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The psychology of Showdown

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  • bjannan_PSNB Offline
    bjannan_PSNB Offline
    bjannan_PSN
    wrote on last edited by
    #1

    Sorry, another showdown post.
    Just lost another one (AL Stage 2, final boss) - all my fault. I came in needing 10 runs at 6-15. I was disciplined, in fact I was even good. Got to 13-15 with 14 outs remaining after a Gallo grand slam. Clarke Schmidt was up to around 65 pitches. I thought "I should take a break, come back to it". Then "Nah dude, you on a roll, keep going baby!!!". But I tensed up. Even with 14 outs remaining, I was already starting to fear failure. Once the fear gets you, you're done. I only got one more hit and that was erased on a double play.

    Even with all the magic CPU fielding, and dotting the black etc; every loss comes down to the dude holding the controller. Those who beat these things constantly are not only technically good, but they stay 'zen' throughout it. I can only do that for a limited time.

    I'm limiting myself to only two or three showdown attempts a day lately. I'll try again tomorrow.

    Catman9186_PSNC 1 Reply Last reply
    7
  • stewart1465_PSNS Offline
    stewart1465_PSNS Offline
    stewart1465_PSN
    wrote on last edited by
    #2

    This is all very true, much of this is a state of mind. Just stay focused and relaxed, if you’re not feeling it, take a break or play a different mode. I can be two totally different players from one night to the next.

    1 Reply Last reply
    3
  • T Offline
    T Offline
    T_H_O_R_Storm
    wrote on last edited by
    #3

    Why don’t we see these posts about regular CPU games? If a player can consistently defeat the computer on AS or whatever in conquest or vs CPU, why should we have to be in a totally different mental state when playing that same difficulty in Showdown or moments?

    halfbutt_PSNH 1 Reply Last reply
    1
  • J Offline
    J Offline
    janoosh
    wrote on last edited by
    #4

    Especially when you get within a few runs with plenty of outs to go, take a strike then sit on High cheese until you get to 2 strikes. And if you get 1st and 2nd, don’t be afraid to sacrifice with one of your weaker hitters. There’s nothing more backbreaking and demoralizing than a double play and I think it’s worth the 1 out to guarantee 2 runs.

    1 Reply Last reply
    1
  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    replied to Guest on last edited by
    #5

    @T_H_O_R_Storm said in The psychology of Showdown:

    Why don’t we see these posts about regular CPU games? If a player can consistently defeat the computer on AS or whatever in conquest or vs CPU, why should we have to be in a totally different mental state when playing that same difficulty in Showdown or moments?

    If there were more transparency around sliders and so on, or if the actual difficulty were accurate, I feel the complaints would be less justified. This goes for conquest stronghold games to a lesser degree and moments in general.

    The practice of adjusting difficulty of a challenge with “sliders” or whatever secret means is really questionable.

    T 1 Reply Last reply
    2
  • beanball0571_PSNB Offline
    beanball0571_PSNB Offline
    beanball0571_PSN
    wrote on last edited by
    #6

    I’ve noticed that once you get To 13 runs the computer goes into god mode. But the biggest key is to stay patient. Take a break and calm down. Also playing it enough you know what cards you have great success with. I haven’t lost an al showdown when I have soler or lastella on my team

    1 Reply Last reply
    2
  • T Offline
    T Offline
    T_H_O_R_Storm
    replied to Guest on last edited by
    #7

    @halfbutt said in The psychology of Showdown:

    @T_H_O_R_Storm said in The psychology of Showdown:

    Why don’t we see these posts about regular CPU games? If a player can consistently defeat the computer on AS or whatever in conquest or vs CPU, why should we have to be in a totally different mental state when playing that same difficulty in Showdown or moments?

    If there were more transparency around sliders and so on, or if the actual difficulty were accurate, I feel the complaints would be less justified. This goes for conquest stronghold games to a lesser degree and moments in general.

    The practice of adjusting difficulty of a challenge with “sliders” or whatever secret means is really questionable.

    I feel like players just want offline modes to all play the same.

    1 Reply Last reply
    0
  • DriveByTrucker17D Offline
    DriveByTrucker17D Offline
    DriveByTrucker17
    wrote on last edited by
    #8

    I’ve gotten down to two outs left and still needing 3-4 runs in Stage 1, and still beating it. You just have to tell yourself that as long as you have an out left, there’s still a chance.

    Praying never hurts either lol.

    1 Reply Last reply
    0
  • dcordash1_PSND Offline
    dcordash1_PSND Offline
    dcordash1_PSN
    wrote on last edited by
    #9

    There is no way to logically compare MLB The Show to a Boss challenge in most other games. In all the games I've played and started way back with the original Doom and Wolfenstein.

    The difference? in all the other games the "Boss" exhibits the same patterns and traits and the more observant and discerning a player is the quicker they can defeat the "Boss". In MLB the Show..you're fighting an AI that just goes off the rails and refuses to be beat at times. There really is no pattern.

    Without a consistent pattern...folks are gonna struggle and complain. Which they should. No one wants to waste an hour getting to a final challenge and always lose because winning is not based on skill or pattern recognition..it's based on an AI randomization algorithm.

    T 1 Reply Last reply
    3
  • T Offline
    T Offline
    thizzlyadams
    replied to Guest on last edited by
    #10

    @dcordash1 said in The psychology of Showdown:

    There is no way to logically compare MLB The Show to a Boss challenge in most other games. In all the games I've played and started way back with the original Doom and Wolfenstein.

    The difference? in all the other games the "Boss" exhibits the same patterns and traits and the more observant and discerning a player is the quicker they can defeat the "Boss". In MLB the Show..you're fighting an AI that just goes off the rails and refuses to be beat at times. There really is no pattern.

    Without a consistent pattern...folks are gonna struggle and complain. Which they should. No one wants to waste an hour getting to a final challenge and always lose because winning is not based on skill or pattern recognition..it's based on an AI randomization algorithm.

    😂😂😂😂

    1 Reply Last reply
    1
  • Catman9186_PSNC Offline
    Catman9186_PSNC Offline
    Catman9186_PSN
    replied to Guest on last edited by Catman9186_PSN
    #11

    @bjannan said in The psychology of Showdown:

    Sorry, another showdown post.
    Just lost another one (AL Stage 2, final boss) - all my fault. I came in needing 10 runs at 6-15. I was disciplined, in fact I was even good. Got to 13-15 with 14 outs remaining after a Gallo grand slam. Clarke Schmidt was up to around 65 pitches. I thought "I should take a break, come back to it". Then "Nah dude, you on a roll, keep going baby!!!". But I tensed up. Even with 14 outs remaining, I was already starting to fear failure. Once the fear gets you, you're done. I only got one more hit and that was erased on a double play.

    Even with all the magic CPU fielding, and dotting the black etc; every loss comes down to the dude holding the controller. Those who beat these things constantly are not only technically good, but they stay 'zen' throughout it. I can only do that for a limited time.

    I'm limiting myself to only two or three showdown attempts a day lately. I'll try again tomorrow.

    True, I get tense and start screwing up. I pause, take a sip of water, etc and try to take a deep breath and relax. I usually just do 2 Showdowns per day as well. On my last attempt at 3rd Inning, I tried blowing through the final 5 after getting past Sutter and only succeeded in 2 of the 4 and went into the Final Showdown down 7-15. I tied it with 3 outs left and lost!!

    I think the Psychology of it comes from knowing you have to start all over if you screw up. I wish Showdown you couldn't get eliminated though; one time buy in and you keep trying till you win. If the show wants to charge us, ok, 250 stubs per retry. That would eliminate the stress and tenseness of the mode.

    1 Reply Last reply
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