not a ton) in which case whatever pitching boosts you like are good too.
https://www.reddit.com/r/MLBTheShow/comments/fpghzz/best_perks_for_showdown/
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A great one is the one that looks like a playing card (it's name escapes me)
The perk is that on the 7th pitch of an AB you get a center cut meatball
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@ItsaCanesthing said in Do Showdown perks even work???:
A great one is the one that looks like a playing card (it's name escapes me)
The perk is that on the 7th pitch of an AB you get a center cut meatball
Lucky 7, usually a change up too. Sucks when you’re early on it but a great perk
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Exit velocity boosts are where its at.
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Personally I love rattled. Whenever I ha e that and I go to steal third the catcher tosses the ball into left field for an easy score. Lucky 7 is definitely the best perk followed by anything exit velocity related.
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@ItsaCanesthing said in Do Showdown perks even work???:
A great one is the one that looks like a playing card (it's name escapes me)
The perk is that on the 7th pitch of an AB you get a center cut meatball
Ha, is that what that card means? It just says in the description that “the seventh pitch of an at bat is guaranteed to be a strike”. I didn’t pick it because I thought, oh great, the pitcher is guaranteed to dot something on the corner on the 7th pitch... how would that help me? Or maybe it means the ump calls the 7th pitch a strike no matter where it’s thrown?
I didn’t know it meant he’ll throw it vdown the middle, ha ha. -
The exit velocity boosts are the only ones that have any noticeable effect for me. I always try to get those.
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The one where fielders make errors after 2 outs - i think that's the one - really works. I used it months ago but remember it works.
The pitching ones work. There are a lot of pitching scenarios in the 4th inning Showdown that worked so far. I didn't finish, had to
go to work, but they've worked. -
The only one I know for a fact works is lucky 7. The others I see no proof that they do anything.
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Contact Boosts down the Middle, Contact Boosts while Losing, Contact Boost while behind in the Count. Exit Velos suck cause they only apply to the first two pitches of an at bat. In Elimination games you should be working the count and this negates Clear for Takeoff Perk. I tend to stick with perks that stay in constant effect or as long as possible anyways.
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Clear for Takeoff: Exit Velo
Inner Peace: Contact boot on pitches down the middle
And the one where you get contact boost while loosingThose are the only ones I've felt have effects
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Yes they do
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