Measuring speed of analog stick and trigger press

SDS

I am curious if there is anybody out there with enough knowledge of how the DualShock controller works to be able to answer this question.

In analog hitting, is the speed at which the analog sticks are moved measured, so that differences in speed of the user result in differences in swing speed and therefore potentially impact upon a hit’s power? Is this measurement even possible? I don’t use analog hitting so I don’t know enough about it.

Also, nothing to do with the game, but because the L2 and R2 are pressure sensitive, is it possible to measure the time taken to go from 0% to 100% pressed?

Asking for a friend.

Many thanks

SDS

Sooooo as far as I know the analog sticks can be measured as far as speed. I don’t think they are in analog hitting but they could be, because if you are analog pitching, the game says you can actually add velocity to the pitch (like hitting the meter full) if you flick the analog stick up fast enough, it makes it harder to pick your spots but it does says the faster you do it the faster your pitch will be. I suppose it could be analogs version of the power swing.

As far as the L2 R2 only special controllers have that (hair trigger) ability and they can be changed depending on how sensitive you want them. I also own a scuf controller that has L2 R2s that are replaced with mouse clicks instead of triggers. It can’t play some games and they tell you that, like racing games won’t function properly but the speed increase in other games are quite noticeable. Fortnite and cod shooting in particular.

There is a controller setting you can use to get immediate response and go 0-100 instantly if the game your playing doesn’t need all the triggers and that’s to switch the L1 and R1 buttons with the L2 and R2 in the PS menu. I do this in COD, my trigger and ADS are instant and my frags and equipment have the slight delay instead. It can be bad when the trigger starts to wear away and take even longer.

Settings, accessibility, controller layout, you can remap the entire controller. Or in COD you can “flip” in game

SDS

That’s great info, thank you 🙂

SDS

@ChArTeRBuS said in Measuring speed of analog stick and trigger press:

Sooooo as far as I know the analog sticks can be measured as far as speed. I don’t think they are in analog hitting but they could be, because if you are analog pitching, the game says you can actually add velocity to the pitch (like hitting the meter full) if you flick the analog stick up fast enough, it makes it harder to pick your spots but it does says the faster you do it the faster your pitch will be. I suppose it could be analogs version of the power swing.

Where is the info that states that the pitch speed is affected by how quickly you flick the analog stick?

SDS

@DanielFeces said in Measuring speed of analog stick and trigger press:

@ChArTeRBuS said in Measuring speed of analog stick and trigger press:

Sooooo as far as I know the analog sticks can be measured as far as speed. I don’t think they are in analog hitting but they could be, because if you are analog pitching, the game says you can actually add velocity to the pitch (like hitting the meter full) if you flick the analog stick up fast enough, it makes it harder to pick your spots but it does says the faster you do it the faster your pitch will be. I suppose it could be analogs version of the power swing.

Where is the info that states that the pitch speed is affected by how quickly you flick the analog stick?

It’s just a BS tip during a loading screen. It caught my eye because I had never thought of it before, if I see it again I’ll screen shot it.