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Recreating the RTTS backend

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  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    wrote on last edited by
    #1

    Just thinking about the non-gameplay elements involved in RTTS and if it were to be recreated, what would be involved. Starting a list here.

    • the player object and all of its contractual data, stats, and appearance, behaviour, and skill attributes (obviously)
    • relationships between players - how feasible is it to expand this beyond the RTTS player to NPCs relationships with each other? Difficult given that exisiting relationships are at varying unknown levels. Perhaps start with a baseline ‘friendly’ level?
    • personality types and progress in each personality tree
    • franchises, teams and players and the relationships between them.
    • interactions with manager, GM, agent and other players
    • social media feed
    • the draft

    Please feel free to add to.

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  • P Offline
    P Offline
    pogibana
    wrote on last edited by
    #2

    Everything you mrntioned has been put into the game half assed

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  • O Offline
    O Offline
    Oleoay
    wrote on last edited by
    #3

    Out of the Park (OOTP) had a great older game called Inside The Park that really did a great job with letting you roleplay as a player trying to get into the majors. You had to save up for equipment, develop a training routine schedule to maximize your stats, neat things like that.

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