Baserunning
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Can somebody please explain the difference between classic and default I've tried both neither seems to make sense. I run into so many outs because of things that I think I'm doing right turn out to be completely wrong I've tried the tutorial and none of it makes sense.
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Im searching for the one SDS made but till then..
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I've done a few searches but nothing comes up. I use classic but basically all I do is just use the advance all and a lot of times I get thrown out somewhere because I can't get one specific runner to advance. I tried the tutorial and that was basically garbage.
When I did kind of do it right the runners always hesitated and I maybe made it safely half the time and it was pretty lucky when I did. -
Classic baserunning, once you get into a rhythm, is great, with one very annoying design flaw. When the players round a base, their selection button changes. That shouldn't happen. It should stay the same throughout a play. Returning advancing runners after a surprising diving catch in the outfield becomes a nightmare. I've submitted feedback for the last three years that this either needs to be corrected or a new control scheme added with this change.
I used only L1 and R1 for seven years before I gave the buttons and d-pad a shot. It then took me a whole season of using the buttons and d-pad to realise you don't have to hold the buttons, you just need to press it to select the player to control. This was an awakening.
After this, instead of around 40% of my losses in a season (strictly Franchise player at the time) being purely because of baserunning control mishaps, I would say that got cut down to maybe not even 5% of my losses in the next season being related to baserunning controls mishaps. Five years later I would say that's closer to 0%. Everything's automatic.
The key is to eliminate your reliance on L1 and R1 as players are rounding bases, and instead direct them to their destination well in advance of them approaching a base by using the buttons and d-pad. The reason for this is you can control each runner individually and they won't slow down as they approach a base if you've got them running to the next one or beyond. Pressing L1 and R1 with runners of different speeds is pure anarchy.
Here's the way to master classic. Remember, you don't need to hold the buttons while you press the d-pad direction, you simply need to press the button to select the player, then press the d-pad for the base to send them to.
- As soon as a ball is in play, press the button of the lead runner. Square = 3rd, Tri = 2nd, O = 1st, X = batter. This will become habit. Even do it to select the batter when there's no runners on base.
- If it's a caught infield line drive, immediately press R1 to return your runners. This will probably happen automatically, but just in case...
- If it's a pop-up, the runners will be where they need to be, hover over R1 and press it if it's caught. They should return safely to bases anyway, but just in case...
- If it's a fly ball and runners are on 2nd or 3rd, make the decision while the ball is in flight as to whether you will send them if the ball is caught. If you know your players, you'll know their speed (and hopefully you know the outfielders' arms - R3 when at the plate is your best friend). If you're sending a runner on 3rd, as soon as it's caught press d-pad down (remember, you have pressed square already as soon as the ball was in play), then immediately press the button for the next lead runner (Tri or O). Send that runner (d-pad left for runner on 2nd, d-pad up for runner on 1st) if you think it's safe to do so.
- If it's a grounder to the outfield or a ball in the gap, with runners on base you'll need to plan their destination base but the process is still the same. Select the lead runner first (if they're on second, simply press Tri then d-pad down to send them home, then if you need to you can simply press d-pad left to have them stop at 3rd). This becomes automatic with experience - you'll know what's a double right off the bat, and as they're running you can adjust for a triple (or possible inside the parker).
There is one thing to note about step #1 - on a wild pitch or passed ball with runners on 1st and 3rd, you may not want to send the runner on 3rd, but instead send the runner on 1st. In that case, you'll press square out of habit and once you've made the split-second decision to send the runner on 1st immediately press O then d-pad up. Don't select another player as you may need to slide into 2nd.
Remember: R2 stops a runner moving. This is particularly important when you've got a runner on 1st as sometimes they don't advance as far as they should on a bloop, so you may need to move them a bit further and stop them.
I would suggest using practice mode to get used to it. Set up runners on base and then use classic baserunning to control them. Do a couple of hundred to get used to it. Yes it's a whole other experience in an actual game but that's the next step - that's exhibition games vs CPU :).
The best part is that when playing online and caught in a rundown you actually have a chance against an opponent who panics when fielding a rundown. Once you select the runner with the button, you can simply use the d-pad to change their direction back and forth. And if you're really good, you can select another runner and advance them and then switch back to the rundown runner again.
I really hope this is helpful in improving your baserunning. It was a gamechanger for me once I worked it out.
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@Red_Ted_is_back said in Baserunning:
Classic baserunning, once you get into a rhythm, is great, with one very annoying design flaw. When the players round a base, their selection button changes. That shouldn't happen. It should stay the same throughout a play. Returning advancing runners after a surprising diving catch in the outfield becomes a nightmare. I've submitted feedback for the last three years that this either needs to be corrected or a new control scheme added with this change.
I used only L1 and R1 for seven years before I gave the buttons and d-pad a shot. It then took me a whole season of using the buttons and d-pad to realise you don't have to hold the buttons, you just need to press it to select the player to control. This was an awakening.
After this, instead of around 40% of my losses in a season (strictly Franchise player at the time) being purely because of baserunning control mishaps, I would say that got cut down to maybe not even 5% of my losses in the next season being related to baserunning controls mishaps. Five years later I would say that's closer to 0%. Everything's automatic.
The key is to eliminate your reliance on L1 and R1 as players are rounding bases, and instead direct them to their destination well in advance of them approaching a base by using the buttons and d-pad. The reason for this is you can control each runner individually and they won't slow down as they approach a base if you've got them running to the next one or beyond. Pressing L1 and R1 with runners of different speeds is pure anarchy.
Here's the way to master classic. Remember, you don't need to hold the buttons while you press the d-pad direction, you simply need to press the button to select the player, then press the d-pad for the base to send them to.
- As soon as a ball is in play, press the button of the lead runner. Square = 3rd, Tri = 2nd, O = 1st, X = batter. This will become habit. Even do it to select the batter when there's no runners on base.
- If it's a caught infield line drive, immediately press R1 to return your runners. This will probably happen automatically, but just in case...
- If it's a pop-up, the runners will be where they need to be, hover over R1 and press it if it's caught. They should return safely to bases anyway, but just in case...
- If it's a fly ball and runners are on 2nd or 3rd, make the decision while the ball is in flight as to whether you will send them if the ball is caught. If you know your players, you'll know their speed (and hopefully you know the outfielders' arms - R3 when at the plate is your best friend). If you're sending a runner on 3rd, as soon as it's caught press d-pad down (remember, you have pressed square already as soon as the ball was in play), then immediately press the button for the next lead runner (Tri or O). Send that runner (d-pad left for runner on 2nd, d-pad up for runner on 1st) if you think it's safe to do so.
- If it's a grounder to the outfield or a ball in the gap, with runners on base you'll need to plan their destination base but the process is still the same. Select the lead runner first (if they're on second, simply press Tri then d-pad down to send them home, then if you need to you can simply press d-pad left to have them stop at 3rd). This becomes automatic with experience - you'll know what's a double right off the bat, and as they're running you can adjust for a triple (or possible inside the parker).
There is one thing to note about step #1 - on a wild pitch or passed ball with runners on 1st and 3rd, you may not want to send the runner on 3rd, but instead send the runner on 1st. In that case, you'll press square out of habit and once you've made the split-second decision to send the runner on 1st immediately press O then d-pad up. Don't select another player as you may need to slide into 2nd.
Remember: R2 stops a runner moving. This is particularly important when you've got a runner on 1st as sometimes they don't advance as far as they should on a bloop, so you may need to move them a bit further and stop them.
I would suggest using practice mode to get used to it. Set up runners on base and then use classic baserunning to control them. Do a couple of hundred to get used to it. Yes it's a whole other experience in an actual game but that's the next step - that's exhibition games vs CPU :).
The best part is that when playing online and caught in a rundown you actually have a chance against an opponent who panics when fielding a rundown. Once you select the runner with the button, you can simply use the d-pad to change their direction back and forth. And if you're really good, you can select another runner and advance them and then switch back to the rundown runner again.
I really hope this is helpful in improving your baserunning. It was a gamechanger for me once I worked it out.
Yes thanks for the awesome feedback. You are correct in the design flaw about the icons changing while advancing. That's the part that had me perplexed and had caused me the reliance on L1 and R1.
I just remember older baseball games where the baserunning was much simpler and it made way more sense.
As hard as this game can be, baserunning should not be and the way it is explained in the tutorial, or lack of, can be frustrating. -
jhack9 and elway7751 are obviously first time players of the game this year cause obviously if they've played previous versions they would know how to do something this basic and its good Red_Ted_is_back was able to help these new comers out, great community
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@joshjays44 said in Baserunning:
jhack9 and elway7751 are obviously first time players of the game this year cause obviously if they've played previous versions they would know how to do something this basic and its good Red_Ted_is_back was able to help these new comers out, great community
Nope.. Ive been playing this game since forever. Was just pointing OP in a direction for help.
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