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Why do we still play this?

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  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by
    #21

    @vox_pestis said in Why do we still play this?:

    @DoIHearBossMusic said in Why do we still play this?:

    @vox_pestis said in Why do we still play this?:

    I don’t think I will. Even though I’m addicted.

    Something changed with this last patch. Not directly because of the patch quality, but just all the changes in general that I am slow to adjust to. I am so screwed up now that nothing is very enjoyable. Hits and whiffs both surprise me, which is weird. I say “what? How? ... what?” Out loud to myself far too often. The swing feedback doesn’t seem to match what’s happening at the controller.

    I used to be a good pitcher but this year I feel like a spectator with little control of placement and a tiny squeezed down strike zone. I’m slowly climbing above 4 era, which is embarrassing. I put a lot of time into the game but i think I’m drifting away.

    The content is cool, I’ll probably peek in here or there. But Borderlands 3 is enjoyable and doesn’t make me feel this anxiety, so I’ll probably be there more.

    This isn’t a farewell post, don’t bother with dumb comments. I’m directly answering OP.

    Borderlands is one of the best franchises out now, they don't skimp their fans for extra cash, no goofy AI designed to make you lose money and patience. Very generous DLC at a fair price. SDS needs to take notes

    Yeah, I know people like to vent but complaining about “comeback logic” functionality is pointless. If I had to run a entertainment property that gets paid by Micro transactions, I would immediately figure out how to design in anything that gets people to stay engaged and make the Most purchases. If I didn’t, I’d rightfully be fired. If you wanted to push a change, you would have to start with the economic model.

    Here’s the problem. If show changed to a prepaid season pass of say $40 over the top of the base game, the incentives would be different. My focus would be impress people with game enough to secure that one time fee. I bet we’d get a different gane more suitable to “serious” players, and less for casual gamers. But I would be shocked if that model would bring in anywhere near the revenue of the current model. There’s nothing unethical here, it’s just business.

    Exactly right. It’s up to them how they develop and publish the game. We as users can take or leave the product they sell us. It’s our choice to play or not. If we buy and play, we are reinforcing that business model. If we don’t play, they’ve lost a customer (One down, around 699,999 to go).

    Like it or not, that’s the reality.

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