Make MTO worth it theory.. conquest actually faster

SDS

And it shouldn’t be. Conquest provides faster TA points. If I took a 9 player team(this example is players all on the same team) I would get 27 innings total (9 player innings per inning) per 3 inning game. It would take me 9.3 innings of conquest to get 250 innings for 5 TA points. At this pace 120 TA points would require being accomplished 24 times (120/5=24) next multiply 24 x 9.3 innings = 223 innings which is the same as 25 regular 9 inning games.

So in 25 regular 9 inning games I would have 120 TA points. This can be done in about 12.5 hrs (30 min each) which is slightly above what MTO would take. So not only do I have 120 TA points vs what you would make w MTO I also have the pack rewards. (I’m not factoring XP)

I want to get as much TA points as I can in the shortest amount of time but SDS gives me no reason to play MTO.

I’ve played showdown so much and have done well I’m just burned out from it and wanted another mode to play. It’s not that I enjoy conquest, MTO would actually be more fun if the points/ rewards were worth the time played but my goal of maximizing my TA points per hr played trumps what mode I chose to play for enjoyment.

Just a thought and yes I know showdown is the fastest way to acquire but wanted to mix it up

SDS

My bad my math is off. Not 10 player team but 9 players so slightly adjusts the equations above

Edit: corrected

SDS

Also, thanks again for trying to help me out with the tv. It never did quite seem to make a difference. But, I appreciate the help.

SDS

@MathMan5072 i understand your post but it seems to me it is directed towards enjoyment. As frustrating as this game is, if my goal in x amount of time played is to gain the most possible TA points it goes 1) showdown 2) conquest and MTO unfortunately is the last option. SDS needs to double up on TA points or at least 10 points per hour played at the minimum.

SDS

@bonion said in Make MTO worth it theory.. conquest actually faster:

@MathMan5072 i understand your post but it seems to me it is directed towards enjoyment. As frustrating as this game is, if my goal in x amount of time played is to gain the most possible TA points it goes 1) showdown 2) conquest and MTO unfortunately is the last option. SDS needs to double up on TA points or at least 10 points per hour played at the minimum.

I hear you. There are times when I just want to be done with a run so I can move onto something else. But, here’s how I see it when talking about TA

Play v cpu: Feels like work because I’m literally just trying to get through every inning as fast as I can. There is no incentive to win.

Conquest: Similar to above, but there is a reward. I do conquest specifically for the reward at the end of the tunnel.

Showdown: high risk high reward. I mean this in terms of time for the risk, but stubs and affinity for rewards. The stub cost is insignificant if this is a mode you use to grind. Because that means you feel confident in making your money back. The risk is spending an hour doing something and getting close to nothing in return.

MTO: low risk, medium reward, not time efficient, but most enjoyable IMO. So, you get many of the benefits of the first two, but in a more enjoyable and challenging experience.

In the end I can also just spend 5 hours flipping cards and I will probably have more than enoug to get the affinity I need. So, if we are looking for the safest, most time efficient method, not actually playing the game is it. But, I see that the same as play v cpu. It’s like work.

Anyway, I hear your frustration and you make a lot of good points. This is just how I try to see this game.

SDS

Not only that, but after every 3 inning game you get a card that can be used towards the TA exchanges. Granted, its usually a common, but when you play conquest on All-Star and above the odds of getting a silver or gold do increase just enough to make it even more worthwhile.

SDS

@bonion said in Make MTO worth it theory.. conquest actually faster:

And it shouldn’t be. Conquest provides faster TA points. If I took a 9 player team(this example is players all on the same team) I would get 27 innings total (9 player innings per inning) per 3 inning game. It would take me 9.3 innings of conquest to get 250 innings for 5 TA points. At this pace 120 TA points would require being accomplished 24 times (120/5=24) next multiply 24 x 9.3 innings = 223 innings which is the same as 25 regular 9 inning games.

So in 25 regular 9 inning games I would have 120 TA points. This can be done in about 12.5 hrs (30 min each) which is slightly above what MTO would take. So not only do I have 120 TA points vs what you would make w MTO I also have the pack rewards. (I’m not factoring XP)

I want to get as much TA points as I can in the shortest amount of time but SDS gives me no reason to play MTO.

I’ve played showdown so much and have done well I’m just burned out from it and wanted another mode to play. It’s not that I enjoy conquest, MTO would actually be more fun if the points/ rewards were worth the time played but my goal of maximizing my TA points per hr played trumps what mode I chose to play for enjoyment.

Just a thought and yes I know showdown is the fastest way to acquire but wanted to mix it up

Your math is still off. It’s not 9.3 innings. It’s 9.3 conquest games. You get 9 per inning. 27 for a full conquest game, 81 for a 9-inning game. So, to fill out one 250 inning requirement for 5 TA points, it’s actually 9.25 conquest games and 3.09 full games. And then, like you said, to get all 120 (you usually don’t need all 120 if you’ve done moments, stat requirements and/or collections). You need 24 of whatever path you choose. So it’s 222.22 conquest games for all 120 TA points. Or 74.37 full 9-inning games.

Sorry to tell you. That’s a lot of grinding. I appreciate the different approach you’re trying as I, too, am kind of done with showdown and bored with MTO, and I don’t want to spend stubs on exchanges, so I’m SOL. One benefit to this approach, I think is you’d be getting the innings, can do daily challenges, get XP and stubs along the way, along with the 10-pack at the end and the postgame reward each time. But it is a long way to 120 for a single team

SDS

@bhall09 said in Make MTO worth it theory.. conquest actually faster:

@bonion said in Make MTO worth it theory.. conquest actually faster:

And it shouldn’t be. Conquest provides faster TA points. If I took a 9 player team(this example is players all on the same team) I would get 27 innings total (9 player innings per inning) per 3 inning game. It would take me 9.3 innings of conquest to get 250 innings for 5 TA points. At this pace 120 TA points would require being accomplished 24 times (120/5=24) next multiply 24 x 9.3 innings = 223 innings which is the same as 25 regular 9 inning games.

So in 25 regular 9 inning games I would have 120 TA points. This can be done in about 12.5 hrs (30 min each) which is slightly above what MTO would take. So not only do I have 120 TA points vs what you would make w MTO I also have the pack rewards. (I’m not factoring XP)

I want to get as much TA points as I can in the shortest amount of time but SDS gives me no reason to play MTO.

I’ve played showdown so much and have done well I’m just burned out from it and wanted another mode to play. It’s not that I enjoy conquest, MTO would actually be more fun if the points/ rewards were worth the time played but my goal of maximizing my TA points per hr played trumps what mode I chose to play for enjoyment.

Just a thought and yes I know showdown is the fastest way to acquire but wanted to mix it up

Your math is still off. It’s not 9.3 innings. It’s 9.3 conquest games. You get 9 per inning. 27 for a full conquest game, 81 for a 9-inning game. So, to fill out one 250 inning requirement for 5 TA points, it’s actually 9.25 conquest games and 3.09 full games. And then, like you said, to get all 120 (you usually don’t need all 120 if you’ve done moments, stat requirements and/or collections). You need 24 of whatever path you choose. So it’s 222.22 conquest games for all 120 TA points. Or 74.37 full 9-inning games.

Sorry to tell you. That’s a lot of grinding. I appreciate the different approach you’re trying as I, too, am kind of done with showdown and bored with MTO, and I don’t want to spend stubs on exchanges, so I’m SOL. One benefit to this approach, I think is you’d be getting the innings, can do daily challenges, get XP and stubs along the way, along with the 10-pack at the end and the postgame reward each time. But it is a long way to 120 for a single team

Why would anyone go to 120 through conquest. All you have to do is get to 70 and fill 70-120 with Stage 2 Showdown vouchers. The PITA part is avoiding the Stage 1 showdowns.

3 innings * 9 Players = 27 innings per conquest game.
27 innings * 30 games = 810 innings. Bonus innings if you steal fans.
Additionally, you can maximize your return by being cognizant of the amount of innings till 250. If I am working the Reds and am at 244 innings, I can maximize my effort by leaving 2 Reds in the lineup and loading up on Marlins for the other 7 spots for one game.

MTO just sucks.

SDS

Fair. I agree. But still it’s a lot of innings for 70 TA points. 250 innings gets you 5 points. That’s 14 times through the 250 innings to get 70 TA points, or the equivalent of just over 129 conquest games to get to 70 TA points.

SDS

@bhall09 yup your right. Games not innings. Man I want this game to be so good and it still has the potential but I’m slipping. SDS really dropped the ball this yr.. a lot of first time players with quarantine getting one of the worst versions, bad impression before PS5 debut...smh. If only they would address the community more frequently instead of being ghosts.. I’d have a lil more faith

SDS

No sweat. You got me excited for a minute. Ha.