The take two strikes approach

SDS

I’m experimenting right now on a showdown run to test the whole “take until two strikes approach”.

Now granted, my pci placement and timing are what they are so obviously this is completely subjective.

That said, I’m aggressively swinging early in the count, looking for good pitches up in the zone. What I’m seeing so far is that initially, I have been pretty successful.

I fairly easily beat 4 of the first five blue challenges and the first showdown vs Sutter. Then I beat the next two blue challenges as well.

Then I failed the next three blue challenges before the final showdown. This is where the difficulty goes from veteran to all star.
The main difference I am seeing is the cpu throws less good pitches to hit early in the count. I am being fooled by offspeed that looks like a fastball, splitters and sliders mostly. Aside from a leadoff home run by Griffey Sr, most of the balls put in play are outs.

At this point it is 8-15 and the final boss is Adonis Medina. I probably will fail it but we’ll see. I’ll keep swinging early if a pitch looks good.

My conclusion is that taking until two strikes may be helpful for hitters that have poor plate discipline (like me) but it is mostly because the cpu throws less good pitches to hit at all star and above, not because swinging early is bad. If you have good pci placement and pitch recognition, swinging early can lead to success, especially if you load up perks that support this.

SDS

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Thanks for this, keep us updated with more fire content.

SDS

The reason to take until 2 strikes is to tire out the pitcher and hopefully take some walks along the way. It doesn't work as well on veteran or in the shorter moments.

SDS

To add on to above, you also have to adjust to the pitcher and his strategy, take pitches if he's wild, but look to hit if he's constantly throwing strikes.
Discipline isn't so much working deep counts, but - not swinging at balls and hitting good pitches when they come.

SDS

A big factor people tend to forget, work the count so it lines up with your perks.

If you have the “exit velocity boost on full count” perk. Best you believe I’m not swinging at anything before I get two strikes. If I have a 3-1 count, I won’t even tempt to swing at the next pitch. Would rather take a strike and have my perk activated.

If you have the contact boost on 0-0, 1-1, 2-2 counts, I won’t swing at anything that’s not 1-1 or 2-2 unless to protect after 2 strikes

SDS

OK so here’s the update for Space Explorer.

I won 17-15 with 8 outs left. Medina threw 79 pitches and struck me out 8 times. I walked twice. Most of the k’s are me swinging at his sweeping curveball which is deceptive as hell.

He hides the ball well and threw very few pitches in the top quadrants of the zone.

Brian Roberts went 3/3 with a 3 run bomb to end it. He also stole two bases.

SDS

In my experience patience is always good in MLBTS but in showdowns it doesn't really do too much. If you get a pitch to hit first pitch, let it fly man. Only downside is that if you get consecutive outs in early counts, the pitcher's confidence will go up rather quick and that will significantly tone down the results on your good swings.

SDS

@raesONE said in The take two strikes approach:

In my experience patience is always good in MLBTS but in showdowns it doesn't really do too much. If you get a pitch to hit first pitch, let it fly man. Only downside is that if you get consecutive outs in early counts, the pitcher's confidence will go up rather quick and that will significantly tone down the results on your good swings.

No risk, no reward, right?

SDS

@halfbutt said in The take two strikes approach:

@raesONE said in The take two strikes approach:

In my experience patience is always good in MLBTS but in showdowns it doesn't really do too much. If you get a pitch to hit first pitch, let it fly man. Only downside is that if you get consecutive outs in early counts, the pitcher's confidence will go up rather quick and that will significantly tone down the results on your good swings.

No risk, no reward, right?

That's my approach!

SDS

@raesONE said in The take two strikes approach:

In my experience patience is always good in MLBTS but in showdowns it doesn't really do too much. If you get a pitch to hit first pitch, let it fly man. Only downside is that if you get consecutive outs in early counts, the pitcher's confidence will go up rather quick and that will significantly tone down the results on your good swings.

You forgot to mention that sometimes we have perks that not only encourage swinging at early pitches, but are only effective for the first few pitches as well.

SDS

@ItsaCanesthing said in The take two strikes approach:

@raesONE said in The take two strikes approach:

In my experience patience is always good in MLBTS but in showdowns it doesn't really do too much. If you get a pitch to hit first pitch, let it fly man. Only downside is that if you get consecutive outs in early counts, the pitcher's confidence will go up rather quick and that will significantly tone down the results on your good swings.

You forgot to mention that sometimes we have perks that not only encourage swinging at early pitches, but are only effective for the first few pitches as well.

Very true as well.

SDS

Double gas cans and any other perk you like for final boss does wonders. Really anything with exit velo. But if you are waiting to tire the boss on 2 strike approach, definitely get the gas can

SDS

@raesONE said in The take two strikes approach:

In my experience patience is always good in MLBTS but in showdowns it doesn't really do too much. If you get a pitch to hit first pitch, let it fly man. Only downside is that if you get consecutive outs in early counts, the pitcher's confidence will go up rather quick and that will significantly tone down the results on your good swings.

But in your other post all modes play the same??? So why in showdowns doesn’t do much?

SDS

@HoffsDrawlar said in The take two strikes approach:

@raesONE said in The take two strikes approach:

In my experience patience is always good in MLBTS but in showdowns it doesn't really do too much. If you get a pitch to hit first pitch, let it fly man. Only downside is that if you get consecutive outs in early counts, the pitcher's confidence will go up rather quick and that will significantly tone down the results on your good swings.

But in your other post all modes play the same??? So why in showdowns doesn’t do much?

If you'd like to make witty remarks towards me, at the very least pay attention to what I said.

SDS

@raesONE said in The take two strikes approach:

@HoffsDrawlar said in The take two strikes approach:

@raesONE said in The take two strikes approach:

In my experience patience is always good in MLBTS but in showdowns it doesn't really do too much. If you get a pitch to hit first pitch, let it fly man. Only downside is that if you get consecutive outs in early counts, the pitcher's confidence will go up rather quick and that will significantly tone down the results on your good swings.

But in your other post all modes play the same??? So why in showdowns doesn’t do much?

If you'd like to make witty remarks towards me, at the very least pay attention to what I said.

You clearly state that showdown is different, when before you insinuate that it is not. Just a thought for the kids at home keeping score.

SDS

How about keeping that to the other thread? This one is about the efficacy of taking until two strikes in showdowns.

SDS

@HoffsDrawlar said in The take two strikes approach:

@raesONE said in The take two strikes approach:

@HoffsDrawlar said in The take two strikes approach:

@raesONE said in The take two strikes approach:

In my experience patience is always good in MLBTS but in showdowns it doesn't really do too much. If you get a pitch to hit first pitch, let it fly man. Only downside is that if you get consecutive outs in early counts, the pitcher's confidence will go up rather quick and that will significantly tone down the results on your good swings.

But in your other post all modes play the same??? So why in showdowns doesn’t do much?

If you'd like to make witty remarks towards me, at the very least pay attention to what I said.

You clearly state that showdown is different, when before you insinuate that it is not. Just a thought for the kids at home keeping score.

Like I said, catch up on what I did and did not say if you choose to come at me because you'll lose credibility real quick.

SDS

@halfbutt said in The take two strikes approach:

How about keeping that to the other thread? This one is about the efficacy of taking until two strikes in showdowns.

Yup, sorry about this. No clue who the guy is and why he decided to jump on me in this thread specifically.

SDS

Good thread guys. Quick question, I played my first showdown today the 3rd inning one. I have not played any others because I hate playing the computer. Anyway my question is I played all the way through which took over an hour, but I’m not good enough to go right in down 15-0. So it was 15-10 for the final challenge and I beat it with like 15 or 16 outs left from 20. It took a while but I thought it was fairly easy. Is the other showdowns harder for team affinity points or the same? I’m assuming they are much harder because I always see everyone complaining. Thx

SDS

@raesONE said in The take two strikes approach:

@halfbutt said in The take two strikes approach:

How about keeping that to the other thread? This one is about the efficacy of taking until two strikes in showdowns.

Yup, sorry about this. No clue who the guy is and why he decided to jump on me in this thread specifically.

I was mostly replying to him. I think it’s fine if he wants to debate you in a thread but it gets a bit much when it travels across the whole forum like that.