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I’m content w pitching and here’s why...

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  • B Offline
    B Offline
    bonion
    wrote on last edited by bonion
    #1

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    onnagood1_PSNO notoriousHEB_PSNN 2 Replies Last reply
    3
  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #2

    I don’t have problems throwing down the middle, so much as walking guys because my pitches on the corners are balls.

    abbyspapa_PSNA 1 Reply Last reply
    0
  • abbyspapa_PSNA Offline
    abbyspapa_PSNA Offline
    abbyspapa_PSN
    replied to Guest on last edited by
    #3

    @halfbutt said in I’m content w pitching and here’s why...:

    I don’t have problems throwing down the middle, so much as walking guys because my pitches on the corners are balls.

    Well they are called balls, because this game uses superior umpires than RL. It demands excellence.

    1 Reply Last reply
    0
  • onnagood1_PSNO Offline
    onnagood1_PSNO Offline
    onnagood1_PSN
    replied to Guest on last edited by
    #4

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    It's hard to value your opinion when you're predominantly a CPU player.

    Transition your game over to RS for all your games and you'll find your opinion on pitching will change rather quickly.

    Additionally, you'll become one of the people complaining about "right down the middle" pitches on good releases as well.

    abbyspapa_PSNA 1 Reply Last reply
    3
  • WiryHooligan22_PSNW Offline
    WiryHooligan22_PSNW Offline
    WiryHooligan22_PSN
    wrote on last edited by
    #5

    So, I get frustrated pitching from time to time, but overall, I like it just fine. I think my biggest issue is the umpires and not pitching itself. I've thrown a should be strike 4 or 5 to people who lay off with the strike zone line splitting the ball in half. That gets frustrating when it (anecdotal hyperbole) never goes my way. Those batters also seem to either walk or go deep.

    Other times, it feels like my joystick is taken out of my hands and I can't control where I'm throwing. This is also rare and never really seems to last more than a batter at a time. Most likely because I usually adjust my grip after an at bat like that (but I can't just go changing my grip in the middle of an at bat, that'd be superstition suicide).

    Then, there's a lot of "when it rains it pours" feeling if I can't hit my spots. That's likely due to me pressing a bit, but I seem to give up hits and bombs in clusters.

    So overall, I do get frustrated from time to time, but I don't see anything necessary to remedy those "issues" outside of a few very minor tweaks.

    1 Reply Last reply
    1
  • abbyspapa_PSNA Offline
    abbyspapa_PSNA Offline
    abbyspapa_PSN
    replied to Guest on last edited by
    #6

    @onnagood1 said in I’m content w pitching and here’s why...:

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    It's hard to value your opinion when you're predominantly a CPU player.

    That's a bit rude. You must have forgot that if RNG, DDA and "pitches getting sucked into the middle" are all as prevalent as the complainers make it seem, then that makes us all "predominantly CPU players".

    onnagood1_PSNO kingss35_PSNK 2 Replies Last reply
    0
  • onnagood1_PSNO Offline
    onnagood1_PSNO Offline
    onnagood1_PSN
    replied to Guest on last edited by
    #7

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    It's hard to value your opinion when you're predominantly a CPU player.

    That's a bit rude. You must have forgot that if RNG, DDA and "pitches getting sucked into the middle" are all as prevalent as the complainers make it seem, then that makes us all "predominantly CPU players".

    Huh?

    Please excuse me if you think having a difference of opinion is being rude. Can we get a translator for the rest of your statement?

    abbyspapa_PSNA 1 Reply Last reply
    1
  • D Offline
    D Offline
    DrIuigi
    wrote on last edited by
    #8

    I've watched MLB pitchers play the game and [censored] about how unrealistic it is. That alone makes me not be "ok" with it

    1 Reply Last reply
    0
  • abbyspapa_PSNA Offline
    abbyspapa_PSNA Offline
    abbyspapa_PSN
    replied to Guest on last edited by
    #9

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    It's hard to value your opinion when you're predominantly a CPU player.

    That's a bit rude. You must have forgot that if RNG, DDA and "pitches getting sucked into the middle" are all as prevalent as the complainers make it seem, then that makes us all "predominantly CPU players".

    Huh?

    Please excuse me if you think having a difference of opinion is being rude. Can we get a translator for the rest of your statement?

    Your statement that his opinion may hold less value because he's predominantly a CPU player came off a bit rude, but you meant no offense so no big deal.

    As for the translator, let me break it down for you slick.

    These are the complaints I've seen posted here repeatedly:

    1. Too much RNG in the game, causing "better" players to lose games they should have won.

    2. Come back logic, or Dynamic Difficulty Adjustment (DDA) keeping games close and causing bad players to stick around until #1 helps them bloop a win when they should have lost 10-0.

    3. Perfect pitch releases on pitches aimed for the black, being "pulled back down the middle" so that "little billy" can hit his HR or bloop single and win the game. Usually because #1 and #2 all seem to favor the "worse" player.

    So in essence, the argument is that the game (not the opponent) is causing us to lose (or making it more difficult for us to win) using some combination of #1, #2 and/or #3.

    If any of these three proposals are actually true and effect the final game outcome, then by extension we are not losing to the opponent, we are losing to the game. Therefore we are competing against the game (CPU) and not the opponent, even when playing RS, BR or Events.

    This then makes all of us predominantly CPU players, just like him!

    Does this make it hard to value your own opinion?

    onnagood1_PSNO 1 Reply Last reply
    2
  • onnagood1_PSNO Offline
    onnagood1_PSNO Offline
    onnagood1_PSN
    replied to Guest on last edited by
    #10

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    It's hard to value your opinion when you're predominantly a CPU player.

    That's a bit rude. You must have forgot that if RNG, DDA and "pitches getting sucked into the middle" are all as prevalent as the complainers make it seem, then that makes us all "predominantly CPU players".

    Huh?

    Please excuse me if you think having a difference of opinion is being rude. Can we get a translator for the rest of your statement?

    Your statement that his opinion may hold less value because he's predominantly a CPU player came off a bit rude, but you meant no offense so no big deal.

    As for the translator, let me break it down for you slick.

    These are the complaints I've seen posted here repeatedly:

    1. Too much RNG in the game, causing "better" players to lose games they should have won.

    2. Come back logic, or Dynamic Difficulty Adjustment (DDA) keeping games close and causing bad players to stick around until #1 helps them bloop a win when they should have lost 10-0.

    3. Perfect pitch releases on pitches aimed for the black, being "pulled back down the middle" so that "little billy" can hit his HR or bloop single and win the game. Usually because #1 and #2 all seem to favor the "worse" player.

    So in essence, the argument is that the game (not the opponent) is causing us to lose (or making it more difficult for us to win) using some combination of #1, #2 and/or #3.

    If any of these three proposals are actually true and effect the final game outcome, then by extension we are not losing to the opponent, we are losing to the game. Therefore we are competing against the game (CPU) and not the opponent, even when playing RS, BR or Events.

    This then makes all of us predominantly CPU players, just like him!

    Does this make it hard to value your own opinion?

    Sorry slick, you don't make any sense at all.

    Playing online against other players in RS and playing against the CPU is like night and day, especially when you can control the skill level on CPU games.

    abbyspapa_PSNA raesONE_PSNR 2 Replies Last reply
    1
  • abbyspapa_PSNA Offline
    abbyspapa_PSNA Offline
    abbyspapa_PSN
    replied to Guest on last edited by
    #11

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    It's hard to value your opinion when you're predominantly a CPU player.

    That's a bit rude. You must have forgot that if RNG, DDA and "pitches getting sucked into the middle" are all as prevalent as the complainers make it seem, then that makes us all "predominantly CPU players".

    Huh?

    Please excuse me if you think having a difference of opinion is being rude. Can we get a translator for the rest of your statement?

    Your statement that his opinion may hold less value because he's predominantly a CPU player came off a bit rude, but you meant no offense so no big deal.

    As for the translator, let me break it down for you slick.

    These are the complaints I've seen posted here repeatedly:

    1. Too much RNG in the game, causing "better" players to lose games they should have won.

    2. Come back logic, or Dynamic Difficulty Adjustment (DDA) keeping games close and causing bad players to stick around until #1 helps them bloop a win when they should have lost 10-0.

    3. Perfect pitch releases on pitches aimed for the black, being "pulled back down the middle" so that "little billy" can hit his HR or bloop single and win the game. Usually because #1 and #2 all seem to favor the "worse" player.

    So in essence, the argument is that the game (not the opponent) is causing us to lose (or making it more difficult for us to win) using some combination of #1, #2 and/or #3.

    If any of these three proposals are actually true and effect the final game outcome, then by extension we are not losing to the opponent, we are losing to the game. Therefore we are competing against the game (CPU) and not the opponent, even when playing RS, BR or Events.

    This then makes all of us predominantly CPU players, just like him!

    Does this make it hard to value your own opinion?

    Sorry slick, you don't make any sense at all.

    Playing online against other players in RS and playing against the CPU is like night and day, especially when you can control the skill level on CPU games.

    Night and day are two halves of one whole.

    onnagood1_PSNO 1 Reply Last reply
    3
  • B Offline
    B Offline
    bonion
    wrote on last edited by bonion
    #12

    @onnagood1 its cool man you don’t have to value my opinion. I have over 1069 games played. Many DD friendlies with HOF and Legend settings and hella lot of events.

    I can’t value your opinion either with 218 games played

    1 Reply Last reply
    0
  • onnagood1_PSNO Offline
    onnagood1_PSNO Offline
    onnagood1_PSN
    replied to Guest on last edited by
    #13

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    It's hard to value your opinion when you're predominantly a CPU player.

    That's a bit rude. You must have forgot that if RNG, DDA and "pitches getting sucked into the middle" are all as prevalent as the complainers make it seem, then that makes us all "predominantly CPU players".

    Huh?

    Please excuse me if you think having a difference of opinion is being rude. Can we get a translator for the rest of your statement?

    Your statement that his opinion may hold less value because he's predominantly a CPU player came off a bit rude, but you meant no offense so no big deal.

    As for the translator, let me break it down for you slick.

    These are the complaints I've seen posted here repeatedly:

    1. Too much RNG in the game, causing "better" players to lose games they should have won.

    2. Come back logic, or Dynamic Difficulty Adjustment (DDA) keeping games close and causing bad players to stick around until #1 helps them bloop a win when they should have lost 10-0.

    3. Perfect pitch releases on pitches aimed for the black, being "pulled back down the middle" so that "little billy" can hit his HR or bloop single and win the game. Usually because #1 and #2 all seem to favor the "worse" player.

    So in essence, the argument is that the game (not the opponent) is causing us to lose (or making it more difficult for us to win) using some combination of #1, #2 and/or #3.

    If any of these three proposals are actually true and effect the final game outcome, then by extension we are not losing to the opponent, we are losing to the game. Therefore we are competing against the game (CPU) and not the opponent, even when playing RS, BR or Events.

    This then makes all of us predominantly CPU players, just like him!

    Does this make it hard to value your own opinion?

    Sorry slick, you don't make any sense at all.

    Playing online against other players in RS and playing against the CPU is like night and day, especially when you can control the skill level on CPU games.

    Night and day are two halves of one whole.

    Huh? No, not two halves of one whole....

    I meant night and day as a figure of speech to describe the stark difference between playing online DD RS vs. playing against CPU. I really had to explain that to you? LOL

    1 Reply Last reply
    0
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by raesONE_PSN
    #14

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    It's hard to value your opinion when you're predominantly a CPU player.

    That's a bit rude. You must have forgot that if RNG, DDA and "pitches getting sucked into the middle" are all as prevalent as the complainers make it seem, then that makes us all "predominantly CPU players".

    Huh?

    Please excuse me if you think having a difference of opinion is being rude. Can we get a translator for the rest of your statement?

    Your statement that his opinion may hold less value because he's predominantly a CPU player came off a bit rude, but you meant no offense so no big deal.

    As for the translator, let me break it down for you slick.

    These are the complaints I've seen posted here repeatedly:

    1. Too much RNG in the game, causing "better" players to lose games they should have won.

    2. Come back logic, or Dynamic Difficulty Adjustment (DDA) keeping games close and causing bad players to stick around until #1 helps them bloop a win when they should have lost 10-0.

    3. Perfect pitch releases on pitches aimed for the black, being "pulled back down the middle" so that "little billy" can hit his HR or bloop single and win the game. Usually because #1 and #2 all seem to favor the "worse" player.

    So in essence, the argument is that the game (not the opponent) is causing us to lose (or making it more difficult for us to win) using some combination of #1, #2 and/or #3.

    If any of these three proposals are actually true and effect the final game outcome, then by extension we are not losing to the opponent, we are losing to the game. Therefore we are competing against the game (CPU) and not the opponent, even when playing RS, BR or Events.

    This then makes all of us predominantly CPU players, just like him!

    Does this make it hard to value your own opinion?

    Sorry slick, you don't make any sense at all.

    Playing online against other players in RS and playing against the CPU is like night and day, especially when you can control the skill level on CPU games.

    I think @abbyspapa is a bit over your head from an intellectual point of view.

    onnagood1_PSNO 1 Reply Last reply
    6
  • onnagood1_PSNO Offline
    onnagood1_PSNO Offline
    onnagood1_PSN
    replied to Guest on last edited by
    #15

    @raesONE said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    It's hard to value your opinion when you're predominantly a CPU player.

    That's a bit rude. You must have forgot that if RNG, DDA and "pitches getting sucked into the middle" are all as prevalent as the complainers make it seem, then that makes us all "predominantly CPU players".

    Huh?

    Please excuse me if you think having a difference of opinion is being rude. Can we get a translator for the rest of your statement?

    Your statement that his opinion may hold less value because he's predominantly a CPU player came off a bit rude, but you meant no offense so no big deal.

    As for the translator, let me break it down for you slick.

    These are the complaints I've seen posted here repeatedly:

    1. Too much RNG in the game, causing "better" players to lose games they should have won.

    2. Come back logic, or Dynamic Difficulty Adjustment (DDA) keeping games close and causing bad players to stick around until #1 helps them bloop a win when they should have lost 10-0.

    3. Perfect pitch releases on pitches aimed for the black, being "pulled back down the middle" so that "little billy" can hit his HR or bloop single and win the game. Usually because #1 and #2 all seem to favor the "worse" player.

    So in essence, the argument is that the game (not the opponent) is causing us to lose (or making it more difficult for us to win) using some combination of #1, #2 and/or #3.

    If any of these three proposals are actually true and effect the final game outcome, then by extension we are not losing to the opponent, we are losing to the game. Therefore we are competing against the game (CPU) and not the opponent, even when playing RS, BR or Events.

    This then makes all of us predominantly CPU players, just like him!

    Does this make it hard to value your own opinion?

    Sorry slick, you don't make any sense at all.

    Playing online against other players in RS and playing against the CPU is like night and day, especially when you can control the skill level on CPU games.

    I think @abbyspapa is a bit over your head from an intellectual point of view.

    Then I guess you're a CPU player too according to him.

    raesONE_PSNR 1 Reply Last reply
    0
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #16

    @onnagood1 said in I’m content w pitching and here’s why...:

    @raesONE said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    It's hard to value your opinion when you're predominantly a CPU player.

    That's a bit rude. You must have forgot that if RNG, DDA and "pitches getting sucked into the middle" are all as prevalent as the complainers make it seem, then that makes us all "predominantly CPU players".

    Huh?

    Please excuse me if you think having a difference of opinion is being rude. Can we get a translator for the rest of your statement?

    Your statement that his opinion may hold less value because he's predominantly a CPU player came off a bit rude, but you meant no offense so no big deal.

    As for the translator, let me break it down for you slick.

    These are the complaints I've seen posted here repeatedly:

    1. Too much RNG in the game, causing "better" players to lose games they should have won.

    2. Come back logic, or Dynamic Difficulty Adjustment (DDA) keeping games close and causing bad players to stick around until #1 helps them bloop a win when they should have lost 10-0.

    3. Perfect pitch releases on pitches aimed for the black, being "pulled back down the middle" so that "little billy" can hit his HR or bloop single and win the game. Usually because #1 and #2 all seem to favor the "worse" player.

    So in essence, the argument is that the game (not the opponent) is causing us to lose (or making it more difficult for us to win) using some combination of #1, #2 and/or #3.

    If any of these three proposals are actually true and effect the final game outcome, then by extension we are not losing to the opponent, we are losing to the game. Therefore we are competing against the game (CPU) and not the opponent, even when playing RS, BR or Events.

    This then makes all of us predominantly CPU players, just like him!

    Does this make it hard to value your own opinion?

    Sorry slick, you don't make any sense at all.

    Playing online against other players in RS and playing against the CPU is like night and day, especially when you can control the skill level on CPU games.

    I think @abbyspapa is a bit over your head from an intellectual point of view.

    Then I guess you're a CPU player too according to him.

    That's a weird assumption based on my statement. But it does prove my point. Interesting, thank you for this.

    onnagood1_PSNO 1 Reply Last reply
    3
  • kingss35_PSNK Offline
    kingss35_PSNK Offline
    kingss35_PSN
    replied to Guest on last edited by
    #17

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    It's hard to value your opinion when you're predominantly a CPU player.

    That's a bit rude. You must have forgot that if RNG, DDA and "pitches getting sucked into the middle" are all as prevalent as the complainers make it seem, then that makes us all "predominantly CPU players".

    He’s right tho. Offline and RS/BR/event games are a different animal. You try and throw a curveball low and away and 1/3 of the times it’s going to hang. 1/3 of the time it’s going in the dirt. And only 1/3 it’s hitting its spot without consequence. Pitching is hit or miss this year no pun intended

    1 Reply Last reply
    0
  • ComebackLogicC Offline
    ComebackLogicC Offline
    ComebackLogic
    wrote on last edited by ComebackLogic
    #18

    The problem with pitching in a nutshell in my opinion:
    The game punishes a bad or mistimed input by hanging the pitch over the plate. The bigger margin you miss by, the worse the pitch hangs. The meter is set up to be very unforgiving. You only need to miss by a fractional margin, sometimes the difference between perfect and only good, to instigate one of these punishment hangers. When you’re using pure analog to pitch and you hit your little yellow line perfectly, this only controls the vertical. You can still miss the upstroke input on the horizontal plane and be punished with a hanger. There’s very little chance of anyone making a perfect pitch every single time and even good pitchers are going to be off by some margin multiple times during a ball game that may consist of 100-150 pitches over nine innings. Therefore you get multiple hanging pitches on reasonably good, but not perfect, input.

    D_e_m_I_s_E_PSND 1 Reply Last reply
    0
  • maskedgrappler_PSNM Offline
    maskedgrappler_PSNM Offline
    maskedgrappler_PSN
    wrote on last edited by maskedgrappler_PSN
    #19

    It seems like the HR percentage on those forced meatballs is super high. Like I could throw right down the middle on purpose and not give up as many homers.

    1 Reply Last reply
    1
  • B Offline
    B Offline
    BXKILLILLA
    wrote on last edited by
    #20

    You guys missed abbys point. I actually find him pretty funny trolling is obvious but it’s higher brow than most of the usual shite on here. He’s basically implying that even when u play online because of the rng or dda hidden in the code we are all at the mercy of the AI, whether we play CPU conquest or ranked.

    Soucy81_PSNS 1 Reply Last reply
    2

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